Esempio n. 1
0
CIcon* CHotIconSlot::GetHotIcon( int iSlot )
{
	CIcon* pIcon = NULL;
	CIconQuick* pQuickIcon = NULL;
	switch( g_pAVATAR->m_HotICONS.m_IconLIST[ iSlot ].m_cType )
	{
		case 0:
			break;
		case INV_ICON:
			{
				CItemSlot* pItemSlot	= g_pAVATAR->GetItemSlot();				
				CItem* pItem			= pItemSlot->GetItem( g_pAVATAR->m_HotICONS.m_IconLIST[ iSlot ].m_nSlotNo );

				if( pItem )
					pQuickIcon	= new CIconQuick( pItem->CreateItemIcon()  );
			}
			break;
		case SKILL_ICON:
			{
				int iSkillSlot	= g_pAVATAR->m_HotICONS.m_IconLIST[ iSlot ].m_nSlotNo; 
				pQuickIcon		= new CIconQuick( new CIconSkill( iSkillSlot ) );
			}
			break;
		case DIALOG_ICON:
			{
				int iDialogType = g_pAVATAR->m_HotICONS.m_IconLIST[ iSlot ].m_nSlotNo;
				if( iDialogType > 0 && iDialogType < DLG_TYPE_MAX )
				{
					if( CIconDialog* p = CIconDialog::CreateIcon( iDialogType , false ) )
						pQuickIcon = new CIconQuick( p );
				}
				break;
			}
		case CLANSKILL_ICON:
			{
				int iSkillSlot = g_pAVATAR->m_HotICONS.m_IconLIST[ iSlot ].m_nSlotNo;
				pQuickIcon = new CIconQuick( new CIconSkillClan( iSkillSlot ) );
				break;
			}
		default:
			assert( 0 && "GetHotIcon gets invalid icon type" );
			break;
	}

	if( pQuickIcon )
		pQuickIcon->SetQuickBarSlotIndex( iSlot );

	return pQuickIcon;
}
Esempio n. 2
0
void CSeparateDlg::Update( CObservable* pObservable, CTObject* pObj )
{
	assert( pObservable );
	assert( pObj && strcmp( pObj->toString() ,"Separate" ) == 0 );
	if( pObj == NULL || strcmp( pObj->toString() ,"Separate" ) ) return;

	CTEventSeparate* pEvent = (CTEventSeparate*)pObj;
	switch( pEvent->GetID() )
	{
	case CTEventSeparate::EID_REMOVE_MATERIAL_ITEM:
		ClientLog (LOG_NORMAL, "CSeperateDlg::Update.  Event 2: EID_REMOVE_MATERIAL_ITEM");
		m_MaterialItemSlot.DetachIcon();
		break;
	case CTEventSeparate::EID_SET_MATERIAL_ITEM:
		{
			CItem* pItem = pEvent->GetItem();
			ClientLog (LOG_NORMAL, "CSeperateDlg::Update. Event 1: EID_SET_MATERIAL_ITEM Item Type %i Item ID %i", pItem->GetType(), pItem->GetItemNo());
			assert( pItem );
			if( pItem  )
				m_MaterialItemSlot.AttachIcon( pItem->CreateItemIcon() );
		
			break;
		}
	case CTEventSeparate::EID_REMOVE_OUTPUT_ITEM:
		{
			ClientLog (LOG_NORMAL, "CSeperateDlg::Update. Event 4: EID_REMOVE_OUTPUT_ITEM");
			int iIndex = pEvent->GetIndex();
			//assert( iIndex >= 0 && iIndex < (int)m_OutputItemSlots.size() );
			if( iIndex  >= 0 && iIndex < (int)m_OutputItemSlots.size() )
				m_OutputItemSlots[iIndex].DetachIcon();	
			break;
		}
	case CTEventSeparate::EID_SET_OUTPUT_ITEM:
		{
			ClientLog (LOG_NORMAL, "CSeperateDlg::Update. Event 3: EID_SET_OUTPUT_ITEM");
			int e = m_OutputItemSlots.size();
			int iIndex = pEvent->GetIndex();
			//assert( iIndex >= 0 && iIndex < (int)m_OutputItemSlots.size() );
			if( iIndex  >= 0 && iIndex < (int)m_OutputItemSlots.size() )
			{
				CItem* pItem = pEvent->GetItem();
				ClientLog (LOG_NORMAL, "CSeperateDlg::Update. Event 3: EID_SET_OUTPUT_ITEM Item Type %i Item ID %i", pItem->GetType(), pItem->GetItemNo());
				//assert( pItem && m_OutputItemSlots[iIndex].GetIcon() == NULL );


				if( pItem && m_OutputItemSlots[iIndex].GetIcon() == NULL )
				{
					m_OutputItemSlots[iIndex].AttachIcon( pItem->CreateItemIcon() );
				}
				else if( pItem && m_OutputItemSlots[iIndex].GetIcon() != NULL)
				{
					m_OutputItemSlots[iIndex].DetachIcon();	
					m_OutputItemSlots[iIndex].AttachIcon( pItem->CreateItemIcon() );
				}
				else
				{
					assert(" pItem && m_OutputItemSlots[iIndex].GetIcon() == NULL ?? ");  //PY: Logically speaking, this can never happen unless it is simultaineously neither NULL or Not NULL. Duhh!! 
				}
			}
			break;
		}
	case CTEventSeparate::EID_RECEIVE_RESULT:
		{
			ClientLog (LOG_NORMAL, "CSeperateDlg::Update. Event 5: EID_RECEIVE_RESULT");
			ChangeState( STATE_RESULT );
			break;
		}
	default:
		{
			ClientLog (LOG_NORMAL, "CSeperateDlg::Update. Invalid Seperate Event");
			assert( 0 && "Invalid Separate Event Type" );
		}
		break;
	}

}
Esempio n. 3
0
bool CTCmdDragItemFromInvenInItemDlg::Exec( CTObject* pObj )
{
	if( pObj == NULL )
		return true;

	if( strcmp( pObj->toString(), "CIcon" ) )
		return true;

	CTDialog* pDlg = g_itMGR.FindDlg( DLG_TYPE_ITEM );
	if( pDlg == NULL )
		return true;

	CIconItem* pItemIcon = (CIconItem*)pObj;
	CItemDlg* pItemDlg = (CItemDlg*)pDlg;
	
	POINT ptMouse;
	CGame::GetInstance().Get_MousePos( ptMouse );

	if( pItemDlg->IsInsideEquip( ptMouse ) )
	{

		int iItemType = pItemIcon->GetItem().GetTYPE();

		/// @brief 보석 아이템이라면..
		if( iItemType == ITEM_TYPE_GEM )
		{
			int iEquipSlot = pItemDlg->GetEquipSlot( ptMouse );
			if( iEquipSlot < 0 )
				return false;

			tagITEM& Item = g_pAVATAR->m_Inventory.m_ItemEQUIP[ iEquipSlot ];			
			/// 소켓이 있다면..
			if( Item.HasSocket() )
			{
				g_pNet->Send_cli_CRAFT_GEMMING_REQ( iEquipSlot, pItemIcon->GetIndex() );
			}

			return true;
		}

		/// 사용아이템은 드래그로 기본 동작( 장착 )을 처리하지 않는다.
		if( pItemIcon->GetItem().GetTYPE() != ITEM_TYPE_USE )
			pItemIcon->ExecuteCommand();		
	}
	else if( CSlot* pTargetSlot = pItemDlg->GetInvenSlot( ptMouse) )
	{
		if( CIcon* pTargetIcon = pTargetSlot->GetIcon() )
		{
			CItem* pTempItem = ((CIconItem*)pTargetIcon)->GetCItem();
			assert( pTempItem );
			pTargetSlot->DetachIcon();

			CSlot* pSourceSlot = pItemIcon->GetSlot();
			assert( pSourceSlot );
			CItem* pSourceItem = pItemIcon->GetCItem();
			assert( pSourceItem );
			pSourceSlot->DetachIcon();

			pTargetSlot->AttachIcon( pSourceItem->CreateItemIcon() );
			pSourceSlot->AttachIcon( pTempItem->CreateItemIcon() );
		}
		else
		{
			CSlot* pSourceSlot = pItemIcon->GetSlot();
			CItem* pSourceItem = pItemIcon->GetCItem();
			pSourceSlot->DetachIcon();
			pTargetSlot->AttachIcon( pSourceItem->CreateItemIcon() );
		}
	}

	return true;
}