void UpdateGuildsStock() { for (std::vector<CItemContainer*>::iterator iter = g_PGuildList.begin(); iter != g_PGuildList.end(); iter++) { CItemContainer* PGuild = *iter; for(uint8 slotid = 1; slotid <= PGuild->GetSize(); ++slotid) { CItemShop* PItem = (CItemShop*)PGuild->GetItem(slotid); PItem->setBasePrice(PItem->getMinPrice() + ((float)(PItem->getStackSize() - PItem->getQuantity()) / PItem->getStackSize()) * (PItem->getMaxPrice() - PItem->getMinPrice())); if (PItem->IsDailyIncrease()) { PItem->setQuantity(PItem->getQuantity() + PItem->getDailyIncrease()); } } } ShowDebug(CL_CYAN"UpdateGuildsStock is finished\n" CL_RESET); }
void UpdateGuildsStock() { for (std::vector<CItemContainer*>::iterator iter = g_PGuildList.begin(); iter != g_PGuildList.end(); iter++) { CItemContainer* PGuild = *iter; for(uint8 slotid = 1; slotid <= PGuild->GetSize(); ++slotid) { CItemShop* PItem = (CItemShop*)PGuild->GetItem(slotid); // TODO: сначала, анализируя текущее количество предметов, обновляем их стоимость if (PItem->IsDailyIncrease()) { PItem->setQuantity(PItem->getQuantity() + PItem->getDailyIncrease()); } //TODO: set price based on previous day stock PItem->setBasePrice(PItem->getMinPrice()); } } ShowDebug(CL_CYAN"UpdateGuildsStock is finished\n" CL_RESET); }