Esempio n. 1
0
CArmorClass *CItemCtx::GetArmorClass(void)

//	GetArmorClass
//
//	Returns the armor class

	{
	//	Get it from the installed device

	if (m_pArmor)
		return m_pArmor->GetClass();

	//	Otherwise, get it from the item

	if (m_pItem)
		{
		CItemType *pType = m_pItem->GetType();
		if (pType)
			return pType->GetArmorClass();
		}

	//	Couldn't get it

	return NULL;
	}
Esempio n. 2
0
void GenerateArmorTable (CUniverse &Universe, CXMLElement *pCmdLine)
	{
	int i;

	printf("ARMOR TABLE\n\n");

	printf("Level\tArmor\tCost\tWeight\tHP\tLasr\tImpc\tPart\tBlst\tIon\tThrm\tPosi\tPlsm\tAnti\tNano\tGrav\tSing\tDacd\tDstl\tDlgt\tDfir\n");
	for (i = 0; i < Universe.GetItemTypeCount(); i++)
		{
		CItemType *pItem = Universe.GetItemType(i);
		CArmorClass *pArmor = pItem->GetArmorClass();
		if (pArmor == NULL)
			continue;

		CItem Item(pItem, 1);
		CString sName = pItem->GetName(NULL);
		int iHP = pArmor->GetMaxHP(CItemCtx(&Item));

		printf("%d\t%s\t%d\t%d\t%d\t", 
				pItem->GetLevel(), 
				sName.GetASCIIZPointer(), 
				Item.GetValue(true), 
				Item.GetMassKg(),
				iHP);

		//	For each damage type, compute the adjusted hit points of the armor

		int iDamage;
		for (iDamage = damageLaser; iDamage < damageCount; iDamage++)
			{
			printf("%d", pArmor->GetDamageAdj(CItemCtx(Item), (DamageTypes)iDamage));
			if (iDamage != damageCount - 1)
				printf("\t");
			}

		printf("\n");
		}

	printf("ARMOR TABLE DAMAGE ADJUSTMENTS\n\n");

	printf("Level\tArmor\tHP\tLasr\tImpc\tPart\tBlst\tIon\tThrm\tPosi\tPlsm\tAnti\tNano\tGrav\tSing\tDacd\tDstl\tDlgt\tDfir\n");
	for (i = 0; i < Universe.GetItemTypeCount(); i++)
		{
		CItemType *pItem = Universe.GetItemType(i);
		CArmorClass *pArmor = pItem->GetArmorClass();
		if (pArmor == NULL)
			continue;

		CString sName = pItem->GetName(NULL);
		CItem Item(pItem, 1);
		int iHP = pArmor->GetMaxHP(CItemCtx(&Item));

		printf("%d\t%s\t%d\t", 
				pItem->GetLevel(), 
				sName.GetASCIIZPointer(), 
				iHP);

		//	For each damage type, compute the adjusted hit points of the armor

		int iDamage;
		for (iDamage = damageLaser; iDamage < damageCount; iDamage++)
			{
			int iAdj = pArmor->GetDamageAdj(CItemCtx(Item), (DamageTypes)iDamage);
			if (iAdj == 0)
				printf("----");
			else
				printf("%d", iHP * 100 / iAdj);

			if (iDamage != damageCount - 1)
				printf("\t");
			}

		printf("\n");
		}
	}