Esempio n. 1
0
void CGUIWindowMusicBase::ShowArtistInfo(const CFileItem *pItem, bool bShowInfo /* = true */)
{
  CQueryParams params;
  CDirectoryNode::GetDatabaseInfo(pItem->GetPath(), params);

  ADDON::ScraperPtr scraper;
  if (!m_musicdatabase.GetScraper(params.GetArtistId(), CONTENT_ARTISTS, scraper))
    return;

  CArtist artist;
  if (!m_musicdatabase.GetArtist(params.GetArtistId(), artist))
    return;
  // Get the *name* of the folder for this artist within the Artist Info folder (may not exist).
  // If there is no Artist Info folder specififed in settings this will be blank
  bool artistpathfound = m_musicdatabase.GetArtistPath(artist, artist.strPath);

  // Set up path for *item folder when browsing for art, by default this is in the Artist Info Folder
  std::string artistItemPath = artist.strPath;
  if (!artistpathfound || !CDirectory::Exists(artist.strPath))
    // Fall back local to music files (historic location for those album artists with a unique folder)
    // although there may not be such a unique folder for the arist
    if (!m_musicdatabase.GetOldArtistPath(artist.idArtist, artistItemPath))
      // Fall back further to browse the Artist Info Folder itself
      artistItemPath = CServiceBroker::GetSettings().GetString(CSettings::SETTING_MUSICLIBRARY_ARTISTSFOLDER);

  bool refresh = false;
  while (1)
  {
    // Check if the entry should be refreshed (Only happens if a user pressed refresh)
    if (refresh)
    {
      if (!CProfilesManager::GetInstance().GetCurrentProfile().canWriteDatabases() && !g_passwordManager.bMasterUser)
        break; // should display a dialog saying no permissions

      if (g_application.IsMusicScanning())
      {
        HELPERS::ShowOKDialogText(CVariant{189}, CVariant{14057});
        break;
      }

      // show dialog box indicating we're searching the album
      if (m_dlgProgress && bShowInfo)
      {
        m_dlgProgress->SetHeading(CVariant{21889});
        m_dlgProgress->SetLine(0, CVariant{pItem->GetMusicInfoTag()->GetArtist()});
        m_dlgProgress->SetLine(1, CVariant{""});
        m_dlgProgress->SetLine(2, CVariant{""});
        m_dlgProgress->Open();
      }

      CMusicInfoScanner scanner;
      if (scanner.UpdateArtistInfo(artist, scraper, bShowInfo, m_dlgProgress) != INFO_ADDED)
      {
        HELPERS::ShowOKDialogText(CVariant{21889}, CVariant{20199});
        break;
      }
    }

    if (m_dlgProgress)
      m_dlgProgress->Close();

    CGUIDialogMusicInfo *pDlgArtistInfo = g_windowManager.GetWindow<CGUIDialogMusicInfo>(WINDOW_DIALOG_MUSIC_INFO);
    if (pDlgArtistInfo)
    {
      pDlgArtistInfo->SetArtist(artist, artistItemPath);
      pDlgArtistInfo->Open();

      if (pDlgArtistInfo->NeedRefresh())
      {
        m_musicdatabase.ClearArtistLastScrapedTime(params.GetArtistId());
        refresh = true;
        continue;
      } 
      else if (pDlgArtistInfo->HasUpdatedThumb()) 
      {
        Update(m_vecItems->GetPath());
      }
    }
    break;
  }
  if (m_dlgProgress)
    m_dlgProgress->Close();
}
Esempio n. 2
0
  // Refresh album/artist information including art types list
  bool DoWork() override
  {
    CGUIDialogMusicInfo *dialog = CServiceBroker::GetGUI()->GetWindowManager().
	  GetWindow<CGUIDialogMusicInfo>(WINDOW_DIALOG_MUSIC_INFO);
    if (!dialog)
      return false;
    if (dialog->IsCancelled())
      return false;
    CFileItemPtr m_item = dialog->GetCurrentListItem();
    CMusicInfoTag& tag = *m_item->GetMusicInfoTag();
    CArtist& m_artist = dialog->GetArtist();
    CAlbum& m_album = dialog->GetAlbum();

    CGUIDialogProgress* dlgProgress = GetProgressDialog();
    CMusicDatabase database;
    database.Open();
    if (tag.GetType() == MediaTypeArtist)
    {
      ADDON::ScraperPtr scraper;
      if (!database.GetScraper(m_artist.idArtist, CONTENT_ARTISTS, scraper))
        return false;

      if (dlgProgress->IsCanceled())
        return false;
      database.ClearArtistLastScrapedTime(m_artist.idArtist);

      if (dlgProgress->IsCanceled())
        return false;
      CMusicInfoScanner scanner;
      if (scanner.UpdateArtistInfo(m_artist, scraper, true, dlgProgress) != CInfoScanner::INFO_ADDED)
        return false;
      else
        // Tell info dialog, so can show message
        dialog->SetScrapedInfo(true);

      if (dlgProgress->IsCanceled())
        return false;
      //That changed DB and m_artist, now update dialog item with new info and art
      tag.SetArtist(m_artist);
      CMusicDatabase::SetPropertiesFromArtist(*m_item, m_artist);

      // Fetch artist discography as scraped from online sources, but always
      // include all the albums in the music library
      dialog->SetDiscography(database);
    }
    else
    {
      // tag.GetType == MediaTypeAlbum
      ADDON::ScraperPtr scraper;
      if (!database.GetScraper(m_album.idAlbum, CONTENT_ALBUMS, scraper))
        return false;

      if (dlgProgress->IsCanceled())
        return false;
      database.ClearAlbumLastScrapedTime(m_album.idAlbum);

      if (dlgProgress->IsCanceled())
        return false;
      CMusicInfoScanner scanner;
      if (scanner.UpdateAlbumInfo(m_album, scraper, true, GetProgressDialog()) != CInfoScanner::INFO_ADDED)
        return false;
      else
        // Tell info dialog, so can show message
        dialog->SetScrapedInfo(true);

      if (dlgProgress->IsCanceled())
        return false;
      //That changed DB and m_album, now update dialog item with new info and art
      // Album songs are unchanged by refresh (even with Musicbrainz sync?)
      tag.SetAlbum(m_album);
      CMusicDatabase::SetPropertiesFromAlbum(*m_item, m_album);

      // Set the list of songs and related art
      dialog->SetSongs(m_album.songs);
    }
    database.Close();

    if (dlgProgress->IsCanceled())
      return false;
    /*
    Load current art (to CGUIListItem.m_art)
    For albums this includes related artist(s) art and artist fanart set as
    fallback album fanart.
    Clear item art first to ensure fresh not cached/partial art
    */
    m_item->ClearArt();
    CMusicThumbLoader loader;
    loader.LoadItem(m_item.get());

    if (dlgProgress->IsCanceled())
      return false;
    // Fill vector of possible art types with current art, when it exists,
    // for display on the art type selection dialog
    CFileItemList artlist;
    MUSIC_UTILS::FillArtTypesList(*m_item, artlist);
    dialog->SetArtTypeList(artlist);
    if (dialog->IsCancelled())
      return false;

    // Tell waiting MusicDialog that job is complete
    MarkFinished();
    return true;
  }