Esempio n. 1
0
int CNWNXConnect::SendhakList( CNWSPlayer * ply ){

	if( !ply )
		return 0;

	CNWSMessage * msg = (*NWN_AppManager)->app_server->GetNWSMessage();
	CNWNXMemory mem;

	CNWMessage * mess = NWNX_CreateMessage( );

	if( !mess ){

		return 0;
	}

	mess->WriteINT( HAKLen, 32 );
	for( int n=0;n<HAKLen;n++ ){
		mess->WriteCExoString( HAK[n], 32 );
	}

	mess->WriteCExoString( *TLK, 32 );

	char * data=0;
	DWORD len=0;

	if( mess->GetWriteMessage( &data, &len ) ){

		msg->SendServerToPlayerMessage( ply->pl_id, 100, 0, data, len );
		NWNX_DestroyMessage( mess );
		
		return 1;
	}
	else
		NWNX_DestroyMessage( mess );

	return 0;
}
Esempio n. 2
0
void SendHakList(CNWSMessage *pMessage, int nPlayerID)
{
	unsigned char *pData;
	long unsigned int nSize;

	CNWSModule *pModule = (CNWSModule *) (*NWN_AppManager)->app_server->srv_internal->GetModule();
	if(pModule)
	{
		Connect.Log(0, "Sending hak list...\n");
		CNWMessage *message = (CNWMessage*)pMessage;
	    message->CreateWriteMessage(80, -1, 1);
		message->WriteINT(pModule->HakList.alloc, 32);
		for(int i = pModule->HakList.alloc - 1; i >= 0; --i)
		{
			message->WriteCExoString(pModule->HakList.data[i], 32);//TODO
			Connect.Log(0, "%s\n", pModule->HakList.data[i].text);//TODO
		}
		message->WriteCExoString(pModule->m_sCustomTLK, 32);
		Connect.Log(0, "%s\n", pModule->m_sCustomTLK.text);
		message->GetWriteMessage((char **) &pData, (uint32_t *) &nSize);
		pMessage->SendServerToPlayerMessage(nPlayerID, 100, 1, pData, nSize);
	}
}