void SETTINGS::Save(std::string sfile) { if (net_local_plr > 0) // save only for host for many local games return; CONFIGFILE c; c.Load(sfile); version = SET_VER; Serialize(true, c); c.Write(); }
void SETTINGS::Save(std::string sfile) { CONFIGFILE c; c.Load(sfile); version = SET_VER; Serialize(true, c); c.Write(); }