Esempio n. 1
0
void CSceneGraph::_exportPovrayMesh(FILE *fp)
{
	int i;
	const int nsize = m_SceneList.size();
	//draw all the objects;
	for (i=0; i<nsize; i++){
		CSceneNode &node = m_SceneList[i];
		CObject3D *pobj = node.m_pObject;
		assert(pobj!=NULL);
		const double *matrix = node.m_pFrame->matrix();

		fprintf(fp, "#declare %s =\n", pobj->GetObjectName());
		pobj->exportFile(fp, ".pov", matrix);
		fprintf(fp, "\n\n\n");
	}
}
Esempio n. 2
0
static void ExportPovrayObjects(CSceneGraph & sg, FILE *fp)
{
	int i;
	const int nsize = sg.size();
	if (nsize==0) return;

	//draw all the objects;
	fprintf(fp, "union{\n");
	for (i=0; i<nsize; i++){
		CSceneNode *node = sg.GetSceneNode(i);
		CObject3D *pobj = node->m_pObject;
		assert(pobj!=NULL);
		fprintf(fp, "object {\n");
		fprintf(fp, "\t%s\n", pobj->GetObjectName());
		fprintf(fp, "\ttexture { CIA3DTex%d }\n", i);
		//fprintf(fp, "\ttexture { White_Chocolate }\n");
		fprintf(fp, "}\n");
	}
	fprintf(fp, "}\n\n\n");
}