Esempio n. 1
0
// Set where CPUT will look for it's button images, fonts, etc
//-----------------------------------------------------------------------------
CPUTResult CPUT_DX11::SetCPUTResourceDirectory(const cString ResourceDirectory)
{
    // check to see if the specified directory is valid
    CPUTResult result = CPUT_SUCCESS;

    // resolve the directory to a full path
    cString fullPath;
    CPUTOSServices *pServices = CPUTOSServices::GetOSServices();
    result = pServices->ResolveAbsolutePathAndFilename(ResourceDirectory, &fullPath);
    if(CPUTFAILED(result))
    {
        return result;
    }

    // check existence of directory
    result = pServices->DoesDirectoryExist(fullPath);
    if(CPUTFAILED(result))
    {
        return result;
    }

    // set the resource directory (absolute path)
    mResourceDirectory = fullPath;

    // tell the gui system where to look for it's resources
    // todo: do we want to force a flush/reload of all resources (i.e. change control graphics)
    result = CPUTGuiControllerDX11::GetController()->SetResourceDirectory(ResourceDirectory);

    return result;
}
// sets the resource directory to use when loading GUI resources
//-----------------------------------------------------------------------------
CPUTResult CPUTGuiController::SetResourceDirectory(const cString ResourceDirectory)
{
    // check to see if the specified directory is valid
    CPUTResult result = CPUT_SUCCESS;

    // resolve the directory to a full path
    cString FullPath;
    CPUTOSServices *pServices = CPUTOSServices::GetOSServices();
    result = pServices->ResolveAbsolutePathAndFilename(ResourceDirectory, &FullPath);
    if(CPUTFAILED(result))
    {
        return result;
    }

    // check existence of directory
    result = pServices->DoesDirectoryExist(FullPath);
    if(CPUTFAILED(result))
    {
        return result;
    }

    // set the resource directory (absolute path)
    mResourceDirectory = FullPath;

    return result;
}