////////////////////////////////////////////////////////////////
//
// CPixelsManager::GetVolumePixels
//
// Here we have a surface which:
//          1 - is D3DFMT_R5G6B5 or D3DFMT_X8R8G8B8/D3DFMT_A8R8G8B8
//          2 - can be locked
//
// Returns PLAIN pixels
//
////////////////////////////////////////////////////////////////
bool CPixelsManager::GetVolumePixels ( IDirect3DVolume9* pD3DSurface, CPixels& outPixels, const RECT* pRect, uint uiSlice )
{
    if ( !pD3DSurface )
        return false;

    // Calc surface rect
    D3DVOLUME_DESC SurfDesc;
    pD3DSurface->GetDesc ( &SurfDesc );

    POINT SurfSize = { SurfDesc.Width, SurfDesc.Height };
    RECT SurfRect = { 0, 0, SurfDesc.Width, SurfDesc.Height };
    if ( pRect )
        SurfRect = *pRect;

    // Calc pixels rect
    uint uiPixelsWidth = GetRectWidth ( SurfRect );
    uint uiPixelsHeight = GetRectHeight ( SurfRect );

    POINT PixelsSize = { uiPixelsWidth, uiPixelsHeight };
    RECT PixelsRect = { 0, 0, uiPixelsWidth, uiPixelsHeight };

    // Validate rects
    if ( !ClipRects ( PixelsSize, PixelsRect, SurfSize, SurfRect ) )
        return false;

    // Check if pRect can be NULL
    pRect = &SurfRect;
    if ( SurfRect.left == 0 && SurfRect.top == 0 && SurfRect.right == SurfDesc.Width && SurfRect.bottom == SurfDesc.Height )
        pRect = NULL;        

    // Get pixels from pD3DSurface
    D3DLOCKED_RECT LockedRect;
    if ( FAILED ( LockVolumeRect ( pD3DSurface, &LockedRect, pRect, D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK, uiSlice ) ) )
        return false;

    // Get sizes
    uint SurfRectWidth = GetRectWidth ( SurfRect );
    uint SurfRectHeight = GetRectHeight ( SurfRect );

    uint PixelsRectWidth = GetRectWidth ( PixelsRect );
    uint PixelsRectHeight = GetRectHeight ( PixelsRect );

    uint CopyWidth = Min ( SurfRectWidth, PixelsRectWidth );
    uint CopyHeight = Min ( SurfRectHeight, PixelsRectHeight );

    // Prepare pixels
    uint ulPixelsPitch = uiPixelsWidth * XRGB_BYTES_PER_PIXEL;
    outPixels.SetSize ( ulPixelsPitch * uiPixelsHeight + SIZEOF_PLAIN_TAIL );
    memset ( outPixels.GetData (), 0x81,  outPixels.GetSize () );
    char* pPixelsData = outPixels.GetData ();
    pPixelsData += PixelsRect.left * XRGB_BYTES_PER_PIXEL;
    pPixelsData += PixelsRect.top * ulPixelsPitch;

    uint ulSurfPitch = LockedRect.Pitch;
    BYTE* pSurfBits = (BYTE*)LockedRect.pBits;

    if ( CRenderItemManager::GetBitsPerPixel ( SurfDesc.Format ) == 32 )
    {
        if (  SurfDesc.Format == D3DFMT_A8R8G8B8 )
        {
            uint uiCopyWidthBytes = CopyWidth * XRGB_BYTES_PER_PIXEL;
            // Copy lines into buffer
            for ( uint i = 0; i < CopyHeight; i++ )
            {
                memcpy ( pPixelsData + ulPixelsPitch * i, pSurfBits + i * ulSurfPitch, uiCopyWidthBytes );
            }
        }
        else
        {
            // Copy lines into buffer
            for ( uint i = 0; i < CopyHeight; i++ )
            {
                DWORD* pLinePixelsStart = (DWORD*)( pPixelsData + ulPixelsPitch * i );
                const DWORD* pLineSurfStart = (DWORD*)( pSurfBits + ulSurfPitch * i );
                for ( uint x = 0; x < CopyWidth; x++ )
                {
                    DWORD x8r8g8b8 = pLineSurfStart[x];
                    x8r8g8b8 |= 0xff000000;
                    pLinePixelsStart[x] = x8r8g8b8;
                }
            }
        }
    }
    else
    if ( CRenderItemManager::GetBitsPerPixel ( SurfDesc.Format ) == 16 )
    {
        // Copy lines into buffer
        for ( uint i = 0; i < CopyHeight; i++ )
        {
            DWORD* pLinePixelsStart = (DWORD*)( pPixelsData + ulPixelsPitch * i );
            const WORD* pLineSurfStart = (WORD*)( pSurfBits + ulSurfPitch * i );
            for ( uint x = 0; x < CopyWidth; x++ )
            {
                WORD r5g6b5 = pLineSurfStart[x];
                BYTE r = ( r5g6b5 & 0xF800 ) >> 11 << 3;
                BYTE g = ( r5g6b5 & 0x7E0 ) >> 5 << 2;
                BYTE b = ( r5g6b5 & 0x1F ) << 3;

                DWORD x8r8g8b8 = (r << 16) | (g << 8) | b;
                x8r8g8b8 |= 0xFF070307;
                pLinePixelsStart[x] = x8r8g8b8;
            }
        }
    }

    pD3DSurface->UnlockBox ();

    // Fixup plain format attributes
    return SetPlainDimensions ( outPixels, uiPixelsWidth, uiPixelsHeight );
}
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////////////////////////////////////////////////////////////////
//
// CPixelsManager::GetTexturePixels
//
// Copy pixels from texture
//
////////////////////////////////////////////////////////////////
bool CPixelsManager::GetTexturePixels ( IDirect3DBaseTexture9* pD3DBaseTexture, CPixels& outPixels, const RECT* pRect, uint uiSurfaceIndex )
{
    if ( !pD3DBaseTexture )
        return false;

    IDirect3DSurface9* pD3DSurface = NULL;
    CAutoReleaseMe < IDirect3DSurface9 > Thanks( pD3DSurface );

    D3DRESOURCETYPE resourceType = pD3DBaseTexture->GetType ();
    if ( resourceType == D3DRTYPE_VOLUMETEXTURE )
    {
        return GetVolumeTexturePixels ( (IDirect3DVolumeTexture9*)pD3DBaseTexture, outPixels, pRect, uiSurfaceIndex );
    }
    else
    if ( resourceType == D3DRTYPE_CUBETEXTURE )
    {
        D3DCUBEMAP_FACES FaceType = (D3DCUBEMAP_FACES)uiSurfaceIndex;
        ((IDirect3DCubeTexture9*)pD3DBaseTexture)->GetCubeMapSurface ( FaceType, 0, &pD3DSurface );
        if ( !pD3DSurface )
            return false;
    }
    else
    if ( resourceType == D3DRTYPE_TEXTURE )
    {
        ((IDirect3DTexture9*)pD3DBaseTexture)->GetSurfaceLevel ( 0, &pD3DSurface );
        if ( !pD3DSurface )
            return false;
    }



    bool bResult = false;
    D3DSURFACE_DESC Desc;
    pD3DSurface->GetDesc ( &Desc );

    if ( Desc.Usage == D3DUSAGE_RENDERTARGET )
    {
        // Check we are allowed to read the render target
        bool bAllowScreenUpload = true;
        CVARS_GET ( "allow_screen_upload", bAllowScreenUpload );
        if ( bAllowScreenUpload )
        {
            // Get pixels onto offscreen surface
            IDirect3DSurface9* pLockableSurface = GetRTLockableSurface ( pD3DSurface );

            // Then
            bResult = GetSurfacePixels ( pLockableSurface, outPixels, pRect );
        }
        else
        {
            // If not allowed, return dummy data
            uint uiPixelsWidth = 32;
            uint uiPixelsHeight = 32;
            outPixels.SetSize ( uiPixelsWidth * uiPixelsHeight * XRGB_BYTES_PER_PIXEL + SIZEOF_PLAIN_TAIL );
            memset ( outPixels.GetData (), 0xEF, outPixels.GetSize () );
            bResult = SetPlainDimensions ( outPixels, uiPixelsWidth, uiPixelsHeight );
        }
    }
    else
    if ( Desc.Usage == 0 )
    {
        if ( Desc.Format == D3DFMT_A8R8G8B8 || Desc.Format == D3DFMT_X8R8G8B8 || Desc.Format == D3DFMT_R5G6B5 )
        {
            // Direct reading will work here
            bResult = GetSurfacePixels ( pD3DSurface, outPixels, pRect );
        }
        else
        {
            // If not a simple format, use D3DX to convert
            if ( !GetMatchingOffscreenSurface ( pD3DSurface, m_pTempOffscreenSurface, D3DFMT_A8R8G8B8 ) )
                return false;

            if ( FAILED ( D3DXLoadSurfaceFromSurface ( m_pTempOffscreenSurface, NULL, NULL, pD3DSurface, NULL, NULL, D3DX_FILTER_NONE, 0 ) ) )
                return false;

            // Then
            bResult = GetSurfacePixels ( m_pTempOffscreenSurface, outPixels, pRect );
        }
    }

    return bResult;
}