void CWorld::GetHeightPoint( const CPointMap & pt, CGrayMapBlockState & block, bool fHouseCheck ) { ADDTOCALLSTACK("CWorld::GetHeightPoint"); CItemBase * pItemDef = NULL; CItemBaseDupe * pDupeDef = NULL; CItem * pItem = NULL; DWORD wBlockThis = 0; signed char z = 0; height_t zHeight = 0; int x2 = 0, y2 = 0; // Height of statics at/above given coordinates // do gravity here for the z. const CGrayMapBlock * pMapBlock = GetMapBlock( pt ); if (pMapBlock == NULL) return; size_t iQty = pMapBlock->m_Statics.GetStaticQty(); if ( iQty > 0 ) // no static items here. { x2 = pMapBlock->GetOffsetX(pt.m_x); y2 = pMapBlock->GetOffsetY(pt.m_y); const CUOStaticItemRec * pStatic = NULL; for ( size_t i = 0; i < iQty; ++i, z = 0, zHeight = 0, pStatic = NULL, pDupeDef = NULL ) { if ( ! pMapBlock->m_Statics.IsStaticPoint( i, x2, y2 )) continue; pStatic = pMapBlock->m_Statics.GetStatic( i ); if ( pStatic == NULL ) continue; z = pStatic->m_z; //DEBUG_ERR(("z (%d) block.m_zHeight (%d) block.m_Bottom.m_z (%d)\n",z,block.m_zHeight,block.m_Bottom.m_z)); if ( ! block.IsUsableZ( z, block.m_zHeight )) continue; // This static is at the coordinates in question. // enough room for me to stand here ? pItemDef = CItemBase::FindItemBase( pStatic->GetDispID() ); if ( pItemDef ) { //DEBUG_ERR(("pItemDef->GetID(0%x) pItemDef->GetDispID(0%x) pStatic->GetDispID(0%x)\n",pItemDef->GetID(),pItemDef->GetDispID(),pStatic->GetDispID())); if ( pItemDef->GetID() == pStatic->GetDispID() ) //parent item { zHeight = pItemDef->GetHeight(); wBlockThis = ( pItemDef->m_Can & CAN_I_MOVEMASK ); //Use only Block flags, other remove } else //non-parent item { pDupeDef = CItemBaseDupe::GetDupeRef(static_cast<ITEMID_TYPE>(pStatic->GetDispID())); if ( ! pDupeDef ) { g_Log.EventDebug("Failed to get non-parent reference (static) (DispID 0%x) (X: %d Y: %d Z: %d)\n",pStatic->GetDispID(),pStatic->m_x+pMapBlock->m_x,pStatic->m_y+pMapBlock->m_y,pStatic->m_z); zHeight = pItemDef->GetHeight(); wBlockThis = ( pItemDef->m_Can & CAN_I_MOVEMASK ); } else { zHeight = pDupeDef->GetHeight(); wBlockThis = ( pDupeDef->m_Can & CAN_I_MOVEMASK ); //Use only Block flags, other remove - CAN flags cannot be inherited from the parent item due to bad script pack... } } } else if ( pStatic->GetDispID() ) CItemBase::GetItemTiledataFlags(wBlockThis,pStatic->GetDispID()); block.CheckTile_Item( wBlockThis, z, zHeight, pStatic->GetDispID() + TERRAIN_QTY ); } } pItemDef = NULL; pDupeDef = NULL; pItem = NULL; wBlockThis = 0; z = 0; zHeight = 0; x2 = y2 = 0; iQty = 0; // Any multi items here ? // Check all of them if ( fHouseCheck ) { CRegionLinks rlinks; size_t iRegionQty = pt.GetRegions( REGION_TYPE_MULTI, rlinks ); if ( iRegionQty > 0 ) { // ------------ For variables -------------------- CRegionBase * pRegion = NULL; const CGrayMulti * pMulti = NULL; const CUOMultiItemRec2 * pMultiItem = NULL; x2 = 0; y2 = 0; // ------------ For variables -------------------- for ( size_t iRegion = 0; iRegion < iRegionQty; ++iRegion, pRegion = NULL, pItem = NULL, pMulti = NULL, x2 = 0, y2 = 0 ) { pRegion = rlinks.GetAt(iRegion); if ( pRegion != NULL ) pItem = pRegion->GetResourceID().ItemFind(); if ( pItem != NULL ) { pMulti = g_Cfg.GetMultiItemDefs(pItem); if ( pMulti ) { x2 = pt.m_x - pItem->GetTopPoint().m_x; y2 = pt.m_y - pItem->GetTopPoint().m_y; iQty = pMulti->GetItemCount(); for ( size_t ii = 0; ii < iQty; ++ii, pMultiItem = NULL, z = 0, zHeight = 0 ) { pMultiItem = pMulti->GetItem(ii); if ( !pMultiItem ) break; if ( ! pMultiItem->m_visible ) continue; if ( pMultiItem->m_dx != x2 || pMultiItem->m_dy != y2 ) continue; z = static_cast<signed char>( pItem->GetTopZ() + pMultiItem->m_dz ); if ( ! block.IsUsableZ(z,block.m_zHeight)) continue; pItemDef = CItemBase::FindItemBase( pMultiItem->GetDispID() ); if ( pItemDef != NULL ) { if ( pItemDef->GetID() == pMultiItem->GetDispID() ) //parent item { zHeight = pItemDef->GetHeight(); wBlockThis = ( pItemDef->m_Can & CAN_I_MOVEMASK ); //Use only Block flags, other remove } else //non-parent item { pDupeDef = CItemBaseDupe::GetDupeRef(static_cast<ITEMID_TYPE>(pMultiItem->GetDispID())); if ( pDupeDef == NULL ) { g_Log.EventDebug("Failed to get non-parent reference (multi) (DispID 0%x) (X: %d Y: %d Z: %d)\n",pMultiItem->GetDispID(),pMultiItem->m_dx+pItem->GetTopPoint().m_x,pMultiItem->m_dy+pItem->GetTopPoint().m_y,pMultiItem->m_dz+pItem->GetTopPoint().m_z); zHeight = pItemDef->GetHeight(); wBlockThis = ( pItemDef->m_Can & CAN_I_MOVEMASK ); } else { zHeight = pDupeDef->GetHeight(); wBlockThis = ( pDupeDef->m_Can & CAN_I_MOVEMASK ); //Use only Block flags, other remove - CAN flags cannot be inherited from the parent item due to bad script pack... } } } else if ( pMultiItem->GetDispID() ) CItemBase::GetItemTiledataFlags(wBlockThis,pMultiItem->GetDispID()); block.CheckTile_Item( wBlockThis, z, zHeight, pMultiItem->GetDispID() + TERRAIN_QTY ); } } } } } } pItemDef = NULL; pDupeDef = NULL; pItem = NULL; wBlockThis = 0; x2 = y2 = iQty = 0; zHeight = 0; z = 0; // Any dynamic items here ? // NOTE: This could just be an item that an NPC could just move ? CWorldSearch Area( pt ); for (;;) { pItem = Area.GetItem(); if ( !pItem ) break; z = pItem->GetTopZ(); if ( !block.IsUsableZ( z, block.m_zHeight ) ) continue; // Invis items should not block ??? pItemDef = CItemBase::FindItemBase( pItem->GetDispID() ); if ( pItemDef ) { if ( pItemDef->GetDispID() == pItem->GetDispID() )//parent item { zHeight = pItemDef->GetHeight(); wBlockThis = ( pItemDef->m_Can & CAN_I_MOVEMASK ); //Use only Block flags, other remove } else //non-parent item { pDupeDef = CItemBaseDupe::GetDupeRef(static_cast<ITEMID_TYPE>(pItem->GetDispID())); if ( ! pDupeDef ) { g_Log.EventDebug("Failed to get non-parent reference (dynamic) (DispID 0%x) (X: %d Y: %d Z: %d)\n",pItem->GetDispID(),pItem->GetTopPoint().m_x,pItem->GetTopPoint().m_y,pItem->GetTopPoint().m_z); zHeight = pItemDef->GetHeight(); wBlockThis = ( pItemDef->m_Can & CAN_I_MOVEMASK ); } else { zHeight = pDupeDef->GetHeight(); wBlockThis = ( pDupeDef->m_Can & CAN_I_MOVEMASK ); //Use only Block flags, other remove - CAN flags cannot be inherited from the parent item due to bad script pack... } } } else if (pItem->GetDispID()) CItemBase::GetItemTiledataFlags(wBlockThis,pItem->GetDispID()); block.CheckTile_Item(wBlockThis, z, zHeight, pItem->GetDispID() + TERRAIN_QTY); } wBlockThis = 0; // Terrain height is screwed. Since it is related to all the terrain around it. const CUOMapMeter * pMeter = pMapBlock->GetTerrain( UO_BLOCK_OFFSET(pt.m_x), UO_BLOCK_OFFSET(pt.m_y)); if ( ! pMeter ) return; if ( block.IsUsableZ( pMeter->m_z,block.m_zHeight ) ) { //DEBUG_ERR(("pMeter->m_wTerrainIndex 0%x wBlockThis (0%x)\n",pMeter->m_wTerrainIndex,wBlockThis)); if ( pMeter->m_wTerrainIndex == TERRAIN_HOLE ) { wBlockThis = 0; } else if ( CUOMapMeter::IsTerrainNull( pMeter->m_wTerrainIndex ) ) // inter dungeon type. { wBlockThis = CAN_I_BLOCK; } else { CGrayTerrainInfo land( pMeter->m_wTerrainIndex ); //DEBUG_ERR(("Terrain flags - land.m_flags 0%x wBlockThis (0%x)\n",land.m_flags,wBlockThis)); if ( land.m_flags & UFLAG1_WATER ) wBlockThis |= CAN_I_WATER; if ( land.m_flags & UFLAG1_DAMAGE ) wBlockThis |= CAN_I_FIRE; if ( land.m_flags & UFLAG1_BLOCK ) wBlockThis |= CAN_I_BLOCK; if (( ! wBlockThis ) || ( land.m_flags & UFLAG2_PLATFORM )) // Platform items should take precendence over non-platforms. wBlockThis = CAN_I_PLATFORM; } //DEBUG_ERR(("TERRAIN wBlockThis (0%x)\n",wBlockThis)); block.CheckTile_Terrain( wBlockThis, pMeter->m_z, pMeter->m_wTerrainIndex ); } if ( block.m_Bottom.m_z == UO_SIZE_MIN_Z ) { block.m_Bottom = block.m_Lowest; if ( block.m_Top.m_z == block.m_Bottom.m_z ) { block.m_Top.m_dwBlockFlags = 0; block.m_Top.m_dwTile = 0; block.m_Top.m_z = UO_SIZE_Z; } } }
void CWorld::GetFixPoint( const CPointMap & pt, CGrayMapBlockState & block) { //Will get the highest CAN_I_PLATFORM|CAN_I_CLIMB and places it into block.Bottom ADDTOCALLSTACK("CWorld::GetFixPoint"); CItemBase * pItemDef = NULL; CItemBaseDupe * pDupeDef = NULL; CItem * pItem = NULL; DWORD wBlockThis = 0; signed char z = 0; int x2 = 0, y2 = 0; // Height of statics at/above given coordinates // do gravity here for the z. const CGrayMapBlock * pMapBlock = GetMapBlock( pt ); if (pMapBlock == NULL) return; size_t iQty = pMapBlock->m_Statics.GetStaticQty(); if ( iQty > 0 ) // no static items here. { x2 = pMapBlock->GetOffsetX(pt.m_x); y2 = pMapBlock->GetOffsetY(pt.m_y); const CUOStaticItemRec * pStatic = NULL; for ( size_t i = 0; i < iQty; ++i, z = 0, pStatic = NULL, pDupeDef = NULL ) { if ( ! pMapBlock->m_Statics.IsStaticPoint( i, x2, y2 )) continue; pStatic = pMapBlock->m_Statics.GetStatic( i ); if ( pStatic == NULL ) continue; z = pStatic->m_z; pItemDef = CItemBase::FindItemBase( pStatic->GetDispID() ); if ( pItemDef ) { if (pItemDef->GetID() == pStatic->GetDispID()) //parent item { wBlockThis = (pItemDef->m_Can & CAN_I_MOVEMASK); z += ((wBlockThis & CAN_I_CLIMB) ? pItemDef->GetHeight()/2 : pItemDef->GetHeight()); } else //non-parent item { pDupeDef = CItemBaseDupe::GetDupeRef(static_cast<ITEMID_TYPE>(pStatic->GetDispID())); if ( ! pDupeDef ) { g_Log.EventDebug("Failed to get non-parent reference (static) (DispID 0%x) (X: %d Y: %d Z: %d)\n",pStatic->GetDispID(),pStatic->m_x+pMapBlock->m_x,pStatic->m_y+pMapBlock->m_y,pStatic->m_z); wBlockThis = ( pItemDef->m_Can & CAN_I_MOVEMASK ); z += ((wBlockThis & CAN_I_CLIMB) ? pItemDef->GetHeight()/2 : pItemDef->GetHeight()); } else { wBlockThis = (pDupeDef->m_Can & CAN_I_MOVEMASK); z += ((wBlockThis & CAN_I_CLIMB) ? pDupeDef->GetHeight()/2 : pDupeDef->GetHeight()); } } } else if ( pStatic->GetDispID() ) CItemBase::GetItemTiledataFlags(wBlockThis,pStatic->GetDispID()); if (block.m_Bottom.m_z < z) { if ((z < pt.m_z+PLAYER_HEIGHT) && (wBlockThis & (CAN_I_PLATFORM|CAN_I_CLIMB|CAN_I_WATER))) { block.m_Bottom.m_dwBlockFlags = wBlockThis; block.m_Bottom.m_dwTile = pStatic->GetDispID() + TERRAIN_QTY; block.m_Bottom.m_z = z; } else if (block.m_Top.m_z > z) { block.m_Top.m_dwBlockFlags = wBlockThis; block.m_Top.m_dwTile = pStatic->GetDispID() + TERRAIN_QTY; block.m_Top.m_z = z; } } } } pItemDef = NULL; pDupeDef = NULL; pItem = NULL; wBlockThis = 0; z = 0; x2 = y2 = 0; iQty = 0; // Any multi items here ? // Check all of them CRegionLinks rlinks; size_t iRegionQty = pt.GetRegions( REGION_TYPE_MULTI, rlinks ); if ( iRegionQty > 0 ) { // ------------ For variables -------------------- CRegionBase * pRegion = NULL; const CGrayMulti * pMulti = NULL; const CUOMultiItemRec2 * pMultiItem = NULL; x2 = 0; y2 = 0; // ------------ For variables -------------------- for ( size_t iRegion = 0; iRegion < iRegionQty; ++iRegion, pRegion = NULL, pItem = NULL, pMulti = NULL, x2 = 0, y2 = 0 ) { pRegion = rlinks.GetAt(iRegion); if ( pRegion != NULL ) pItem = pRegion->GetResourceID().ItemFind(); if ( pItem != NULL ) { pMulti = g_Cfg.GetMultiItemDefs(pItem); if ( pMulti ) { x2 = pt.m_x - pItem->GetTopPoint().m_x; y2 = pt.m_y - pItem->GetTopPoint().m_y; iQty = pMulti->GetItemCount(); for ( size_t ii = 0; ii < iQty; ++ii, pMultiItem = NULL, z = 0 ) { pMultiItem = pMulti->GetItem(ii); if ( !pMultiItem ) break; if ( ! pMultiItem->m_visible ) continue; if ( pMultiItem->m_dx != x2 || pMultiItem->m_dy != y2 ) continue; z = static_cast<signed char>(pItem->GetTopZ() + pMultiItem->m_dz); pItemDef = CItemBase::FindItemBase( pMultiItem->GetDispID() ); if ( pItemDef != NULL ) { if ( pItemDef->GetID() == pMultiItem->GetDispID() ) //parent item { wBlockThis = ( pItemDef->m_Can & CAN_I_MOVEMASK ); z += ((wBlockThis & CAN_I_CLIMB) ? pItemDef->GetHeight()/2 : pItemDef->GetHeight()); } else //non-parent item { pDupeDef = CItemBaseDupe::GetDupeRef(static_cast<ITEMID_TYPE>(pMultiItem->GetDispID())); if ( pDupeDef == NULL ) { g_Log.EventDebug("Failed to get non-parent reference (multi) (DispID 0%x) (X: %d Y: %d Z: %d)\n",pMultiItem->GetDispID(),pMultiItem->m_dx+pItem->GetTopPoint().m_x,pMultiItem->m_dy+pItem->GetTopPoint().m_y,pMultiItem->m_dz+pItem->GetTopPoint().m_z); wBlockThis = ( pItemDef->m_Can & CAN_I_MOVEMASK ); z += ((wBlockThis & CAN_I_CLIMB) ? pItemDef->GetHeight()/2 : pItemDef->GetHeight()); } else { wBlockThis = ( pDupeDef->m_Can & CAN_I_MOVEMASK ); z += ((wBlockThis & CAN_I_CLIMB) ? pDupeDef->GetHeight()/2 : pDupeDef->GetHeight()); } } } else if ( pMultiItem->GetDispID() ) CItemBase::GetItemTiledataFlags(wBlockThis,pMultiItem->GetDispID()); if (block.m_Bottom.m_z < z) { if ((z < pt.m_z+PLAYER_HEIGHT) && (wBlockThis & (CAN_I_PLATFORM|CAN_I_CLIMB|CAN_I_WATER))) { block.m_Bottom.m_dwBlockFlags = wBlockThis; block.m_Bottom.m_dwTile = pMultiItem->GetDispID() + TERRAIN_QTY; block.m_Bottom.m_z = z; } else if (block.m_Top.m_z > z) { block.m_Top.m_dwBlockFlags = wBlockThis; block.m_Top.m_dwTile = pMultiItem->GetDispID() + TERRAIN_QTY; block.m_Top.m_z = z; } } } } } } } pItemDef = NULL; pDupeDef = NULL; pItem = NULL; wBlockThis = 0; x2 = y2 = iQty = 0; z = 0; // Any dynamic items here ? // NOTE: This could just be an item that an NPC could just move ? CWorldSearch Area( pt ); for (;;) { pItem = Area.GetItem(); if ( !pItem ) break; z = pItem->GetTopZ(); // Invis items should not block ??? pItemDef = CItemBase::FindItemBase( pItem->GetDispID() ); if ( pItemDef ) { if ( pItemDef->GetDispID() == pItem->GetDispID() )//parent item { wBlockThis = ( pItemDef->m_Can & CAN_I_MOVEMASK ); z += ((wBlockThis & CAN_I_CLIMB) ? pItemDef->GetHeight()/2 : pItemDef->GetHeight()); } else //non-parent item { pDupeDef = CItemBaseDupe::GetDupeRef(static_cast<ITEMID_TYPE>(pItem->GetDispID())); if ( ! pDupeDef ) { g_Log.EventDebug("Failed to get non-parent reference (dynamic) (DispID 0%x) (X: %d Y: %d Z: %d)\n",pItem->GetDispID(),pItem->GetTopPoint().m_x,pItem->GetTopPoint().m_y,pItem->GetTopPoint().m_z); wBlockThis = ( pItemDef->m_Can & CAN_I_MOVEMASK ); z += ((wBlockThis & CAN_I_CLIMB) ? pItemDef->GetHeight()/2 : pItemDef->GetHeight()); } else { wBlockThis = ( pDupeDef->m_Can & CAN_I_MOVEMASK ); z += ((wBlockThis & CAN_I_CLIMB) ? pDupeDef->GetHeight()/2 : pDupeDef->GetHeight()); } } if ( block.m_Bottom.m_z < z ) { if ( (z < pt.m_z + PLAYER_HEIGHT) && (wBlockThis & (CAN_I_PLATFORM|CAN_I_CLIMB|CAN_I_WATER)) ) { block.m_Bottom.m_dwBlockFlags = wBlockThis; block.m_Bottom.m_dwTile = pItemDef->GetDispID() + TERRAIN_QTY; block.m_Bottom.m_z = z; } else if ( block.m_Top.m_z > z ) { block.m_Top.m_dwBlockFlags = wBlockThis; block.m_Top.m_dwTile = pItemDef->GetDispID() + TERRAIN_QTY; block.m_Top.m_z = z; } } } else if (pItem->GetDispID()) CItemBase::GetItemTiledataFlags(wBlockThis,pItem->GetDispID()); } wBlockThis = 0; // Terrain height is screwed. Since it is related to all the terrain around it. const CUOMapMeter * pMeter = pMapBlock->GetTerrain( UO_BLOCK_OFFSET(pt.m_x), UO_BLOCK_OFFSET(pt.m_y)); if ( ! pMeter ) return; if ( pMeter->m_wTerrainIndex == TERRAIN_HOLE ) { wBlockThis = 0; } else if ( CUOMapMeter::IsTerrainNull( pMeter->m_wTerrainIndex ) ) // inter dungeon type. { wBlockThis = CAN_I_BLOCK; } else { CGrayTerrainInfo land( pMeter->m_wTerrainIndex ); //DEBUG_ERR(("Terrain flags - land.m_flags 0%x wBlockThis (0%x)\n",land.m_flags,wBlockThis)); if ( land.m_flags & UFLAG1_WATER ) wBlockThis |= CAN_I_WATER; if ( land.m_flags & UFLAG1_DAMAGE ) wBlockThis |= CAN_I_FIRE; if ( land.m_flags & UFLAG1_BLOCK ) wBlockThis |= CAN_I_BLOCK; if (( ! wBlockThis ) || ( land.m_flags & UFLAG2_PLATFORM )) // Platform items should take precendence over non-platforms. wBlockThis = CAN_I_PLATFORM; } if (block.m_Bottom.m_z < pMeter->m_z) { if (((pMeter->m_z < pt.m_z+PLAYER_HEIGHT) && (wBlockThis & (CAN_I_PLATFORM|CAN_I_CLIMB|CAN_I_WATER))) || (block.m_Bottom.m_z == UO_SIZE_MIN_Z)) { block.m_Bottom.m_dwBlockFlags = wBlockThis; block.m_Bottom.m_dwTile = pMeter->m_wTerrainIndex; block.m_Bottom.m_z = pMeter->m_z; } else if (block.m_Top.m_z > pMeter->m_z) { block.m_Top.m_dwBlockFlags = wBlockThis; block.m_Top.m_dwTile = pMeter->m_wTerrainIndex; block.m_Top.m_z = pMeter->m_z; } } if ( block.m_Bottom.m_z == UO_SIZE_MIN_Z ) { //Fail safe... Reset to 0z with no top block; block.m_Bottom.m_dwBlockFlags = 0; block.m_Bottom.m_dwTile = 0; block.m_Bottom.m_z = 0; block.m_Top.m_dwBlockFlags = 0; block.m_Top.m_dwTile = 0; block.m_Top.m_z = UO_SIZE_Z; } }
CPointMap CWorld::FindItemTypeNearby(const CPointMap & pt, IT_TYPE iType, int iDistance, bool bCheckMulti, bool bLimitZ) { ADDTOCALLSTACK("CWorld::FindItemTypeNearby"); // Find the closest item of this type. // This does not mean that i can touch it. // ARGS: // iDistance = 2d distance to search. CPointMap ptFound; int iTestDistance; // Check dynamics first since they are the easiest. CWorldSearch Area( pt, iDistance ); for (;;) { CItem * pItem = Area.GetItem(); if ( pItem == NULL ) break; if ( ! pItem->IsType( iType ) && ! pItem->Item_GetDef()->IsType(iType) ) continue; if ( bLimitZ && ( pItem->GetTopPoint().m_z != pt.m_z )) continue; iTestDistance = pt.GetDist(pItem->GetTopPoint()); if ( iTestDistance > iDistance ) continue; ptFound = pItem->GetTopPoint(); iDistance = iTestDistance; // tighten up the search. if ( ! iDistance ) return( ptFound ); } // Check for appropriate terrain type CRectMap rect; rect.SetRect( pt.m_x - iDistance, pt.m_y - iDistance, pt.m_x + iDistance + 1, pt.m_y + iDistance + 1, pt.m_map); const CUOMapMeter * pMeter = NULL; for (int x = rect.m_left; x < rect.m_right; x++, pMeter = NULL ) { for ( int y = rect.m_top; y < rect.m_bottom; y++, pMeter = NULL ) { CPointMap ptTest(static_cast<WORD>(x), static_cast<WORD>(y), pt.m_z, pt.m_map); pMeter = GetMapMeter(ptTest); if ( !pMeter ) continue; if ( bLimitZ && ( pMeter->m_z != pt.m_z ) ) continue; ptTest.m_z = pMeter->m_z; if ( iType != g_World.GetTerrainItemType( pMeter->m_wTerrainIndex ) ) continue; iTestDistance = pt.GetDist(ptTest); if ( iTestDistance > iDistance ) break; ptFound = ptTest; iDistance = iTestDistance; // tighten up the search. if ( ! iDistance ) return( ptFound ); rect.SetRect( pt.m_x - iDistance, pt.m_y - iDistance, pt.m_x + iDistance + 1, pt.m_y + iDistance + 1, pt.m_map); } } // Check for statics rect.SetRect( pt.m_x - iDistance, pt.m_y - iDistance, pt.m_x + iDistance + 1, pt.m_y + iDistance + 1, pt.m_map); const CGrayMapBlock * pMapBlock = NULL; const CUOStaticItemRec * pStatic = NULL; const CItemBase * pItemDef = NULL; for (int x = rect.m_left; x < rect.m_right; x += UO_BLOCK_SIZE, pMapBlock = NULL ) { for ( int y = rect.m_top; y < rect.m_bottom; y += UO_BLOCK_SIZE, pMapBlock = NULL ) { CPointMap ptTest(static_cast<WORD>(x), static_cast<WORD>(y), pt.m_z, pt.m_map); pMapBlock = GetMapBlock( ptTest ); if ( !pMapBlock ) continue; size_t iQty = pMapBlock->m_Statics.GetStaticQty(); if ( iQty <= 0 ) continue; pStatic = NULL; pItemDef = NULL; for ( size_t i = 0; i < iQty; i++, pStatic = NULL, pItemDef = NULL ) { pStatic = pMapBlock->m_Statics.GetStatic( i ); if ( bLimitZ && ( pStatic->m_z != ptTest.m_z ) ) continue; // inside the range we want ? CPointMap ptStatic( pStatic->m_x+pMapBlock->m_x, pStatic->m_y+pMapBlock->m_y, pStatic->m_z, ptTest.m_map); iTestDistance = pt.GetDist(ptStatic); if ( iTestDistance > iDistance ) continue; ITEMID_TYPE idTile = pStatic->GetDispID(); // Check the script def for the item. pItemDef = CItemBase::FindItemBase( idTile ); if ( pItemDef == NULL ) continue; if ( ! pItemDef->IsType( iType )) continue; ptFound = ptStatic; iDistance = iTestDistance; if ( ! iDistance ) return( ptFound ); rect.SetRect( pt.m_x - iDistance, pt.m_y - iDistance, pt.m_x + iDistance + 1, pt.m_y + iDistance + 1, pt.m_map); } } } // Check for multi components if (bCheckMulti == true) { rect.SetRect( pt.m_x - iDistance, pt.m_y - iDistance, pt.m_x + iDistance + 1, pt.m_y + iDistance + 1, pt.m_map); for (int x = rect.m_left; x < rect.m_right; x++) { for (int y = rect.m_top; y < rect.m_bottom; y++) { CPointMap ptTest(static_cast<WORD>(x), static_cast<WORD>(y), pt.m_z, pt.m_map); CRegionLinks rlinks; size_t iRegionQty = ptTest.GetRegions(REGION_TYPE_MULTI, rlinks); if ( iRegionQty > 0 ) { for (size_t iRegion = 0; iRegion < iRegionQty; iRegion++) { CRegionBase* pRegion = rlinks.GetAt(iRegion); CItem* pItem = pRegion->GetResourceID().ItemFind(); if (pItem == NULL) continue; const CGrayMulti * pMulti = g_Cfg.GetMultiItemDefs(pItem); if (pMulti == NULL) continue; int x2 = ptTest.m_x - pItem->GetTopPoint().m_x; int y2 = ptTest.m_y - pItem->GetTopPoint().m_y; size_t iItemQty = pMulti->GetItemCount(); for (size_t iItem = 0; iItem < iItemQty; iItem++) { const CUOMultiItemRec2* pMultiItem = pMulti->GetItem(iItem); ASSERT(pMultiItem); if ( !pMultiItem->m_visible ) continue; if ( pMultiItem->m_dx != x2 || pMultiItem->m_dy != y2 ) continue; if ( bLimitZ && (pMultiItem->m_dz != ptTest.m_z)) continue; iTestDistance = pt.GetDist(ptTest); if (iTestDistance > iDistance) continue; ITEMID_TYPE idTile = pMultiItem->GetDispID(); // Check the script def for the item. pItemDef = CItemBase::FindItemBase(idTile); if (pItemDef == NULL || !pItemDef->IsType(iType)) continue; ptFound = ptTest; iDistance = iTestDistance; if ( !iDistance ) return( ptFound ); rect.SetRect( pt.m_x - iDistance, pt.m_y - iDistance, pt.m_x + iDistance + 1, pt.m_y + iDistance + 1, pt.m_map); } } } } } } return ptFound; }
CPointMap CWorld::FindTypeNear_Top( const CPointMap & pt, IT_TYPE iType, int iDistance ) { ADDTOCALLSTACK("CWorld::FindTypeNear_Top"); #define RESOURCE_Z_CHECK 8 CPointMap ptFound; CItemBase * pItemDef = NULL; CItem * pItem = NULL; CItemBaseDupe * pDupeDef = NULL; height_t Height = 0; BYTE z = 0; CPointMap ptTest; unsigned int iRetElem = 4; CPointMap ptElem[5]; memset(ptElem, 0, sizeof(ptElem)); //for ( iQty = 0; iQty < 4; ++iQty ) // ptElem[iQty].m_z = UO_SIZE_MIN_Z; ptElem[0].m_z = ptElem[1].m_z = ptElem[2].m_z = ptElem[3].m_z = UO_SIZE_MIN_Z; ptElem[4] = CPointMap(USHRT_MAX, USHRT_MAX, UO_SIZE_MIN_Z); bool fElem[4] = { false, false, false, false }; // Check dynamics CWorldSearch Area( pt, iDistance ); Area.SetAllShow( true ); for (;;) { z = 0; Height = 0; pItem = Area.GetItem(); if ( pItem == NULL ) break; if ( pt.GetDist( pItem->GetTopPoint() ) > iDistance ) continue; pItemDef = CItemBase::FindItemBase( pItem->GetDispID() ); if ( pItemDef == NULL ) continue; Height = pItemDef->GetHeight(); if ( pItemDef->GetID() != pItem->GetDispID() ) //not a parent item { pDupeDef = CItemBaseDupe::GetDupeRef(static_cast<ITEMID_TYPE>(pItem->GetDispID())); if ( ! pDupeDef ) { g_Log.EventDebug("Failed to get non-parent reference (dynamic) (DispID 0%x) (X: %d Y: %d Z: %d)\n",pItem->GetDispID(),ptTest.m_x,ptTest.m_y,ptTest.m_z); Height = pItemDef->GetHeight(); } else Height = pDupeDef->GetHeight(); } z = minimum( Height + pItem->GetTopPoint().m_z, UO_SIZE_Z ); //height + current position = the top point if ( ptElem[0].m_z > z ) //if ( ptElem[0].m_z > pItem->GetTopPoint().m_z ) continue; if ( ((( z - pt.m_z ) > 0) && ( z - pt.m_z ) > RESOURCE_Z_CHECK ) || ((( pt.m_z - z ) < 0) && (( pt.m_z - z ) < - RESOURCE_Z_CHECK ))) //if ( ((( pItem->GetTopPoint().m_z - pt.m_z ) > 0) && ( pItem->GetTopPoint().m_z - pt.m_z ) > RESOURCE_Z_CHECK ) || ((( pt.m_z - pItem->GetTopPoint().m_z ) < 0) && (( pt.m_z - pItem->GetTopPoint().m_z ) < - RESOURCE_Z_CHECK ))) continue; if (( z < ptElem[0].m_z ) || (( z == ptElem[0].m_z ) && ( fElem[0] ))) continue; ptElem[0] = pItem->GetTopPoint(); ptElem[0].m_z = z; fElem[0] = false; //DEBUG_ERR(("dynamic pItem->IsType( iType %d) %d\n",iType,pItem->IsType( iType ))); if ( pItem->IsType( iType ) ) //( pItem->Item_GetDef()->IsType(iType) ) ) { fElem[0] = true; iRetElem = 0; } } // Parts of multis ? const CGrayMulti * pMulti = NULL; // Multi Def (multi check) const CUOMultiItemRec2 * pMultiItem = NULL; // Multi item iterator CRegionBase * pRegion = NULL; CRegionLinks rlinks; size_t iRegionQty = pt.GetRegions( REGION_TYPE_MULTI, rlinks ); if ( iRegionQty > 0 ) { for ( size_t iRegion = 0; iRegion < iRegionQty; pMulti = NULL, ++iRegion) { pRegion = rlinks.GetAt(iRegion); pItem = pRegion->GetResourceID().ItemFind(); if ( !pItem ) continue; pMulti = g_Cfg.GetMultiItemDefs(pItem); if ( !pMulti ) continue; size_t iMultiQty = pMulti->GetItemCount(); for ( size_t iMulti = 0; iMulti < iMultiQty; pItemDef = NULL, pMultiItem = NULL, Height = 0, ++iMulti ) { pMultiItem = pMulti->GetItem(iMulti); if ( !pMultiItem ) break; //DEBUG_ERR(("abs( pMultiItem->m_dx ) %x, abs( pMultiItem->m_dy ) %x, abs( pMultiItem->m_dz ) %x,\n iDistance %x IF STATEMENT %x %x\n", abs( pMultiItem->m_dx ), abs( pMultiItem->m_dy ), abs( pMultiItem->m_dz ), iDistance, ( abs( pMultiItem->m_dx ) <= iDistance ), ( abs( pMultiItem->m_dy ) <= iDistance ) )); if ( !pMultiItem->m_visible ) continue; ptTest = CPointMap( pMultiItem->m_dx + pt.m_x, pMultiItem->m_dy + pt.m_y, static_cast<signed char>( pMultiItem->m_dz + pt.m_z ), pt.m_map ); pItemDef = CItemBase::FindItemBase( pMultiItem->GetDispID() ); if ( pItemDef == NULL ) continue; Height = pItemDef->GetHeight(); if ( pItemDef->GetID() != pMultiItem->GetDispID() ) //not a parent item { pDupeDef = CItemBaseDupe::GetDupeRef(static_cast<ITEMID_TYPE>(pMultiItem->GetDispID())); if ( ! pDupeDef ) { g_Log.EventDebug("Failed to get non-parent reference (multi) (DispID 0%x) (X: %d Y: %d Z: %d)\n",pMultiItem->GetDispID(),ptTest.m_x,ptTest.m_y,ptTest.m_z); Height = pItemDef->GetHeight(); } else Height = pDupeDef->GetHeight(); } ptTest.m_z = minimum(ptTest.m_z + Height, UO_SIZE_Z); //height + current position = the top point if ( pt.GetDist( ptTest ) > iDistance ) continue; if ( ptElem[1].m_z > ptTest.m_z ) continue; if ( ((( ptTest.m_z - pt.m_z ) > 0) && ( ptTest.m_z - pt.m_z ) > RESOURCE_Z_CHECK ) || ((( pt.m_z - ptTest.m_z ) < 0) && (( pt.m_z - ptTest.m_z ) < - RESOURCE_Z_CHECK ))) continue; if (( ptTest.m_z < ptElem[1].m_z ) || (( ptTest.m_z == ptElem[1].m_z ) && ( fElem[1] ))) continue; //DEBUG_ERR(("pMultiItem->GetDispID()%x\n",pMultiItem->GetDispID())); ptElem[1] = ptTest; fElem[1] = false; //DEBUG_ERR(("multi pItemDef->IsType( iType %d) %d\n",iType,pItemDef->IsType( iType ))); if ( pItemDef->IsType( iType ) ) { fElem[1] = true; //if ( ptElem[iRetElem].m_z > ptElem[1].m_z ) if ( ptElem[1].m_z > ptElem[iRetElem].m_z ) iRetElem = 1; } //DEBUG_ERR(( "DISPID: %x X %d Y %d Z %d\n", pMultiItem->GetDispID(), (pMultiItem->m_dx), (pMultiItem->m_dy), (pMultiItem->m_dz) )); } } } // STATIC - checks one 8x8 block const CGrayMapBlock * pMapBlock = GetMapBlock( pt ); ASSERT( pMapBlock ); size_t iStaticQty = pMapBlock->m_Statics.GetStaticQty(); if ( iStaticQty > 0 ) // no static items here. { const CUOStaticItemRec * pStatic = NULL; for ( size_t i = 0; i < iStaticQty; ++i, pStatic = NULL, Height = 0, pItemDef = NULL ) { pStatic = pMapBlock->m_Statics.GetStatic( i ); ptTest = CPointMap( pStatic->m_x + pMapBlock->m_x, pStatic->m_y + pMapBlock->m_y, pStatic->m_z, pt.m_map ); pItemDef = CItemBase::FindItemBase( pStatic->GetDispID() ); if ( pItemDef == NULL ) continue; //DEBUG_ERR(("pStatic->GetDispID() %d; name %s; pStatic->m_z %d\n",pStatic->GetDispID(),pItemDef->GetName(),pStatic->m_z)); Height = pItemDef->GetHeight(); if ( pItemDef->GetID() != pStatic->GetDispID() ) //not a parent item { pDupeDef = CItemBaseDupe::GetDupeRef(static_cast<ITEMID_TYPE>(pStatic->GetDispID())); if ( ! pDupeDef ) { g_Log.EventDebug("Failed to get non-parent reference (static) (DispID 0%x) (X: %d Y: %d Z: %d)\n",pStatic->GetDispID(),ptTest.m_x,ptTest.m_y,ptTest.m_z); Height = pItemDef->GetHeight(); } else Height = pDupeDef->GetHeight(); } ptTest.m_z = minimum(ptTest.m_z + Height, UO_SIZE_Z); //height + current position = the top point if ( pt.GetDist( ptTest ) > iDistance ) continue; if ( pt.GetDist( ptTest ) > iDistance ) continue; //if ( ptElem[2].m_z > pStatic->m_z ) if ( ptElem[2].m_z > ptTest.m_z ) continue; if ( ((( pStatic->m_z - pt.m_z ) > 0) && ( pStatic->m_z - pt.m_z ) > RESOURCE_Z_CHECK ) || ((( pt.m_z - pStatic->m_z ) < 0) && (( pt.m_z - pStatic->m_z ) < - RESOURCE_Z_CHECK ))) continue; if (( ptTest.m_z < ptElem[2].m_z ) || (( ptTest.m_z == ptElem[2].m_z ) && ( fElem[2] ))) continue; ptElem[2] = ptTest; fElem[2] = false; //DEBUG_ERR(("static pItemDef->IsType( iType %d) %d;pItemDef->GetType() %d;pItemDef->GetID() %d;pItemDef->GetDispID() %d\n",iType,pItemDef->IsType( iType ),pItemDef->GetType(),pItemDef->GetID(),pItemDef->GetDispID())); if ( pItemDef->IsType( iType ) ) { //DEBUG_ERR(("found %d; ptTest: %d,%d,%d\n",__LINE__,ptTest.m_x,ptTest.m_y,ptTest.m_z)); fElem[2] = true; //DEBUG_ERR(("ptElem[iRetElem].m_z %d, ptElem[2].m_z %d\n",ptElem[iRetElem].m_z,ptElem[2].m_z)); //if ( ptElem[iRetElem].m_z > ptElem[2].m_z ) if ( ptElem[2].m_z > ptElem[iRetElem].m_z ) iRetElem = 2; } } } // Check for appropriate terrain type CRectMap rect; rect.SetRect( pt.m_x - iDistance, pt.m_y - iDistance, pt.m_x + iDistance + 1, pt.m_y + iDistance + 1, pt.m_map); const CUOMapMeter * pMeter = NULL; for ( int x = rect.m_left; x < rect.m_right; ++x, pMeter = NULL ) { for ( int y = rect.m_top; y < rect.m_bottom; ++y, pMeter = NULL ) { ptTest = CPointMap(static_cast<WORD>(x), static_cast<WORD>(y), pt.m_z, pt.m_map); pMeter = GetMapMeter(ptTest); if ( !pMeter ) continue; if ( pt.GetDist( ptTest ) > iDistance ) continue; if ( ptElem[3].m_z > pMeter->m_z ) continue; //DEBUG_ERR(("(( pMeter->m_z (%d) - pt.m_z (%d) ) > 0) && ( pMeter->m_z (%d) - pt.m_z (%d) ) > RESOURCE_Z_CHECK (%d) >> %d\n",pMeter->m_z,pt.m_z,pMeter->m_z,pt.m_z,RESOURCE_Z_CHECK,(( pMeter->m_z - pt.m_z ) > 0) && ( pMeter->m_z - pt.m_z ) > RESOURCE_Z_CHECK)); //DEBUG_ERR(("(( pt.m_z (%d) - pMeter->m_z (%d) ) < 0) && (( pt.m_z (%d) - pMeter->m_z (%d) ) < - RESOURCE_Z_CHECK (%d) )) >> %d\n",pt.m_z,pMeter->m_z,pt.m_z,pMeter->m_z,- RESOURCE_Z_CHECK,((( pt.m_z - pMeter->m_z ) < 0) && (( pt.m_z - pMeter->m_z ) < - RESOURCE_Z_CHECK )))); if ( ((( pMeter->m_z - pt.m_z ) > 0) && ( pMeter->m_z - pt.m_z ) > RESOURCE_Z_CHECK ) || ((( pt.m_z - pMeter->m_z ) < 0) && (( pt.m_z - pMeter->m_z ) < - RESOURCE_Z_CHECK ))) continue; //DEBUG_ERR(("pMeter->m_z (%d) < ptElem[3].m_z (%d) >> %d\n",pMeter->m_z,ptElem[3].m_z,pMeter->m_z < ptElem[3].m_z)); if (( pMeter->m_z < ptElem[3].m_z ) || (( pMeter->m_z == ptElem[3].m_z ) && ( fElem[3] ))) continue; ptElem[3] = ptTest; fElem[3] = false; //DEBUG_ERR(("iType %x, TerrainType %x\n",iType,g_World.GetTerrainItemType( pMeter->m_wTerrainIndex ))); if ( iType == g_World.GetTerrainItemType( pMeter->m_wTerrainIndex ) ) { fElem[3] = true; //if ( ptElem[iRetElem].m_z > ptElem[3].m_z ) //DEBUG_ERR(("ptElem[3].m_z %d; ptElem[iRetElem].m_z %d\n",ptElem[3].m_z, ptElem[iRetElem].m_z)); if ( ptElem[3].m_z > ptElem[iRetElem].m_z ) iRetElem = 3; //DEBUG_ERR(("fElem3 %d %d\n",ptElem[3].m_z, fElem[3])); continue; } rect.SetRect( pt.m_x - iDistance, pt.m_y - iDistance, pt.m_x + iDistance + 1, pt.m_y + iDistance + 1, pt.m_map); } } /*CPointMap a; a.m_z = maximum( // priority dynamic->multi->static->terrain int iRetElem; if (( ptElem[0].m_z >= ptElem[1].m_z ) && ( fElem[0] )) iRetElem = 0; else if (( ptElem[1].m_z >= ptElem[2].m_z ) && ( fElem[1] )) iRetElem = 1; else if (( ptElem[2].m_z >= ptElem[3].m_z ) && ( fElem[2] )) iRetElem = 2; else if ( fElem[3] ) iRetElem = 3; else iRetElem = 4;*/ ASSERT(iRetElem < COUNTOF(ptElem)); if ( 0 != iRetElem && ptElem[0].m_z > ptElem[iRetElem].m_z ) iRetElem = 4; else if ( 1 != iRetElem && ptElem[1].m_z > ptElem[iRetElem].m_z ) iRetElem = 4; else if ( 2 != iRetElem && ptElem[2].m_z > ptElem[iRetElem].m_z ) iRetElem = 4; else if ( 3 != iRetElem && ptElem[3].m_z > ptElem[iRetElem].m_z ) iRetElem = 4; //DEBUG_ERR(("iRetElem %d; %d %d %d %d; %d %d %d ISVALID: %d\n",iRetElem,ptElem[1].m_z,ptElem[2].m_z,ptElem[3].m_z,ptElem[4].m_z,pt.m_x,pt.m_y,pt.m_z,ptElem[iRetElem].IsValidPoint())); //DEBUG_ERR(("X: %d Y: %d Z: %d\n",ptElem[iRetElem].m_x,ptElem[iRetElem].m_y,ptElem[iRetElem].m_z)); return ( ptElem[iRetElem] ); #undef RESOURCE_Z_CHECK }
void CWorld::GetHeightPoint2( const CPointMap & pt, CGrayMapBlockState & block, bool fHouseCheck ) { ADDTOCALLSTACK("CWorld::GetHeightPoint2"); // Height of statics at/above given coordinates // do gravity here for the z. DWORD wBlockThis = 0; const CGrayMapBlock * pMapBlock = GetMapBlock( pt ); if ( !pMapBlock ) { g_Log.EventWarn("GetMapBlock failed at %s.\n", pt.WriteUsed()); return; } { size_t iStaticQty = pMapBlock->m_Statics.GetStaticQty(); if ( iStaticQty > 0 ) // no static items here. { int x2 = pMapBlock->GetOffsetX(pt.m_x); int y2 = pMapBlock->GetOffsetY(pt.m_y); for ( size_t i = 0; i < iStaticQty; i++ ) { if ( ! pMapBlock->m_Statics.IsStaticPoint( i, x2, y2 )) continue; const CUOStaticItemRec * pStatic = pMapBlock->m_Statics.GetStatic( i ); signed char z = pStatic->m_z; if ( ! block.IsUsableZ(z,PLAYER_HEIGHT)) continue; // This static is at the coordinates in question. // enough room for me to stand here ? wBlockThis = 0; height_t zHeight = CItemBase::GetItemHeight( pStatic->GetDispID(), wBlockThis ); block.CheckTile( wBlockThis, z, zHeight, pStatic->GetDispID() + TERRAIN_QTY ); } } } // Any multi items here ? if ( fHouseCheck ) { CRegionLinks rlinks; size_t iRegionQty = pt.GetRegions( REGION_TYPE_MULTI, rlinks ); if ( iRegionQty > 0 ) { for ( size_t i = 0; i < iRegionQty; i++) { CRegionBase * pRegion = rlinks.GetAt(i); CItem * pItem = pRegion->GetResourceID().ItemFind(); if ( pItem != NULL ) { const CGrayMulti * pMulti = g_Cfg.GetMultiItemDefs(pItem); if ( pMulti ) { int x2 = pt.m_x - pItem->GetTopPoint().m_x; int y2 = pt.m_y - pItem->GetTopPoint().m_y; size_t iMultiQty = pMulti->GetItemCount(); for ( size_t j = 0; j < iMultiQty; j++ ) { const CUOMultiItemRec2 * pMultiItem = pMulti->GetItem(j); ASSERT(pMultiItem); if ( ! pMultiItem->m_visible ) continue; if ( pMultiItem->m_dx != x2 || pMultiItem->m_dy != y2 ) continue; signed char zitem = static_cast<signed char>( pItem->GetTopZ() + pMultiItem->m_dz ); if ( ! block.IsUsableZ(zitem,PLAYER_HEIGHT)) continue; wBlockThis = 0; height_t zHeight = CItemBase::GetItemHeight( pMultiItem->GetDispID(), wBlockThis ); block.CheckTile( wBlockThis, zitem, zHeight, pMultiItem->GetDispID() + TERRAIN_QTY ); } } } } } } { // Any dynamic items here ? // NOTE: This could just be an item that an NPC could just move ? CWorldSearch Area( pt ); for (;;) { CItem * pItem = Area.GetItem(); if ( pItem == NULL ) break; signed char zitem = pItem->GetTopZ(); if ( ! block.IsUsableZ(zitem,PLAYER_HEIGHT)) continue; // Invis items should not block ??? CItemBase * pItemDef = pItem->Item_GetDef(); ASSERT(pItemDef); // Get Attributes from ItemDef. If they are not set, get them from the static object (DISPID) wBlockThis = pItemDef->m_Can & (CAN_I_DOOR | CAN_I_WATER | CAN_I_CLIMB | CAN_I_BLOCK | CAN_I_PLATFORM); height_t zHeight = pItemDef->GetHeight(); DWORD wStaticBlockThis = 0; height_t zStaticHeight = CItemBase::GetItemHeight(pItem->GetDispID(), wStaticBlockThis); if (wBlockThis == 0) wBlockThis = wStaticBlockThis; if (zHeight == 0) zHeight = zStaticHeight; if ( !block.CheckTile( wBlockThis, zitem, zHeight, pItemDef->GetDispID() + TERRAIN_QTY ) ) { } } } // Check Terrain here. // Terrain height is screwed. Since it is related to all the terrain around it. { const CUOMapMeter * pMeter = pMapBlock->GetTerrain( UO_BLOCK_OFFSET(pt.m_x), UO_BLOCK_OFFSET(pt.m_y)); ASSERT(pMeter); if ( block.IsUsableZ(pMeter->m_z,0)) { if ( pMeter->m_wTerrainIndex == TERRAIN_HOLE ) wBlockThis = 0; else if ( pMeter->m_wTerrainIndex == TERRAIN_NULL ) // inter dungeon type. wBlockThis = CAN_I_BLOCK; else { CGrayTerrainInfo land( pMeter->m_wTerrainIndex ); if ( land.m_flags & UFLAG2_PLATFORM ) // Platform items should take precendence over non-platforms. wBlockThis = CAN_I_PLATFORM; else if ( land.m_flags & UFLAG1_WATER ) wBlockThis = CAN_I_WATER; else if ( land.m_flags & UFLAG1_DAMAGE ) wBlockThis = CAN_I_FIRE; else if ( land.m_flags & UFLAG1_BLOCK ) wBlockThis = CAN_I_BLOCK; else wBlockThis = CAN_I_PLATFORM; } block.CheckTile( wBlockThis, pMeter->m_z, 0, pMeter->m_wTerrainIndex ); } } if ( block.m_Bottom.m_z == UO_SIZE_MIN_Z ) { block.m_Bottom = block.m_Lowest; } }
bool CPointBase::r_WriteVal( LPCTSTR pszKey, CGString & sVal ) const { ADDTOCALLSTACK("CPointBase::r_WriteVal"); if ( !strnicmp( pszKey, "STATICS", 7 ) ) { pszKey += 7; const CGrayMapBlock * pBlock = g_World.GetMapBlock( *(this) ); if ( !pBlock ) return false; if ( *pszKey == '\0' ) { int iStaticQty = 0; for ( size_t i = 0; i < pBlock->m_Statics.GetStaticQty(); i++ ) { const CUOStaticItemRec * pStatic = pBlock->m_Statics.GetStatic( i ); CPointMap ptTest( pStatic->m_x+pBlock->m_x, pStatic->m_y+pBlock->m_y, pStatic->m_z, this->m_map ); if ( this->GetDist( ptTest ) > 0 ) continue; iStaticQty++; } sVal.FormatVal( iStaticQty ); return true; } SKIP_SEPARATORS( pszKey ); const CUOStaticItemRec * pStatic = NULL; int iStatic = 0; int type = 0; if ( !strnicmp( pszKey, "FINDID", 6 ) ) { pszKey += 6; SKIP_SEPARATORS( pszKey ); iStatic = Exp_GetVal( pszKey ); type = RES_GET_TYPE( iStatic ); if ( type == 0 ) type = RES_ITEMDEF; SKIP_SEPARATORS( pszKey ); } else { iStatic = Exp_GetVal( pszKey ); type = RES_GET_TYPE( iStatic ); } if ( type == RES_ITEMDEF ) { const CItemBase * pItemDef = CItemBase::FindItemBase(static_cast<ITEMID_TYPE>(RES_GET_INDEX(iStatic))); if ( !pItemDef ) { sVal.FormatVal( 0 ); return false; } for ( size_t i = 0; i < pBlock->m_Statics.GetStaticQty(); pStatic = NULL, i++ ) { pStatic = pBlock->m_Statics.GetStatic( i ); CPointMap ptTest( pStatic->m_x+pBlock->m_x, pStatic->m_y+pBlock->m_y, pStatic->m_z, this->m_map); if ( this->GetDist( ptTest ) > 0 ) continue; if ( pStatic->GetDispID() == pItemDef->GetDispID() ) break; } } else { for ( size_t i = 0; i < pBlock->m_Statics.GetStaticQty(); pStatic = NULL, i++ ) { pStatic = pBlock->m_Statics.GetStatic( i ); CPointMap ptTest( pStatic->m_x+pBlock->m_x, pStatic->m_y+pBlock->m_y, pStatic->m_z, this->m_map); if ( this->GetDist( ptTest ) > 0 ) continue; if ( iStatic == 0 ) break; iStatic--; } } if ( !pStatic ) { sVal.FormatHex(0); return true; } SKIP_SEPARATORS( pszKey ); if ( !*pszKey ) pszKey = "ID"; ITEMID_TYPE idTile = pStatic->GetDispID(); if ( !strnicmp( pszKey, "COLOR", 5 ) ) { sVal.FormatHex( pStatic->m_wHue ); return true; } else if ( !strnicmp( pszKey, "ID", 2 ) ) { sVal.FormatHex( idTile ); return true; } else if ( !strnicmp( pszKey, "Z", 1 ) ) { sVal.FormatVal( pStatic->m_z ); return true; } // Check the script def for the item. CItemBase * pItemDef = CItemBase::FindItemBase( idTile ); if ( pItemDef == NULL ) { DEBUG_ERR(("Must have ITEMDEF section for item ID 0%x\n", idTile )); return false; } return pItemDef->r_WriteVal( pszKey, sVal, &g_Serv ); } else if ( !strnicmp( pszKey, "COMPONENTS", 10) ) { pszKey += 10; CRegionLinks rlinks; const CRegionBase* pRegion = NULL; CItem* pItem = NULL; const CGrayMulti* pMulti = NULL; const CUOMultiItemRec2* pMultiItem = NULL; size_t iMultiQty = GetRegions(REGION_TYPE_MULTI, rlinks); if ( *pszKey == '\0' ) { int iComponentQty = 0; for (size_t i = 0; i < iMultiQty; i++) { pRegion = rlinks.GetAt(i); if (pRegion == NULL) continue; pItem = pRegion->GetResourceID().ItemFind(); if (pItem == NULL) continue; const CPointMap ptMulti = pItem->GetTopPoint(); pMulti = g_Cfg.GetMultiItemDefs(pItem); if (pMulti == NULL) continue; size_t iQty = pMulti->GetItemCount(); for (size_t ii = 0; ii < iQty; ii++) { pMultiItem = pMulti->GetItem(ii); if (pMultiItem == NULL) break; if (pMultiItem->m_visible == 0) continue; CPointMap ptTest(static_cast<WORD>(ptMulti.m_x + pMultiItem->m_dx), static_cast<WORD>(ptMulti.m_y + pMultiItem->m_dy), static_cast<signed char>(ptMulti.m_z + pMultiItem->m_dz), this->m_map); if (GetDist(ptTest) > 0) continue; iComponentQty++; } } sVal.FormatVal( iComponentQty ); return true; } SKIP_SEPARATORS( pszKey ); int iComponent = 0; int type = 0; if ( strnicmp( pszKey, "FINDID", 6 ) == 0 ) { pszKey += 6; SKIP_SEPARATORS( pszKey ); iComponent = Exp_GetVal( pszKey ); type = RES_GET_TYPE( iComponent ); if ( type == 0 ) type = RES_ITEMDEF; SKIP_SEPARATORS( pszKey ); } else { iComponent = Exp_GetVal( pszKey ); type = RES_GET_TYPE( iComponent ); } if ( type == RES_ITEMDEF ) { const CItemBase * pItemDef = CItemBase::FindItemBase(static_cast<ITEMID_TYPE>(RES_GET_INDEX(iComponent))); if ( pItemDef == NULL ) { sVal.FormatVal( 0 ); return false; } for (size_t i = 0; i < iMultiQty; i++) { pRegion = rlinks.GetAt(i); if (pRegion == NULL) continue; pItem = pRegion->GetResourceID().ItemFind(); if (pItem == NULL) continue; const CPointMap ptMulti = pItem->GetTopPoint(); pMulti = g_Cfg.GetMultiItemDefs(pItem); if (pMulti == NULL) continue; size_t iQty = pMulti->GetItemCount(); for (size_t ii = 0; ii < iQty; pMultiItem = NULL, ii++) { pMultiItem = pMulti->GetItem(ii); if (pMultiItem == NULL) break; if (pMultiItem->m_visible == 0) continue; CPointMap ptTest(static_cast<WORD>(ptMulti.m_x + pMultiItem->m_dx), static_cast<WORD>(ptMulti.m_y + pMultiItem->m_dy), static_cast<signed char>(ptMulti.m_z + pMultiItem->m_dz), this->m_map); if (GetDist(ptTest) > 0) continue; const CItemBase* pMultiItemDef = CItemBase::FindItemBase(pMultiItem->GetDispID()); if (pMultiItemDef != NULL && pMultiItemDef->GetDispID() == pItemDef->GetDispID()) break; } if (pMultiItem != NULL) break; } } else { for (size_t i = 0; i < iMultiQty; i++) { pRegion = rlinks.GetAt(i); if (pRegion == NULL) continue; pItem = pRegion->GetResourceID().ItemFind(); if (pItem == NULL) continue; const CPointMap ptMulti = pItem->GetTopPoint(); pMulti = g_Cfg.GetMultiItemDefs(pItem); if (pMulti == NULL) continue; size_t iQty = pMulti->GetItemCount(); for (size_t ii = 0; ii < iQty; pMultiItem = NULL, ii++) { pMultiItem = pMulti->GetItem(ii); if (pMultiItem == NULL) break; if (pMultiItem->m_visible == 0) continue; CPointMap ptTest(static_cast<WORD>(ptMulti.m_x + pMultiItem->m_dx), static_cast<WORD>(ptMulti.m_y + pMultiItem->m_dy), static_cast<signed char>(ptMulti.m_z + pMultiItem->m_dz), this->m_map); if (GetDist(ptTest) > 0) continue; if (iComponent == 0) break; iComponent--; } if (pMultiItem != NULL) break; } } if ( pMultiItem == NULL ) { sVal.FormatHex(0); return true; } SKIP_SEPARATORS( pszKey ); if ( !*pszKey ) pszKey = "ID"; ITEMID_TYPE idTile = pMultiItem->GetDispID(); if ( strnicmp( pszKey, "ID", 2 ) == 0 ) { sVal.FormatHex( idTile ); return true; } else if ( strnicmp( pszKey, "MULTI", 5 ) == 0 ) { pszKey += 5; if (*pszKey != '\0') { SKIP_SEPARATORS(pszKey); return pItem->r_WriteVal( pszKey, sVal, &g_Serv ); } sVal.FormatHex( pItem->GetUID() ); return true; } else if ( strnicmp( pszKey, "Z", 1 ) == 0 ) { sVal.FormatVal( pItem->GetTopZ() + pMultiItem->m_dz ); return true; } // Check the script def for the item. CItemBase * pItemDef = CItemBase::FindItemBase( idTile ); if ( pItemDef == NULL ) { DEBUG_ERR(("Must have ITEMDEF section for item ID 0%x\n", idTile )); return false; } return pItemDef->r_WriteVal( pszKey, sVal, &g_Serv ); } int index = FindTableHeadSorted( pszKey, sm_szLoadKeys, COUNTOF(sm_szLoadKeys)-1 ); if ( index < 0 ) return false; switch ( index ) { case PT_M: case PT_MAP: sVal.FormatVal(m_map); break; case PT_X: sVal.FormatVal(m_x); break; case PT_Y: sVal.FormatVal(m_y); break; case PT_Z: sVal.FormatVal(m_z); break; case PT_ISNEARTYPE: { pszKey += 10; SKIP_SEPARATORS( pszKey ); SKIP_ARGSEP( pszKey ); int iType = g_Cfg.ResourceGetIndexType( RES_TYPEDEF, pszKey ); int iDistance = 0; bool bCheckMulti = false; SKIP_IDENTIFIERSTRING( pszKey ); SKIP_SEPARATORS( pszKey ); SKIP_ARGSEP( pszKey ); if ( *pszKey ) iDistance = Exp_GetVal(pszKey); if ( *pszKey ) bCheckMulti = Exp_GetVal(pszKey) != 0; sVal.FormatVal( g_World.IsItemTypeNear(*this, static_cast<IT_TYPE>(iType), iDistance, bCheckMulti)); break; } case PT_REGION: { // Check that the syntax is correct. if ( pszKey[6] && pszKey[6] != '.' ) return false; CRegionWorld * pRegionTemp = dynamic_cast <CRegionWorld*>(this->GetRegion(REGION_TYPE_AREA | REGION_TYPE_MULTI)); if ( !pszKey[6] ) { // We're just checking if the reference is valid. sVal.FormatVal( pRegionTemp? 1:0 ); return true; } // We're trying to retrieve a property from the region. pszKey += 7; if ( pRegionTemp ) return pRegionTemp->r_WriteVal( pszKey, sVal, &g_Serv ); return false; } case PT_ROOM: { if ( pszKey[4] && pszKey[4] != '.' ) return false; CRegionBase * pRegionTemp = this->GetRegion( REGION_TYPE_ROOM ); if ( !pszKey[4] ) { sVal.FormatVal( pRegionTemp? 1:0 ); return true; } pszKey += 5; if ( pRegionTemp ) return pRegionTemp->r_WriteVal( pszKey, sVal, &g_Serv ); return false; } case PT_SECTOR: { if ( pszKey[6] == '.' ) { pszKey += 7; CSector * pSectorTemp = this->GetSector(); if (pSectorTemp) return pSectorTemp->r_WriteVal(pszKey, sVal, &g_Serv); } return false; } default: { const CUOMapMeter * pMeter = g_World.GetMapMeter(*this); if ( pMeter ) { switch( index ) { case PT_TYPE: { CItemTypeDef * pTypeDef = g_World.GetTerrainItemTypeDef( pMeter->m_wTerrainIndex ); if ( pTypeDef != NULL ) sVal = pTypeDef->GetResourceName(); else sVal = ""; } return true; case PT_TERRAIN: { pszKey += strlen(sm_szLoadKeys[index]); if ( *pszKey == '.' ) // do we have an argument? { SKIP_SEPARATORS( pszKey ); if ( !strnicmp( pszKey, "Z", 1 )) { sVal.FormatVal( pMeter->m_z ); return( true ); } return( false ); } else { sVal.FormatHex( pMeter->m_wTerrainIndex ); } } return true; } } return false; } } return true; }