// ------------------------------------------------------ // TestDisplay3D // ------------------------------------------------------ void TestDisplay3D() { COpenGLScene scene; // Modify the scene: // ------------------------------------------------------ { opengl::CGridPlaneXYPtr obj = opengl::CGridPlaneXY::Create(-20,20,-20,20,0,1); obj->setColor(0.4,0.4,0.4); scene.insert( obj ); } { opengl::CAxisPtr obj = opengl::CAxis::Create(); obj->setFrequency(5); obj->enableTickMarks(); obj->setAxisLimits(-10,-10,-10, 10,10,10); scene.insert( obj ); } { opengl::CSpherePtr obj = opengl::CSphere::Create(); obj->setColor(0,0,1); obj->setRadius(0.3); obj->setLocation(0,0,1); obj->setName( "ball_1" ); scene.insert( obj ); } { opengl::CSpherePtr obj = opengl::CSphere::Create(); obj->setColor(1,0,0); obj->setRadius(0.3); obj->setLocation(-1,-1,1); obj->setName( "ball_2"); scene.insert( obj ); } CDisplayWindow win("output"); int c = 0, width = 640, height = 480; CFBORender render(width, height); CImage frame(width, height, 3, false); { CCamera& camera = render.getCamera(scene); camera.setZoomDistance(50); } while (!mrpt::system::os::kbhit()) { CRenderizablePtr obj = scene.getByName("ball_1"); obj->setLocation( obj->getPoseX() + cos(obj->getPoseY()/2)*0.05, obj->getPoseY() - sin(obj->getPoseX()/2)*0.09, obj->getPoseZ() - sin(obj->getPoseX()/2)*0.08 ); obj = scene.getByName("ball_2"); obj->setLocation( obj->getPoseX() + cos(obj->getPoseY()/2)*0.05, obj->getPoseY() - sin(obj->getPoseX()/2)*0.09, obj->getPoseZ() - sin(obj->getPoseX()/2)*0.08 ); // change the size if(++c > 100) { width = 800, height = 600; frame.resize(width, height, 3, false); render.resize(width, height); } // render the scene render.getFrame2(scene, frame); // show the redered image win.showImage(frame); mrpt::system::sleep(50); } }