Esempio n. 1
0
unsigned int CFileShoutcast::Read(void* lpBuf, __int64 uiBufSize)
{
  if (m_fileState.bRipDone)
  {
    OutputDebugString("Read done\n");
    return 0;
  }
  while (m_ringbuf.GetMaxReadSize() <= 0) Sleep(10);
  int iRead = m_ringbuf.GetMaxReadSize();
  if (iRead > uiBufSize) iRead = (int)uiBufSize;
  m_ringbuf.ReadBinary((char*)lpBuf, iRead);

  if (timeGetTime() - m_dwLastTime > 500)
  {
    m_dwLastTime = timeGetTime();
    CMusicInfoTag tag;
    GetMusicInfoTag(tag);
    g_infoManager.SetCurrentSongTag(tag);
  }
  return iRead;
}
Esempio n. 2
0
bool CFileShoutcast::Open(const CURL& url, bool bBinary)
{
  m_dwLastTime = timeGetTime();
  int ret;

  CGUIDialogProgress* dlgProgress = (CGUIDialogProgress*)m_gWindowManager.GetWindow(WINDOW_DIALOG_PROGRESS);

  set_rip_manager_options_defaults(&m_opt);

  strcpy(m_opt.output_directory, "./");
  m_opt.proxyurl[0] = '\0';

  // Use a proxy, if the GUI was configured as such
  bool bProxyEnabled = g_guiSettings.GetBool("network.usehttpproxy");
  if (bProxyEnabled)
  {
    const CStdString &strProxyServer = g_guiSettings.GetString("network.httpproxyserver");
    const CStdString &strProxyPort = g_guiSettings.GetString("network.httpproxyport");
	  // Should we check for valid strings here
#ifndef _LINUX
	  _snprintf( m_opt.proxyurl, MAX_URL_LEN, "http://%s:%s", strProxyServer.c_str(), strProxyPort.c_str() );
#else
	  snprintf( m_opt.proxyurl, MAX_URL_LEN, "http://%s:%s", strProxyServer.c_str(), strProxyPort.c_str() );
#endif
  }

  CStdString strUrl;
  url.GetURL(strUrl);
  strUrl.Replace("shout://", "http://");
  printf("Opening url: %s\n", strUrl.c_str());
  strncpy(m_opt.url, strUrl.c_str(), MAX_URL_LEN);
  sprintf(m_opt.useragent, "x%s", url.GetFileName().c_str());
  if (dlgProgress)
  {
    dlgProgress->SetHeading(260);
    dlgProgress->SetLine(0, 259);
    dlgProgress->SetLine(1, strUrl);
    dlgProgress->SetLine(2, "");
    if (!dlgProgress->IsDialogRunning())
      dlgProgress->StartModal();
    dlgProgress->Progress();
  }

  if ((ret = rip_manager_start(rip_callback, &m_opt)) != SR_SUCCESS)
  {
    if (dlgProgress) dlgProgress->Close();
    return false;
  }
  int iShoutcastTimeout = 10 * SHOUTCASTTIMEOUT; //i.e: 10 * 10 = 100 * 100ms = 10s
  int iCount = 0;
  while (!m_fileState.bRipDone && !m_fileState.bRipStarted && !m_fileState.bRipError && (!dlgProgress || !dlgProgress->IsCanceled()))
  {
    if (iCount <= iShoutcastTimeout) //Normally, this isn't the problem,
      //because if RIP_MANAGER fails, this would be here
      //with m_fileState.bRipError
    {
      Sleep(100);
    }
    else
    {
      if (dlgProgress)
      {
        dlgProgress->SetLine(1, 257);
        dlgProgress->SetLine(2, "Connection timed out...");
        Sleep(1500);
        dlgProgress->Close();
      }
      return false;
    }
    iCount++;
  }
  
  if (dlgProgress && dlgProgress->IsCanceled())
  {
     Close();
     dlgProgress->Close();
     return false;
  }

  /* store content type of stream */
  m_contenttype = rip_manager_get_content_type();

  //CHANGED CODE: Don't reset timer anymore.

  while (!m_fileState.bRipDone && !m_fileState.bRipError && m_fileState.bBuffering && (!dlgProgress || !dlgProgress->IsCanceled()))
  {
    if (iCount <= iShoutcastTimeout) //Here is the real problem: Sometimes the buffer fills just to
      //slowly, thus the quality of the stream will be bad, and should be
      //aborted...
    {
      Sleep(100);
      char szTmp[1024];
      //g_dialog.SetCaption(0, "Shoutcast" );
      sprintf(szTmp, "Buffering %i bytes", m_ringbuf.GetMaxReadSize());
      if (dlgProgress)
      {
        dlgProgress->SetLine(2, szTmp );
        dlgProgress->Progress();
      }

      sprintf(szTmp, "%s", m_ripInfo.filename);
      for (int i = 0; i < (int)strlen(szTmp); i++)
        szTmp[i] = tolower((unsigned char)szTmp[i]);
      szTmp[50] = 0;
      if (dlgProgress)
      {
        dlgProgress->SetLine(1, szTmp );
        dlgProgress->Progress();
      }
    }
    else //it's not really a connection timeout, but it's here,
      //where things get boring, if connection is slow.
      //trust me, i did a lot of testing... Doesn't happen often,
      //but if it does it sucks to wait here forever.
      //CHANGED: Other message here
    {
      if (dlgProgress)
      {
        dlgProgress->SetLine(1, 257);
        dlgProgress->SetLine(2, "Connection to server too slow...");
        dlgProgress->Close();
      }
      return false;
    }
    iCount++;
  }
  if (dlgProgress && dlgProgress->IsCanceled())
  {
     Close();
     dlgProgress->Close();
     return false;
  }
  if ( m_fileState.bRipError )
  {
    if (dlgProgress)
    {
      dlgProgress->SetLine(1, 257);
      dlgProgress->SetLine(2, m_errorInfo.error_str);
      dlgProgress->Progress();

      Sleep(1500);
      dlgProgress->Close();
    }
    return false;
  }
  if (dlgProgress)
  {
    dlgProgress->SetLine(2, 261);
    dlgProgress->Progress();
    dlgProgress->Close();
  }
  return true;
}