Esempio n. 1
0
//***************************************************************
//	ステートの終了処理
//***************************************************************
void	CScene::UninitAll(void)
{
	//ポインタ宣言
	CScene	*pScene;

	for(int	nCount = 0 ; nCount < MAX_LIST - 1 ; nCount++)
	{
		pScene = m_apTop[nCount];
		//全てのリストを解放するまで繰り返す
		while(pScene)
		{
			//次のオブジェクトへのポインタを保存
			CScene	*pSceneNext = pScene->m_pNext;

			//更新
			pScene->Release();

			//次のオブジェクトを代入
			pScene = pSceneNext;
		}
	}

}
Esempio n. 2
0
//***************************************************************
//	全てのオブジェクトを破棄する
//***************************************************************
void	CScene::ReleaseAll(void)
{
	//ポインタ宣言
	CScene	*pScene;

	for(int	nCount = 0 ; nCount < MAX_LIST ; nCount++)
	{
		pScene = m_apTop[nCount];
		//全てのリストを解放するまで繰り返す
		while(pScene)
		{
			//次のオブジェクトへのポインタを保存
			CScene	*pSceneNext = pScene->m_pNext;

			//更新
			pScene->Release();

			//次のオブジェクトを代入
			pScene = pSceneNext;
		}
	}

	for(int	nCount = 0 ; nCount < MAX_LIST ; nCount++)
	{
		pScene = m_apTop[nCount];
		while(pScene)
		{
			//次のオブジェクトへのポインタを保存
			CScene	*pSceneNext = pScene->m_pNext;

			//死亡フラグが成立している場合
			if(pScene->m_bDelete)
			{
				//リストの先頭の場合
				if(pScene == m_apTop[pScene->m_nPriority])
				{
					//先頭にリリース対象の次のアドレスを入れる
					m_apTop[pScene->m_nPriority] = pScene->m_pNext;

					//リストの残りが複数の時
					if(pScene->m_pNext != NULL)
					{
						pScene->m_pNext->m_pPrev = NULL;
					}
				}
				//リストの最後の場合
				else	if(pScene == m_apCur[pScene->m_nPriority])
				{
					m_apCur[pScene->m_nPriority] = pScene->m_pPrev;
					pScene->m_pPrev->m_pNext = NULL;
				}
				//それ以外
				else
				{
					pScene->m_pPrev->m_pNext = pScene->m_pNext;
					pScene->m_pNext->m_pPrev = pScene->m_pPrev;
				}

				//解放処理
				pScene->Uninit();
				delete	pScene;
			}

			//次のオブジェクトを代入
			pScene = pSceneNext;
		}
	}

}
Esempio n. 3
0
LRESULT CALLBACK winproc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
	MENUITEMINFO	mii;
	HMENU		hMenu = GetMenu(hWnd);
	OPENFILENAME	ofn;
	char		path[MAX_PATH];
	HCURSOR		hcur;

	switch (uMsg) {

	case WM_COMMAND:
		switch (LOWORD(wParam)) {

		case ID_MENU_FILE_OPEN:		// wczytywanie pliku
			memset(&ofn, 0, sizeof(ofn));
			memset(path, 0, MAX_PATH);
			ofn.lStructSize = sizeof(ofn);
			ofn.hwndOwner = hWnd;
			ofn.lpstrFile = path;
			ofn.nMaxFile = MAX_PATH;
			ofn.lpstrFilter = "3D Studio R4 (*.3ds)\0*.3ds\0\0";
			ofn.lpstrTitle = NULL;
			ofn.Flags = OFN_EXPLORER | OFN_HIDEREADONLY | OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
			ofn.lpstrInitialDir = ".\\";

			if (::GetOpenFileName(&ofn)) {
				CLoader3DS	load_3ds(g_Scene);

				hcur = ::SetCursor(LoadCursor(NULL, IDC_WAIT)); 

				load_3ds.Load(path);
				if (!g_Scene.SetActiveCamera("Camera01"))
					g_Scene.SetFirstCamera();

				::SetCursor(hcur);

				/// ustaw odpowiednio menu systemowe:
				::ZeroMemory(&mii, sizeof(mii));
				mii.cbSize = sizeof(mii);
				mii.fMask = MIIM_STATE;
				mii.fState = MFS_ENABLED;
				::SetMenuItemInfo(hMenu, ID_MENU_VIEW_ANIMATION, FALSE, &mii);
				::SetMenuItemInfo(hMenu, ID_MENU_FILE_CLOSE, FALSE, &mii);

				/// dopisz do titlebar'u nazwê otwartego pliku:
				char *foo = new char [strlen(g_lpszNoFileProgName) + strlen(path + ofn.nFileOffset) + 4];
				strcpy(foo, g_lpszNoFileProgName);
				strcat(foo, " - ");
				strcat(foo, path + ofn.nFileOffset);
				DELETE_ARRAY(g_lpszProgName);
				g_lpszProgName = foo;
				::SetWindowText(hWnd, g_lpszProgName);
				
				/// tutaj poœrednio ustawienie odpowiednie nazwu dla okienka z animacj¹:
				DELETE_ARRAY(g_WindowParams.szTitle);
				g_WindowParams.szTitle = strdup(path + ofn.nFileOffset);
			}

			break;

		case ID_MENU_FILE_CLOSE: {
			g_Scene.Release();

			/// wygaœ odpowiednie opcje w menu:
			ZeroMemory(&mii, sizeof(mii));
			mii.cbSize = sizeof(mii);
			mii.fMask = MIIM_STATE;
			mii.fState = MFS_GRAYED;
			::SetMenuItemInfo(hMenu, ID_MENU_VIEW_ANIMATION, FALSE, &mii);
			::SetMenuItemInfo(hMenu, ID_MENU_FILE_CLOSE, FALSE, &mii);

			/// umieœæ w titlebarze sam¹ nazwê aplikacji:
			DELETE_ARRAY(g_lpszProgName);
			g_lpszProgName = strdup(g_lpszNoFileProgName);
			::SetWindowText(hWnd, g_lpszProgName);
			} 
			break;

		case ID_MENU_FILE_EXIT:
			g_Scene.Release();
			::SendMessage(hWnd, WM_CLOSE, 0, 0);
			break;

		case ID_MENU_VIEW_ANIMATION: {

			if (!DialogBox(g_hInstance, MAKEINTRESOURCE(IDD_DIALOG1), MainhWnd, (DLGPROC)SetupDlgProc))
				return 0;

			if (g_WindowParams.szTitle == NULL)
				g_WindowParams.szTitle = strdup("test");
			g_WindowParams.lpfnProc = MainWndProc;
			g_WindowParams.hInst = g_hInstance;

			try {
				if (!g_Scene.SetActiveCamera("Camera01"))
					g_Scene.SetFirstCamera();

				::EnableWindow(hWnd, FALSE);

				InitOpenGL(g_WindowParams, hWnd);

				g_Scene.SetScreenAspect((float)g_WindowParams.nWidth/g_WindowParams.nHeight);

				//g_Scene.PrintInfo(LOG);

				g_Scene.PrepareAnimation();
				g_Scene.InitTextures();
				g_Scene.InitDisplayLists();
				PlayAnimation();
				g_Scene.DeinitDisplayLists();
				g_Scene.DeinitTextures();

				DeInitOpenGL(g_WindowParams);

				::EnableWindow(hWnd, TRUE);
				::SetActiveWindow(hWnd);


			} catch (CException ex) {
				if (ex.type == CException::EXCEPTION_STRING) {
					static char *error_msg = strdup(ex.error_string);
					fatal_error(error_msg);
				} else {
					char	buffer[10];
					_itoa(ex.error, buffer, 10);
					fatal_error(buffer);
				}
			} catch (...) {
				fatal_error("Unknown error!");
			}
			
		} break;

		case ID_MENU_HELP_ABOUT:
			::DialogBox(g_hInstance, MAKEINTRESOURCE(IDD_ABOUTBOX), MainhWnd, (DLGPROC)AboutDlgProc);
		break;

		default:
			break;
		}

		break;
		
	case WM_DESTROY:
		::PostQuitMessage(0);
		break;

	case WM_CREATE:
		ZeroMemory(&mii, sizeof(mii));
		mii.cbSize = sizeof(mii);
		mii.fMask = MIIM_STATE;
		mii.fState = MFS_GRAYED;
		::SetMenuItemInfo(hMenu, ID_MENU_VIEW_ANIMATION, FALSE, &mii);
		::SetMenuItemInfo(hMenu, ID_MENU_FILE_CLOSE, FALSE, &mii);
		break;
		
	default:
		return ::DefWindowProc(hWnd, uMsg, wParam, lParam);
		break;
	}
	return 0;
}