void CDraw::drawStaves(float startX, float endX) { int i; glLineWidth (Cfg::staveThickness()); /* select colour for all lines */ drColour ((m_displayHand != PB_PART_left) ? Cfg::staveColour() : Cfg::staveColourDim()); glBegin(GL_LINES); for (i = -4; i <= 4; i+=2 ) { CStavePos pos = CStavePos(PB_PART_right, i); glVertex2f (startX, pos.getPosY()); glVertex2f (endX, pos.getPosY()); } drColour ((m_displayHand != PB_PART_right) ? Cfg::staveColour() : Cfg::staveColourDim()); for (i = -4; i <= 4; i+=2 ) { CStavePos pos = CStavePos(PB_PART_left, i); glVertex2f (startX, pos.getPosY()); glVertex2f (endX, pos.getPosY()); } glEnd(); }
void CPiano::drawPianoInputLines(CChord* chord, CColour colour, int lineLength) { int i; drColour(colour); CStavePos stavePos; for ( i = 0; i < chord->length(); i++) { if (!m_rhythmTapping) { int pitch = chord->getNote(i).pitch(); stavePos.notePos(chord->getNote(i).part(), pitch); glLineWidth (3.0); if (stavePos.getAccidental() != 0) { glEnable (GL_LINE_STIPPLE); glLineStipple (1, 0x0f0f); /* dashed */ glLineWidth (3.0); } float posY; posY = stavePos.getPosYAccidental(); oneLine(Cfg::playZoneX() - lineLength, posY, Cfg::playZoneX(), posY); glDisable (GL_LINE_STIPPLE); } else { // draw a vertical line instead whichPart_t hand = chord->getNote(i).part(); CStavePos top = CStavePos(hand, 6); CStavePos bottom = CStavePos(hand, -6); glLineWidth (3.0); oneLine(Cfg::playZoneX(), top.getPosY(), Cfg::playZoneX(), bottom.getPosY()); } } }