Esempio n. 1
0
//-----------------------------------------------------------------------------
// Purpose:
// Input  : &pos -
//			&angles -
//-----------------------------------------------------------------------------
void TE_Dust( IRecipientFilter& filter, float delay,
              const Vector &pos, const Vector &dir, float size, float speed )
{
    g_TEDust.m_vecOrigin	= pos;
    g_TEDust.m_vecDirection	= dir;
    g_TEDust.m_flSize		= size;
    g_TEDust.m_flSpeed		= speed;

    //Send it
    g_TEDust.Create( filter, delay );
}
Esempio n. 2
0
//-----------------------------------------------------------------------------
// Purpose: 
// Input  : &pos - 
//			&angles - 
//-----------------------------------------------------------------------------
void TE_Dust( IRecipientFilter& filter, float delay,
	const Vector &pos, const Vector &dir, float size, float speed )
{
	g_TEDust.m_vecOrigin	= pos;
	g_TEDust.m_vecDirection	= dir;
	g_TEDust.m_flSize		= size;
	g_TEDust.m_flSpeed		= speed;

	Assert( dir.Length() < 1.01 );	// make sure it's a normal

	//Send it
	g_TEDust.Create( filter, delay );
}