//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CTFSniperRifle::ZoomOut( void )
{
	BaseClass::ZoomOut();

	// Stop aiming
	CTFPlayer *pPlayer = GetTFPlayerOwner();

	if ( !pPlayer )
		return;

	pPlayer->m_Shared.RemoveCond( TF_COND_AIMING );
	pPlayer->TeamFortress_SetSpeed();

#ifdef GAME_DLL
	// Destroy the sniper dot.
	DestroySniperDot();
	pPlayer->ClearExpression();
#endif

	// if we are thinking about zooming, cancel it
	m_flUnzoomTime = -1;
	m_flRezoomTime = -1;
	m_bRezoomAfterShot = false;
	m_flChargedDamage = 0.0f;	
}
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CTFSniperRifle::ZoomIn( void )
{
	// Start aiming.
	CTFPlayer *pPlayer = GetTFPlayerOwner();

	if ( !pPlayer )
		return;

	if ( pPlayer->GetAmmoCount( m_iPrimaryAmmoType ) <= 0 )
		return;

	BaseClass::ZoomIn();

	pPlayer->m_Shared.AddCond( TF_COND_AIMING );
	pPlayer->TeamFortress_SetSpeed();

#ifdef GAME_DLL
	// Create the sniper dot.
	CreateSniperDot();
	pPlayer->ClearExpression();
#endif
}