// save anim set file
BOOL CSeriousSkaStudioApp::SaveAnimSetFile(CAnimSet &as, BOOL bConvert)
{
  DisableRendering();
  CTFileName fnAnimSet = as.GetName();
  fnAnimSet = fnAnimSet.NoExt() + ".aal";
  try {
    fnAnimSet.RemoveApplicationPath_t();
  } catch(char *){}

  // back up current skeleton list file
  CTString strBackUp;
  try {
    strBackUp.Load_t(fnAnimSet); 
  } catch(char*){}

  CTFileStream ostrFile;
  try {
    ostrFile.Create_t(fnAnimSet,CTStream::CM_TEXT);
    SaveAnimSet_t(as,ostrFile);
    ostrFile.Close();
  } catch(char *strError) {
    ErrorMessage(strError);
    EnableRendering();
    return FALSE;
  }

  if(bConvert) {
    ConvertAnimSet(fnAnimSet);
  }

  EnableRendering();
  return TRUE;
}
// Parse smc file in existing model instance
void ParseSmcFile_t(CModelInstance &mi, const CTString &fnSmcFile)
{
  // Clear given model instance before parsing
  mi.Clear();

  CTFileName fnFileName = fnSmcFile;
  try {
    fnFileName.RemoveApplicationPath_t();
  } catch (char *) {
  }

  CTString strIncludeFile;
  strIncludeFile.Load_t(fnFileName);

  _yy_mi = &mi;
  SMCPushBuffer(fnFileName, strIncludeFile, TRUE);
  syyparse();
}
Esempio n. 3
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CTString IFeel_GetProjectFileName()
{
  CTString strIFeelTable;
  CTFileName fnIFeelTable = (CTString)"Data\\IFeel.txt";
  CTString strDefaultProjectFile = "Data\\Default.ifr";
  // get product name
  CTString strProduct = IFeel_GetProductName();
  try
  {
    strIFeelTable.Load_t(fnIFeelTable);
  }
  catch(char *strErr)
  {
    CPrintF("%s\n",strErr);
    return "";
  }

  CTString strLine;
  // read up to 1000 devices
  for(INDEX idev=0;idev<1000;idev++)
  {
    char strDeviceName[256];
    char strProjectFile[256];
    strLine = strIFeelTable;
    // read first line
    strLine.OnlyFirstLine();
    if(strLine==strIFeelTable)
    {
      break;
    }
    // remove that line 
    strIFeelTable.RemovePrefix(strLine);
    strIFeelTable.DeleteChar(0);
    // read device name and project file name
    strIFeelTable.ScanF("\"%256[^\"]\" \"%256[^\"]\"",&strDeviceName,&strProjectFile);
    // check if this is default 
    if(strcmp(strDeviceName,"Default")==0) strDefaultProjectFile = strProjectFile;
    // check if this is current device 
    if(strProduct == strDeviceName) return strProjectFile;
  }
  // device was not found, return default project file
  CPrintF("No project file specified for device '%s'.\nUsing default project file\n",strProduct);
  return strDefaultProjectFile;
}
// save skeleton list file 
BOOL CSeriousSkaStudioApp::SaveSkeletonListFile(CSkeleton &skl, BOOL bConvert)
{
  DisableRendering();
  CTFileName fnSkeletonList = skl.GetName();
  fnSkeletonList = fnSkeletonList.NoExt() + ".asl";
  try {
    fnSkeletonList.RemoveApplicationPath_t();
  }
  catch(char *){}

  // back up current skeleton list file
  CTString strBackUp;
  try {
    strBackUp.Load_t(fnSkeletonList);
  }
  catch(char*){}

  CTFileStream ostrFile;
  try {
    ostrFile.Create_t(fnSkeletonList,CTStream::CM_TEXT);
    SaveSkeletonList_t(skl,ostrFile);
    ostrFile.Close();
  } catch(char *strError) {
    ErrorMessage(strError);
    EnableRendering();
    return FALSE;
  }

  if(bConvert) {
    if(!ConvertSkeleton(fnSkeletonList)) {
      // convert failed
      if(strBackUp.Length()>0) {
        // try returning old mesh list file
        try {
          strBackUp.Save_t(fnSkeletonList);
        }
        catch(char*){}
      }
    }
  }
  EnableRendering();
  return TRUE;
}
// save mesh list file
BOOL CSeriousSkaStudioApp::SaveMeshListFile(MeshInstance &mshi, BOOL bConvert)
{
  DisableRendering();
  // get mesh list filename
  CTFileName fnMeshList = mshi.mi_pMesh->GetName();
  fnMeshList = fnMeshList.NoExt() + ".aml";
  try {
    fnMeshList.RemoveApplicationPath_t();
  } catch(char *){}
  CTString strBackUp;
  try {
    // back up current mesh list file
    strBackUp.Load_t(fnMeshList);
  } catch(char*){}
  // save mesh instance in new mesh list file
  CTFileStream ostrFile;
  try {
    ostrFile.Create_t(fnMeshList,CTStream::CM_TEXT);
    SaveMeshInstance_t(mshi,ostrFile);
    ostrFile.Close();
  } catch(char *strError) {
    ErrorMessage(strError);
    EnableRendering();
    return FALSE;
  }

  // if new mesh list file needs to be converted
  if(bConvert) {
    if(!ConvertMesh(fnMeshList)) {
      // convert failed
      if(strBackUp.Length()>0) {
        // try returning old mesh list file
        try {
          strBackUp.Save_t(fnMeshList);
        } catch(char*){}
      }
    }
  }
  EnableRendering();
  return TRUE;
}
Esempio n. 6
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static void LoadCharTable(const CTFileName &fnCharTable) {
  if(fnCharTable.Length() == 0) {
    ClearCharTable();
    return;
  }

  try {
    SetDlgItemText(_hWnd,IDC_CHARACTER_TABLE,(const char*)(fnCharTable.FileName() + fnCharTable.FileExt()));
    _strCharTable.Load_t(fnCharTable);
    INDEX iLen = _strCharTable.Length();
    memset(&_aubCharTable[0],0,sizeof(_aubCharTable));

    for(INDEX ic=0;ic<iLen;ic++) {
      unsigned char ch = _strCharTable[ic];
      _aubCharTable[ch] = 1;
    }
    _aubCharTable[10] = 0;
    _aubCharTable[13] = 0;
    _fnCharacterTable = fnCharTable;
  } catch(char *strErr) {
    MessageBox(_hWnd,strErr,0,0);
  }
}
Esempio n. 7
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static void LoadingHook_t(CProgressHookInfo *pphi)
{
  // if user presses escape
  ULONG ulCheckFlags = 0x8000;
  if (pphi->phi_fCompleted>0) {
    ulCheckFlags |= 0x0001;
  }
  if (_bUserBreakEnabled && (GetAsyncKeyState(VK_ESCAPE)&ulCheckFlags)) {
    // break loading
    throw TRANS("User break!");
  }

#if USECUSTOMTEXT
  // if no custom loading text
  if (_strCustomText=="") {
    // load it
    try {
      _strCustomText.Load_t(CTFILENAME("Data\\LoadingText.txt"));
    } catch (char *strError) {
      _strCustomText = strError;
    }
  }
#endif

  // measure time since last call
  static CTimerValue tvLast(0I64);
  CTimerValue tvNow = _pTimer->GetHighPrecisionTimer();

  // if not first or final update, and not enough time passed
  if (pphi->phi_fCompleted!=0 && pphi->phi_fCompleted!=1 &&
     (tvNow-tvLast).GetSeconds() < REFRESHTIME) {
    // do nothing
    return;
  }
  tvLast = tvNow;

  // skip if cannot lock drawport
  CDrawPort *pdp = _pdpLoadingHook;                           
  ASSERT(pdp!=NULL);
  CDrawPort dpHook(pdp, TRUE);
  if( !dpHook.Lock()) return;

  // clear screen
  dpHook.Fill(C_BLACK|255);

  // get session properties currently loading
  CSessionProperties *psp = (CSessionProperties *)_pNetwork->GetSessionProperties();
  ULONG ulLevelMask = psp->sp_ulLevelsMask;
  if (psp->sp_bCooperative) {
    INDEX iLevel = -1;
    INDEX iLevelNext = -1;
    CTString strLevelName = _pNetwork->ga_fnmWorld.FileName();
    CTString strNextLevelName = _pNetwork->ga_fnmNextLevel.FileName();
    
    // second encounter
    INDEX u, v;
    u = v = -1;
    strLevelName.ScanF("%01d_%01d_", &u, &v);
    iLevel = u*10+v;
    RemapLevelNames(iLevel);
    u = v = -1;
    strNextLevelName.ScanF("%01d_%01d_", &u, &v);
    iLevelNext = u*10+v;
    RemapLevelNames(iLevelNext);

    // first encounter
    if(iLevel == -1) {
      strLevelName.ScanF("%02d_", &iLevel);
      strNextLevelName.ScanF("%02d_", &iLevelNext);

      if(iLevel != -1) {
        map_bIsFirstEncounter = TRUE;
      }
    } else {
      map_bIsFirstEncounter = FALSE;
    }
   
    if (iLevel>0) {
      ulLevelMask|=1<<(iLevel-1);
    }
    if (iLevelNext>0) {
      ulLevelMask|=1<<(iLevelNext-1);
    }
  }

  if (ulLevelMask!=0 && !_pNetwork->IsPlayingDemo()) {
    // map hook
    extern void RenderMap( CDrawPort *pdp, ULONG ulLevelMask, CProgressHookInfo *pphi);
    RenderMap(&dpHook, ulLevelMask, pphi);

    // finish rendering
    dpHook.Unlock();
    dpHook.dp_Raster->ra_pvpViewPort->SwapBuffers();

    // keep current time
    tvLast = _pTimer->GetHighPrecisionTimer();
    return;
  }

  // get sizes
  PIX pixSizeI = dpHook.GetWidth();
  PIX pixSizeJ = dpHook.GetHeight();
  CFontData *pfd = _pfdConsoleFont;
  PIX pixCharSizeI = pfd->fd_pixCharWidth  + pfd->fd_pixCharSpacing;
  PIX pixCharSizeJ = pfd->fd_pixCharHeight + pfd->fd_pixLineSpacing;

  PIX pixBarSizeJ = 17;//*pixSizeJ/480;

  COLOR colBcg = LerpColor(C_BLACK, SE_COL_BLUE_LIGHT, 0.30f)|0xff;
  COLOR colBar = LerpColor(C_BLACK, SE_COL_BLUE_LIGHT, 0.45f)|0xff;
  COLOR colLines = colBar; //C_vdGREEN|0xff;
  COLOR colText = LerpColor(C_BLACK, SE_COL_BLUE_LIGHT, 0.95f)|0xff;
  COLOR colEsc = C_WHITE|0xFF;

  dpHook.Fill(0, pixSizeJ-pixBarSizeJ, pixSizeI, pixBarSizeJ, colBcg);
  dpHook.Fill(0, pixSizeJ-pixBarSizeJ, pixSizeI*pphi->phi_fCompleted, pixBarSizeJ, colBar);
  dpHook.DrawBorder(0, pixSizeJ-pixBarSizeJ, pixSizeI, pixBarSizeJ, colLines);

  dpHook.SetFont( _pfdConsoleFont);
  dpHook.SetTextScaling( 1.0f);
  dpHook.SetTextAspect( 1.0f);
  // print status text
  setlocale(LC_ALL, "");
  CTString strDesc(0, "%s", pphi->phi_strDescription);  strupr((char*)(const char*)strDesc);
  setlocale(LC_ALL, "C");
  CTString strPerc(0, "%3.0f%%", pphi->phi_fCompleted*100);
  //dpHook.PutText(strDesc, pixCharSizeI/2, pixSizeJ-pixBarSizeJ-2-pixCharSizeJ, C_GREEN|255);
  //dpHook.PutTextCXY(strPerc, pixSizeI/2, pixSizeJ-pixBarSizeJ/2+1, C_GREEN|255);
  dpHook.PutText(strDesc, pixCharSizeI/2, pixSizeJ-pixBarSizeJ+pixCharSizeJ/2, colText);
  dpHook.PutTextR(strPerc, pixSizeI-pixCharSizeI/2, pixSizeJ-pixBarSizeJ+pixCharSizeJ/2, colText);
  if (_bUserBreakEnabled && !_pGame->gm_bFirstLoading) {
    dpHook.PutTextC( TRANS( "PRESS ESC TO ABORT"), pixSizeI/2, pixSizeJ-pixBarSizeJ-2-pixCharSizeJ, colEsc);
  }

/*  
  //LCDPrepare(1.0f);
  //LCDSetDrawport(&dpHook);
  
  // fill the box with background dirt and grid
  //LCDRenderClouds1();
  //LCDRenderGrid();

  // draw progress bar
  PIX pixBarCentI = pixBoxSizeI*1/2;
  PIX pixBarCentJ = pixBoxSizeJ*3/4;
  PIX pixBarSizeI = pixBoxSizeI*7/8;
  PIX pixBarSizeJ = pixBoxSizeJ*3/8;
  PIX pixBarMinI = pixBarCentI-pixBarSizeI/2;
  PIX pixBarMaxI = pixBarCentI+pixBarSizeI/2;
  PIX pixBarMinJ = pixBarCentJ-pixBarSizeJ/2;
  PIX pixBarMaxJ = pixBarCentJ+pixBarSizeJ/2;

  dpBox.Fill(pixBarMinI, pixBarMinJ, 
    pixBarMaxI-pixBarMinI, pixBarMaxJ-pixBarMinJ, C_BLACK|255);
  dpBox.Fill(pixBarMinI, pixBarMinJ, 
    (pixBarMaxI-pixBarMinI)*pphi->phi_fCompleted, pixBarMaxJ-pixBarMinJ, C_GREEN|255);

  // put more dirt
  LCDRenderClouds2Light();

  // draw borders
  COLOR colBorders = LerpColor(C_GREEN, C_BLACK, 200);
  LCDDrawBox(0,-1, PIXaabbox2D(
    PIX2D(pixBarMinI, pixBarMinJ), 
    PIX2D(pixBarMaxI, pixBarMaxJ)), 
    colBorders|255);
  LCDDrawBox(0,-1, PIXaabbox2D(
    PIX2D(0,0), PIX2D(dpBox.GetWidth(), dpBox.GetHeight())), 
    colBorders|255);

  // print status text
  dpBox.SetFont( _pfdDisplayFont);
  dpBox.SetTextScaling( 1.0f);
  dpBox.SetTextAspect( 1.0f);
  // print status text
  CTString strRes;
  strRes.PrintF( "%s", pphi->phi_strDescription);
  //strupr((char*)(const char*)strRes);
  dpBox.PutTextC( strRes, 160, 17, C_GREEN|255);
  strRes.PrintF( "%3.0f%%", pphi->phi_fCompleted*100);
  dpBox.PutTextCXY( strRes, pixBarCentI, pixBarCentJ, C_GREEN|255);
  dpBox.Unlock();

  if( Flesh.gm_bFirstLoading) {
#if USECUSTOMTEXT
    FLOAT fScaling = (FLOAT)slSizeI/640.0f;
    dpHook.Lock();
    dpHook.SetFont( _pfdDisplayFont);
    dpHook.SetTextScaling( fScaling);
    dpHook.SetTextAspect( 1.0f);
    //dpHook.Fill( 0, 0, slSizeI, pixCenterJ, C_vdGREEN|255, C_vdGREEN|255, C_vdGREEN|0, C_vdGREEN|0);
    dpHook.PutTextC( TRANS( "SERIOUS SAM - TEST VERSION"), pixCenterI, 5*fScaling, C_WHITE|255);
    dpHook.PutTextC( TRANS( "THIS IS NOT A DEMO VERSION, THIS IS A COMPATIBILITY TEST!"), pixCenterI, 25*fScaling, C_WHITE|255);
    dpHook.PutTextC( TRANS( "Serious Sam (c) 2000 Croteam LLC, All Rights Reserved.\n"), pixCenterI, 45*fScaling, C_WHITE|255);
    dpHook.PutText( _strCustomText, 1*fScaling, 85*fScaling, C_GREEN|255);
    dpHook.Unlock();
#endif
  } else if (_bUserBreakEnabled) {
    FLOAT fScaling = (FLOAT)slSizeI/640.0f;
    dpHook.Lock();
    dpHook.SetFont( _pfdDisplayFont);
    dpHook.SetTextScaling( fScaling);
    dpHook.SetTextAspect( 1.0f);
    //dpHook.Fill( 0, 0, slSizeI, pixCenterJ, C_vdGREEN|255, C_vdGREEN|255, C_vdGREEN|0, C_vdGREEN|0);
    dpHook.PutTextC( TRANS( "PRESS ESC TO ABORT"), pixCenterI, pixCenterJ+pixBoxSizeJ+5*fScaling, C_WHITE|255);
  }
  */

  dpHook.Unlock();
  // finish rendering
  dpHook.dp_Raster->ra_pvpViewPort->SwapBuffers();

  // keep current time
  tvLast = _pTimer->GetHighPrecisionTimer();
}