Esempio n. 1
0
void
CalCoreTrack::translationCompressibility( bool * transRequiredResult, bool * transDynamicResult, bool * highRangeRequiredResult,
                                  float threshold, float highRangeThreshold, CalCoreSkeleton * skel )
{
  * transRequiredResult = false;
  * transDynamicResult = false;
  * highRangeRequiredResult = false;
  unsigned int numFrames = m_keyframes.size();
  CalCoreBone * cb = skel->getCoreBone( m_coreBoneId );
  const CalVector & cbtrans = cb->getTranslation();
  CalVector trans0;
  float t2 = threshold * threshold;
  unsigned int i;
  for( i = 0; i < numFrames; i++ ) {
    CalCoreKeyframe * keyframe = m_keyframes[ i ];
    const CalVector & kftrans = keyframe->getTranslation();
    if( fabsf( kftrans.x ) >= highRangeThreshold
      ||  fabsf( kftrans.y ) >= highRangeThreshold
      ||  fabsf( kftrans.z ) >= highRangeThreshold ) {
      * highRangeRequiredResult = true;
    }
    if( i == 0 ) {
      trans0 = keyframe->getTranslation();
    } else {
      float d2 = DistanceSquared( trans0, kftrans );
      if( d2 > t2 ) {
        * transDynamicResult = true;
      }
    }
    float d2 = DistanceSquared( cbtrans, kftrans );
    if( d2 > t2 ) {
      * transRequiredResult = true;
    }
  }
}
Esempio n. 2
0
bool CalCoreTrack::getState(float time, CalVector& translation, CalQuaternion& rotation) const
{
  std::vector<CalCoreKeyframe*>::const_iterator iteratorCoreKeyframeBefore;
  std::vector<CalCoreKeyframe*>::const_iterator iteratorCoreKeyframeAfter;

  // get the keyframe after the requested time
  iteratorCoreKeyframeAfter = getUpperBound(time);

  // check if the time is after the last keyframe
  if(iteratorCoreKeyframeAfter == m_keyframes.end())
  {
    // return the last keyframe state
    --iteratorCoreKeyframeAfter;
    rotation = (*iteratorCoreKeyframeAfter)->getRotation();
    translation = (*iteratorCoreKeyframeAfter)->getTranslation();

    return true;
  }

  // check if the time is before the first keyframe
  if(iteratorCoreKeyframeAfter == m_keyframes.begin())
  {
    // return the first keyframe state
    rotation = (*iteratorCoreKeyframeAfter)->getRotation();
    translation = (*iteratorCoreKeyframeAfter)->getTranslation();

    return true;
  }

  // get the keyframe before the requested one
  iteratorCoreKeyframeBefore = iteratorCoreKeyframeAfter;
  --iteratorCoreKeyframeBefore;

  // get the two keyframe pointers
  CalCoreKeyframe *pCoreKeyframeBefore;
  pCoreKeyframeBefore = *iteratorCoreKeyframeBefore;
  CalCoreKeyframe *pCoreKeyframeAfter;
  pCoreKeyframeAfter = *iteratorCoreKeyframeAfter;

  // calculate the blending factor between the two keyframe states
  float blendFactor;
  blendFactor = (time - pCoreKeyframeBefore->getTime()) / (pCoreKeyframeAfter->getTime() - pCoreKeyframeBefore->getTime());

  // blend between the two keyframes
  translation = pCoreKeyframeBefore->getTranslation();
  translation.blend(blendFactor, pCoreKeyframeAfter->getTranslation());

  rotation = pCoreKeyframeBefore->getRotation();
  rotation.blend(blendFactor, pCoreKeyframeAfter->getRotation());

  return true;
}
Esempio n. 3
0
bool CalCoreTrack::getState(float time, CalVector& translation, CalQuaternion& rotation)
{
  rde::sorted_vector<float, CalCoreKeyframe *>::iterator iteratorCoreKeyframeBefore;
  rde::sorted_vector<float, CalCoreKeyframe *>::iterator iteratorCoreKeyframeAfter;

  // get the keyframe after the requested time
  iteratorCoreKeyframeAfter = m_mapCoreKeyframe.upper_bound(time);

  // check if the time is after the last keyframe
  if(iteratorCoreKeyframeAfter == m_mapCoreKeyframe.end())
  {
    // return the last keyframe state
    --iteratorCoreKeyframeAfter;
    rotation = (iteratorCoreKeyframeAfter->second)->getRotation();
    translation = (iteratorCoreKeyframeAfter->second)->getTranslation();

    return true;
  }

  // check if the time is before the first keyframe
  if(iteratorCoreKeyframeAfter == m_mapCoreKeyframe.begin())
  {
    // return the first keyframe state
    rotation = (iteratorCoreKeyframeAfter->second)->getRotation();
    translation = (iteratorCoreKeyframeAfter->second)->getTranslation();

    return true;
  }

  // get the keyframe before the requested one
  iteratorCoreKeyframeBefore = iteratorCoreKeyframeAfter;
  --iteratorCoreKeyframeBefore;

  // get the two keyframe pointers
  CalCoreKeyframe *pCoreKeyframeBefore;
  pCoreKeyframeBefore = iteratorCoreKeyframeBefore->second;
  CalCoreKeyframe *pCoreKeyframeAfter;
  pCoreKeyframeAfter = iteratorCoreKeyframeAfter->second;

  // calculate the blending factor between the two keyframe states
  float blendFactor;
  blendFactor = (time - pCoreKeyframeBefore->getTime()) / (pCoreKeyframeAfter->getTime() - pCoreKeyframeBefore->getTime());

  // blend between the two keyframes
  translation = pCoreKeyframeBefore->getTranslation();
  translation.blend(blendFactor, pCoreKeyframeAfter->getTranslation());

  rotation = pCoreKeyframeBefore->getRotation();
  rotation.blend(blendFactor, pCoreKeyframeAfter->getRotation());

  return true;
}
Esempio n. 4
0
void
CalCoreTrack::fillInvalidTranslations( CalVector const & trans )
{
  unsigned int numFrames = m_keyframes.size();
  for( unsigned int i = 0; i < numFrames; i++ ) {
    CalCoreKeyframe * keyframe = m_keyframes[ i ];
    const CalVector & kftrans = keyframe->getTranslation();
    if( TranslationInvalid( kftrans ) ) {
      keyframe->setTranslation( trans );
    }
  }
}
Esempio n. 5
0
// Returns true if rounding took place and they were not exactly equal.
bool
CalCoreTrack::roundTranslation( CalCoreKeyframe const * prevp, CalCoreKeyframe * p, double transTolerance  )
{
  CalCoreKeyframe * prev = const_cast< CalCoreKeyframe * >( prevp );
  CalVector translation;
  assert( prev && p );

  // blend between the two keyframes
  translation = prev->getTranslation();
  CalVector const ppos = p->getTranslation();
  float dist = Distance( translation, ppos );

  // Identical returns false.
  if( dist == 0 ) return false;

  // Compare with tolerance.
  if( dist < transTolerance ) { // equal case handled above.
    p->setTranslation( translation );
    return true;
  } else {
    return false;
  }
}
Esempio n. 6
0
int
CMaxAnimationImport::DoImport(
  const TCHAR* name,
  ImpInterface* ii,
  Interface* i,
  BOOL suppressPrompts)
{
  AFX_MANAGE_STATE(AfxGetStaticModuleState());

  HWND window = i->GetMAXHWnd();

  CFileDialog fileDialog(TRUE, "xsf", 0, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,
                         0, CWnd::FromHandle(window));
  if (fileDialog.DoModal() != IDOK) {
    return IMPEXP_CANCEL;
  }

  CString skeleton = fileDialog.GetPathName();
  
	cal3d::RefPtr<CalCoreSkeleton> skel = CalLoader::loadCoreSkeleton(std::string(skeleton));
  if (!skel) {
    MessageBox(
      window, "Loading skeleton file failed",
      "Import Cal3D Animation", MB_OK | MB_ICONERROR);
    return IMPEXP_FAIL;
  }

	cal3d::RefPtr<CalCoreAnimation> anim = CalLoader::loadCoreAnimation(name);
  if (!anim) {
    MessageBox(
      window, "Loading animation file failed",
      "Import Cal3D Animation", MB_OK | MB_ICONERROR);
    return IMPEXP_FAIL;
  }

  typedef std::list<CalCoreTrack*> CoreTrackList;
  CoreTrackList& trackList = anim->getListCoreTrack();
  for (CoreTrackList::iterator itr = trackList.begin(); itr != trackList.end(); ++itr) {
    CalCoreTrack* track = *itr;

    int boneId = track->getCoreBoneId();
    CalCoreBone* bone = skel->getCoreBone(boneId);
    if (!bone) continue;

    INode* node = i->GetINodeByName(bone->getName().c_str());
    if (!node) continue;

    unsigned kfCount = track->getCoreKeyframeCount();

    SuspendAnimate();
    AnimateOn();
    for (unsigned i = 0; i < kfCount; ++i) {
      CalCoreKeyframe* kf = track->getCoreKeyframe(i);
      CalQuaternion kf_q = kf->getRotation();
      CalVector     kf_v = kf->getTranslation();
      TimeValue     time = SecToTicks(kf->getTime());

      Matrix3 tm;
      tm.IdentityMatrix();
      Quat(kf_q.x, kf_q.y, kf_q.z, kf_q.w).MakeMatrix(tm);
      tm.SetTrans(Point3(kf_v.x, kf_v.y, kf_v.z));

      INode* parent = node->GetParentNode();
      if (parent) {
        tm *= parent->GetNodeTM(time);
      }

      node->SetNodeTM(time, tm);
    }
    ResumeAnimate();

/*
    typedef std::map<float, CalCoreKeyframe*> KeyMap;
    KeyMap& keys = track->getMapCoreKeyframe();

    int mapsize = sizeof(keys);

    int size = keys.size();

    int idx = 0;
    for (KeyMap::iterator mi = keys.begin(); mi != keys.end(); ++mi) {
      Point3 p;
      CalCoreKeyframe* kf = mi->second;
      p.x = kf->getTranslation().x;
      p.y = kf->getTranslation().y;
      p.z = kf->getTranslation().z;
      pos->SetValue(SecToTicks(mi->first), &p);
    }
*/

/*
    IKeyControl* kc = GetKeyControlInterface(pos);
    if (!kc) continue;

    typedef std::map<float, CalCoreKeyframe*> KeyMap;
    KeyMap& keys = track->getMapCoreKeyframe();
    kc->SetNumKeys(keys.size());

    int idx = 0;
    for (KeyMap::iterator mi = keys.begin(); mi != keys.end(); ++mi) {
      ITCBPoint3Key key;
      key.time = SecToTicks(mi->first);
      key.tens = 0;
      key.cont = 0;
      key.bias = 0;
      key.easeIn = 25.0;
      key.easeOut = 25.0;
      key.val.x = mi->second->getTranslation().x;
      key.val.y = mi->second->getTranslation().y;
      key.val.z = mi->second->getTranslation().z;

      kc->SetKey(idx++, &key);
    }

    kc->SortKeys();
*/
  }
 
  return IMPEXP_SUCCESS;
}