bool CSkeletonCandidate::CreateFromSkeletonFile(const std::string& strFilename) { // clear current content Clear(); m_strFilename = strFilename; // create a core model instance CalCoreModel * coreModel = new CalCoreModel; if(!coreModel->createInternal("dummy")) { theExporter.SetLastErrorFromCal(__FILE__, __LINE__); return false; } // load the core skeleton instance if(!coreModel->loadCoreSkeleton(m_strFilename)) { theExporter.SetLastErrorFromCal(__FILE__, __LINE__); coreModel->destroy(); return false; } // get core skeleton CalCoreSkeleton *pCoreSkeleton; pCoreSkeleton = coreModel->getCoreSkeleton(); // get core bone vector std::vector<CalCoreBone *>& vectorCoreBone = pCoreSkeleton->getVectorCoreBone(); // loop through all root core bones std::list<int>::iterator iteratorRootCoreBoneId; for(iteratorRootCoreBoneId = pCoreSkeleton->getListRootCoreBoneId().begin(); iteratorRootCoreBoneId != pCoreSkeleton->getListRootCoreBoneId().end(); ++iteratorRootCoreBoneId) { // recursively add the core bone to the skeleton candidate if(!AddNode(pCoreSkeleton, vectorCoreBone[*iteratorRootCoreBoneId], -1)) { coreModel->destroy(); return false; } } // destroy core model m_coreModel = coreModel; return true; }
CalCoreModel *CharacterModel::loadConfig(std::string filename) { PathHandler ph; std::string pfile; ph.setBaseFile(filename.c_str()); // open the model configuration file std::ifstream file; file.open(filename.c_str(), std::ios::in | std::ios::binary); if(!file) { SWARNING << "Failed to open model configuration file '" << filename << "'." << endLog; return NULL; } CalCoreModel *model = new CalCoreModel("dummy"); // parse all lines from the model configuration file int line; for(line = 1; ; line++) { // read the next model configuration line std::string strBuffer; std::getline(file, strBuffer); // stop if we reached the end of file if(file.eof()) break; // check if an error happend while reading from the file if(!file) { SWARNING << "Error while reading from the model configuration file '" << filename << "'." << endLog; return NULL; } // find the first non-whitespace character std::string::size_type pos; pos = strBuffer.find_first_not_of(" \t"); // check for empty lines if((pos == std::string::npos) || (strBuffer[pos] == '\n') || (strBuffer[pos] == '\r') || (strBuffer[pos] == 0)) continue; // check for comment lines if(strBuffer[pos] == '#') continue; // get the key std::string strKey; strKey = strBuffer.substr(pos, strBuffer.find_first_of(" =\t\n\r", pos) - pos); pos += strKey.size(); // get the '=' character pos = strBuffer.find_first_not_of(" \t", pos); if((pos == std::string::npos) || (strBuffer[pos] != '=')) { SWARNING << filename << "(" << line << "): Invalid syntax." << endLog; return false; } // find the first non-whitespace character after the '=' character pos = strBuffer.find_first_not_of(" \t", pos + 1); // get the data std::string strData; strData = strBuffer.substr(pos, strBuffer.find_first_of("\n\r", pos) - pos); // handle the model creation if(strKey == "scale") { // set rendering scale factor //m_scale = atof(strData.c_str()); } else if(strKey == "skeleton") { pfile = ph.findFile(strData.c_str()); // load core skeleton SINFO << "Loading skeleton '" << pfile << "'..." << endLog; if(!model->loadCoreSkeleton(pfile.c_str())) { CalError::printLastError(); return false; } } else if(strKey == "animation") { pfile = ph.findFile(strData.c_str()); // load core animation SINFO << "Loading animation '" << pfile << "'..." << endLog; if(model->loadCoreAnimation(pfile.c_str()) == -1) { CalError::printLastError(); return false; } } else if(strKey == "mesh") { pfile = ph.findFile(strData.c_str()); // load core mesh SINFO << "Loading mesh '" << pfile << "'..." << endLog; if(model->loadCoreMesh(pfile.c_str()) == -1) { CalError::printLastError(); return false; } } else if(strKey == "material") { pfile = ph.findFile(strData.c_str()); // load core material SINFO << "Loading material '" << pfile << "'..." << endLog; if(model->loadCoreMaterial(pfile.c_str()) == -1) { CalError::printLastError(); return false; } } else { // everything else triggers an error message, but is ignored SWARNING << filename << "(" << line << "): Invalid syntax." << endLog; } } // create material threads int mid; for(mid = 0; mid < model->getCoreMaterialCount(); mid++) { model->createCoreMaterialThread(mid); model->setCoreMaterialId(mid, 0, mid); } file.close(); return model; }