Esempio n. 1
0
void nsTimerImpl::Fire()
{
  if (mCanceled)
    return;

  TimeStamp now = TimeStamp::Now();
#ifdef DEBUG_TIMERS
  if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) {
    TimeDuration   a = now - mStart; // actual delay in intervals
    TimeDuration   b = TimeDuration::FromMilliseconds(mDelay); // expected delay in intervals
    TimeDuration   delta = (a > b) ? a - b : b - a;
    PRUint32       d = delta.ToMilliseconds(); // delta in ms
    sDeltaSum += d;
    sDeltaSumSquared += double(d) * double(d);
    sDeltaNum++;

    PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] expected delay time %4ums\n", this, mDelay));
    PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] actual delay time   %fms\n", this, a.ToMilliseconds()));
    PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] (mType is %d)       -------\n", this, mType));
    PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p]     delta           %4dms\n", this, (a > b) ? (PRInt32)d : -(PRInt32)d));

    mStart = mStart2;
    mStart2 = TimeStamp();
  }
#endif

  TimeStamp timeout = mTimeout;
  if (IsRepeatingPrecisely()) {
    // Precise repeating timers advance mTimeout by mDelay without fail before
    // calling Fire().
    timeout -= TimeDuration::FromMilliseconds(mDelay);
  }
  if (gThread)
    gThread->UpdateFilter(mDelay, timeout, now);

  if (mCallbackType == CALLBACK_TYPE_INTERFACE)
    mTimerCallbackWhileFiring = mCallback.i;
  mFiring = true;
  
  // Handle callbacks that re-init the timer, but avoid leaking.
  // See bug 330128.
  CallbackUnion callback = mCallback;
  PRUintn callbackType = mCallbackType;
  if (callbackType == CALLBACK_TYPE_INTERFACE)
    NS_ADDREF(callback.i);
  else if (callbackType == CALLBACK_TYPE_OBSERVER)
    NS_ADDREF(callback.o);
  ReleaseCallback();

  switch (callbackType) {
    case CALLBACK_TYPE_FUNC:
      callback.c(this, mClosure);
      break;
    case CALLBACK_TYPE_INTERFACE:
      callback.i->Notify(this);
      break;
    case CALLBACK_TYPE_OBSERVER:
      callback.o->Observe(static_cast<nsITimer*>(this),
                          NS_TIMER_CALLBACK_TOPIC,
                          nsnull);
      break;
    default:;
  }

  // If the callback didn't re-init the timer, and it's not a one-shot timer,
  // restore the callback state.
  if (mCallbackType == CALLBACK_TYPE_UNKNOWN &&
      mType != TYPE_ONE_SHOT && !mCanceled) {
    mCallback = callback;
    mCallbackType = callbackType;
  } else {
    // The timer was a one-shot, or the callback was reinitialized.
    if (callbackType == CALLBACK_TYPE_INTERFACE)
      NS_RELEASE(callback.i);
    else if (callbackType == CALLBACK_TYPE_OBSERVER)
      NS_RELEASE(callback.o);
  }

  mFiring = false;
  mTimerCallbackWhileFiring = nsnull;

#ifdef DEBUG_TIMERS
  if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) {
    PR_LOG(gTimerLog, PR_LOG_DEBUG,
           ("[this=%p] Took %fms to fire timer callback\n",
            this, (TimeStamp::Now() - now).ToMilliseconds()));
  }
#endif

  // Reschedule repeating timers, except REPEATING_PRECISE which already did
  // that in PostTimerEvent, but make sure that we aren't armed already (which
  // can happen if the callback reinitialized the timer).
  if (IsRepeating() && mType != TYPE_REPEATING_PRECISE && !mArmed) {
    if (mType == TYPE_REPEATING_SLACK)
      SetDelayInternal(mDelay); // force mTimeout to be recomputed.  For
                                // REPEATING_PRECISE_CAN_SKIP timers this has
                                // already happened.
    if (gThread)
      gThread->AddTimer(this);
  }
}
Esempio n. 2
0
void nsTimerImpl::Fire()
{
  if (mCanceled)
    return;

  PRIntervalTime now = PR_IntervalNow();
#ifdef DEBUG_TIMERS
  if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) {
    PRIntervalTime a = now - mStart; // actual delay in intervals
    PRUint32       b = PR_MillisecondsToInterval(mDelay); // expected delay in intervals
    PRUint32       d = PR_IntervalToMilliseconds((a > b) ? a - b : b - a); // delta in ms
    sDeltaSum += d;
    sDeltaSumSquared += double(d) * double(d);
    sDeltaNum++;

    PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] expected delay time %4dms\n", this, mDelay));
    PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] actual delay time   %4dms\n", this, PR_IntervalToMilliseconds(a)));
    PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] (mType is %d)       -------\n", this, mType));
    PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p]     delta           %4dms\n", this, (a > b) ? (PRInt32)d : -(PRInt32)d));

    mStart = mStart2;
    mStart2 = 0;
  }
#endif

  PRIntervalTime timeout = mTimeout;
  if (mType == TYPE_REPEATING_PRECISE) {
    // Precise repeating timers advance mTimeout by mDelay without fail before
    // calling Fire().
    timeout -= PR_MillisecondsToInterval(mDelay);
  }
  if (gThread)
    gThread->UpdateFilter(mDelay, timeout, now);

  if (mCallbackType == CALLBACK_TYPE_INTERFACE)
    mTimerCallbackWhileFiring = mCallback.i;
  mFiring = PR_TRUE;
  
  // Handle callbacks that re-init the timer, but avoid leaking.
  // See bug 330128.
  CallbackUnion callback = mCallback;
  PRUintn callbackType = mCallbackType;
  if (callbackType == CALLBACK_TYPE_INTERFACE)
    NS_ADDREF(callback.i);
  else if (callbackType == CALLBACK_TYPE_OBSERVER)
    NS_ADDREF(callback.o);
  ReleaseCallback();

  switch (callbackType) {
    case CALLBACK_TYPE_FUNC:
      callback.c(this, mClosure);
      break;
    case CALLBACK_TYPE_INTERFACE:
      callback.i->Notify(this);
      break;
    case CALLBACK_TYPE_OBSERVER:
      callback.o->Observe(static_cast<nsITimer*>(this),
                          NS_TIMER_CALLBACK_TOPIC,
                          nsnull);
      break;
    default:;
  }

  // If the callback didn't re-init the timer, and it's not a one-shot timer,
  // restore the callback state.
  if (mCallbackType == CALLBACK_TYPE_UNKNOWN &&
      mType != TYPE_ONE_SHOT && !mCanceled) {
    mCallback = callback;
    mCallbackType = callbackType;
  } else {
    // The timer was a one-shot, or the callback was reinitialized.
    if (callbackType == CALLBACK_TYPE_INTERFACE)
      NS_RELEASE(callback.i);
    else if (callbackType == CALLBACK_TYPE_OBSERVER)
      NS_RELEASE(callback.o);
  }

  mFiring = PR_FALSE;
  mTimerCallbackWhileFiring = nsnull;

#ifdef DEBUG_TIMERS
  if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) {
    PR_LOG(gTimerLog, PR_LOG_DEBUG,
           ("[this=%p] Took %dms to fire timer callback\n",
            this, PR_IntervalToMilliseconds(PR_IntervalNow() - now)));
  }
#endif

  if (mType == TYPE_REPEATING_SLACK) {
    SetDelayInternal(mDelay); // force mTimeout to be recomputed.
    if (gThread)
      gThread->AddTimer(this);
  }
}
Esempio n. 3
0
void
nsTimerImpl::Fire()
{
  if (mCanceled) {
    return;
  }

#if !defined(MOZILLA_XPCOMRT_API)
  PROFILER_LABEL("Timer", "Fire",
                 js::ProfileEntry::Category::OTHER);
#endif

  TimeStamp now = TimeStamp::Now();
  if (MOZ_LOG_TEST(GetTimerLog(), LogLevel::Debug)) {
    TimeDuration   a = now - mStart; // actual delay in intervals
    TimeDuration   b = TimeDuration::FromMilliseconds(mDelay); // expected delay in intervals
    TimeDuration   delta = (a > b) ? a - b : b - a;
    uint32_t       d = delta.ToMilliseconds(); // delta in ms
    sDeltaSum += d;
    sDeltaSumSquared += double(d) * double(d);
    sDeltaNum++;

    MOZ_LOG(GetTimerLog(), LogLevel::Debug,
           ("[this=%p] expected delay time %4ums\n", this, mDelay));
    MOZ_LOG(GetTimerLog(), LogLevel::Debug,
           ("[this=%p] actual delay time   %fms\n", this,
            a.ToMilliseconds()));
    MOZ_LOG(GetTimerLog(), LogLevel::Debug,
           ("[this=%p] (mType is %d)       -------\n", this, mType));
    MOZ_LOG(GetTimerLog(), LogLevel::Debug,
           ("[this=%p]     delta           %4dms\n",
            this, (a > b) ? (int32_t)d : -(int32_t)d));

    mStart = mStart2;
    mStart2 = TimeStamp();
  }

  TimeStamp timeout = mTimeout;
  if (IsRepeatingPrecisely()) {
    // Precise repeating timers advance mTimeout by mDelay without fail before
    // calling Fire().
    timeout -= TimeDuration::FromMilliseconds(mDelay);
  }

  if (mCallbackType == CallbackType::Interface) {
    mTimerCallbackWhileFiring = mCallback.i;
  }
  mFiring = true;

  // Handle callbacks that re-init the timer, but avoid leaking.
  // See bug 330128.
  CallbackUnion callback = mCallback;
  CallbackType callbackType = mCallbackType;
  if (callbackType == CallbackType::Interface) {
    NS_ADDREF(callback.i);
  } else if (callbackType == CallbackType::Observer) {
    NS_ADDREF(callback.o);
  }
  ReleaseCallback();

  if (MOZ_LOG_TEST(GetTimerFiringsLog(), LogLevel::Debug)) {
    LogFiring(callbackType, callback);
  }

  switch (callbackType) {
    case CallbackType::Function:
      callback.c(this, mClosure);
      break;
    case CallbackType::Interface:
      callback.i->Notify(this);
      break;
    case CallbackType::Observer:
      callback.o->Observe(static_cast<nsITimer*>(this),
                          NS_TIMER_CALLBACK_TOPIC,
                          nullptr);
      break;
    default:
      ;
  }

  // If the callback didn't re-init the timer, and it's not a one-shot timer,
  // restore the callback state.
  if (mCallbackType == CallbackType::Unknown &&
      mType != TYPE_ONE_SHOT && !mCanceled) {
    mCallback = callback;
    mCallbackType = callbackType;
  } else {
    // The timer was a one-shot, or the callback was reinitialized.
    if (callbackType == CallbackType::Interface) {
      NS_RELEASE(callback.i);
    } else if (callbackType == CallbackType::Observer) {
      NS_RELEASE(callback.o);
    }
  }

  mFiring = false;
  mTimerCallbackWhileFiring = nullptr;

  MOZ_LOG(GetTimerLog(), LogLevel::Debug,
         ("[this=%p] Took %fms to fire timer callback\n",
          this, (TimeStamp::Now() - now).ToMilliseconds()));

  // Reschedule repeating timers, but make sure that we aren't armed already
  // (which can happen if the callback reinitialized the timer).
  if (IsRepeating() && !mArmed) {
    if (mType == TYPE_REPEATING_SLACK) {
      SetDelayInternal(mDelay);  // force mTimeout to be recomputed.  For
    }
    // REPEATING_PRECISE_CAN_SKIP timers this has
    // already happened.
    if (gThread) {
      gThread->AddTimer(this);
    }
  }
}