Esempio n. 1
0
void
CameraControlImpl::OnPreviewStateChange(CameraControlListener::PreviewState aNewState)
{
  // This callback runs on the Main Thread and the Camera Thread, and
  //  may run on the local binder thread, should the mediaserver
  //  process die.
  MutexAutoLock lock(mListenerLock);

  if (aNewState == mPreviewState) {
    DOM_CAMERA_LOGI("OnPreviewStateChange: state did not change from %d\n", mPreviewState);
    return;
  }

  const char* state[] = { "stopped", "paused", "started" };
  MOZ_ASSERT(aNewState >= 0);
  if (static_cast<unsigned int>(aNewState) < sizeof(state) / sizeof(state[0])) {
    DOM_CAMERA_LOGI("New preview state is '%s'\n", state[aNewState]);
  } else {
    DOM_CAMERA_LOGE("OnPreviewStateChange: got unknown PreviewState value %d\n", aNewState);
  }

  mPreviewState = aNewState;

  for (uint32_t i = 0; i < mListeners.Length(); ++i) {
    CameraControlListener* l = mListeners[i];
    l->OnPreviewStateChange(mPreviewState);
  }
}
Esempio n. 2
0
void
CameraControlImpl::AddListenerImpl(already_AddRefed<CameraControlListener> aListener)
{
  MutexAutoLock lock(mListenerLock);

  CameraControlListener* l = *mListeners.AppendElement() = aListener;
  DOM_CAMERA_LOGI("Added camera control listener %p\n", l);

  // Update the newly-added listener's state
  l->OnConfigurationChange(mCurrentConfiguration);
  l->OnHardwareStateChange(mHardwareState, mHardwareStateChangeReason);
  l->OnPreviewStateChange(mPreviewState);
}