void ArmyDemoApp::resize() { mCamUi.setWindowSize( getWindowSize() ); mCamera.setAspectRatio( getWindowAspectRatio() ); gl::enableDepthWrite(); gl::enableDepthRead(); }
void ViewportArrayApp::resize() { // update each aspect/resolution dependant objects mFbo = gl::Fbo::create( getWindowWidth(), getWindowHeight(), gl::Fbo::Format().samples( 16 ) ); mCameraUi.setWindowSize( getWindowSize() / 2 ); for( auto &camera : mCameras ) { camera.setAspectRatio( getWindowAspectRatio() ); } // and recreate/upload each viewports updateViewports(); }