Esempio n. 1
0
void Replay::CarState::RecordFrame(const std::vector <float> & inputs, CarDynamics & car)
{
	assert(inputbuffer.size() == CarInput::INVALID);

	// record inputs, delta encoding
	InputFrame newinputframe(frame);
	for (unsigned i = 0; i < CarInput::INVALID; i++)
	{
		if (inputs[i] != inputbuffer[i])
		{
			inputbuffer[i] = inputs[i];
			newinputframe.AddInput(i, inputs[i]);
		}
	}
	if (newinputframe.GetNumInputs() > 0)
		inputframes.push_back(newinputframe);

	// record every 30th state, input frame
	if (frame % 30 == 0)
	{
		std::ostringstream statestream;
		joeserialize::BinaryOutputSerializer serialize_output(statestream);
		car.Serialize(serialize_output);
		stateframes.push_back(StateFrame(frame));
		stateframes.back().SetBinaryStateData(statestream.str());
		stateframes.back().SetInputSnapshot(inputs);
	}

	frame++;
}
Esempio n. 2
0
void Replay::CarState::ProcessPlayStateFrame(const StateFrame & frame, CarDynamics & car)
{
	// process input snapshot
	for (unsigned i = 0; i < inputbuffer.size() && i < frame.GetInputSnapshot().size(); i++)
	{
		inputbuffer[i] = frame.GetInputSnapshot()[i];
	}

	// process binary car state
	std::istringstream statestream(frame.GetBinaryStateData());
	joeserialize::BinaryInputSerializer serialize_input(statestream);
	car.Serialize(serialize_input);
}