Esempio n. 1
0
void Activators::updateActivator(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr)
{
    PtrControllerMap::iterator iter = mActivators.find(old);
    if(iter != mActivators.end())
    {
        CharacterController ctrl = iter->second;
        mActivators.erase(iter);

        ctrl.updatePtr(ptr);
        mActivators.insert(std::make_pair(ptr, ctrl));
    }
}
Esempio n. 2
0
void Objects::updateObject(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr)
{
    PtrControllerMap::iterator iter = mObjects.find(old);
    if(iter != mObjects.end())
    {
        CharacterController *ctrl = iter->second;
        mObjects.erase(iter);

        ctrl->updatePtr(ptr);
        mObjects.insert(std::make_pair(ptr, ctrl));
    }
}