Esempio n. 1
0
void ChatHandler::handleGuildGetMembers(ChatClient &client, MessageIn &msg)
{
    MessageOut reply(CPMSG_GUILD_GET_MEMBERS_RESPONSE);
    short guildId = msg.readInt16();
    Guild *guild = guildManager->findById(guildId);

    // check for valid guild
    // write a list of member names that belong to the guild
    if (guild)
    {
        // make sure the requestor is in the guild
        if (guild->checkInGuild(client.characterId))
        {
            reply.writeInt8(ERRMSG_OK);
            reply.writeInt16(guildId);
            std::list<GuildMember*> memberList = guild->getMembers();
            std::list<GuildMember*>::const_iterator itr_end = memberList.end();
            for (std::list<GuildMember*>::iterator itr = memberList.begin();
                 itr != itr_end; ++itr)
            {
                CharacterData *c = storage->getCharacter((*itr)->mId, nullptr);
                std::string memberName = c->getName();
                reply.writeString(memberName);
                reply.writeInt8(mPlayerMap.find(memberName) != mPlayerMap.end());
            }
        }
    }
    else
    {
        reply.writeInt8(ERRMSG_FAILURE);
    }

    client.send(reply);
}
Esempio n. 2
0
void ChatHandler::sendGuildListUpdate(Guild *guild,
                                      const std::string &characterName,
                                      char eventId)
{
    MessageOut msg(CPMSG_GUILD_UPDATE_LIST);

    msg.writeInt16(guild->getId());
    msg.writeString(characterName);
    msg.writeInt8(eventId);
    std::map<std::string, ChatClient*>::const_iterator chr;
    std::list<GuildMember*> members = guild->getMembers();

    for (std::list<GuildMember*>::const_iterator itr = members.begin();
         itr != members.end(); ++itr)
    {
        CharacterData *c = storage->getCharacter((*itr)->mId, nullptr);
        chr = mPlayerMap.find(c->getName());
        if (chr != mPlayerMap.end())
        {
            chr->second->send(msg);
        }
    }
}