Esempio n. 1
0
void WorldSession::HandleCharterRename(WorldPacket & recv_data)
{
	uint64 guid;
	string name;
	recv_data >> guid >> name;

	Charter * pCharter = objmgr.GetCharterByItemGuid(guid);
	if(pCharter == 0)
		return;

	Guild * g = objmgr.GetGuildByGuildName(name);
	Charter * c = objmgr.GetCharterByName(name, (CharterTypes)pCharter->CharterType);
	if(c || g)
	{
		SendNotification("That name is in use by another guild.");
		return;
	}

	c = pCharter;
	c->GuildName = name;
	c->SaveToDB();
	WorldPacket data(MSG_PETITION_RENAME, 100);
	data << guid << name;
	SendPacket(&data);
}
Esempio n. 2
0
void WorldSession::HandleDestroyItemOpcode( WorldPacket & recv_data )
{
	if(!_player->IsInWorld()) return;
	CHECK_PACKET_SIZE(recv_data, 2);
	//Player *plyr = GetPlayer();

	int8 SrcInvSlot, SrcSlot;

	recv_data >> SrcInvSlot >> SrcSlot;

	sLog.outDetail("ITEM: destroy, SrcInv Slot: %u Src slot: %u", (uint32)SrcInvSlot, (uint32)SrcSlot);
	Item *it = _player->GetItemInterface()->GetInventoryItem(SrcInvSlot,SrcSlot);

	if(it)
	{
		if(it->IsContainer())
		{
			if(((Container*)it)->HasItems())
			{
				_player->GetItemInterface()->BuildInventoryChangeError(
				it, NULL, INV_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS);
				return;
			}
		}

		if(it->GetProto()->ItemId == ITEM_ENTRY_GUILD_CHARTER)
		{
			Charter *gc = _player->m_charter;
			if(gc)
				gc->Destroy();
		}
		uint32 mail_id = it->GetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID);
		if(mail_id)
			sMailSystem.RemoveMessageIfDeleted(mail_id, _player->GetGUID());
		


		bool result =  _player->GetItemInterface()->SafeFullRemoveItemFromSlot(SrcInvSlot,SrcSlot);
		if(!result)
		{
			sLog.outDetail("ITEM: Destroy, SrcInv Slot: %u Src slot: %u Failed", (uint32)SrcInvSlot, (uint32)SrcSlot);
		}
	}
}
Esempio n. 3
0
void WorldSession::HandleCharterSign( WorldPacket & recv_data )
{
	uint64 item_guid;
	recv_data >> item_guid;

	if( !_player->IsInWorld() )
		return;

	Charter * c = objmgr.GetCharterByItemGuid(item_guid);
	if(c == 0)
		return;

	if( _player->m_playerInfo->charterId[c->CharterType] != 0 )
	{
		SendNotification("You cannot sign two charters of the same type.");
		return;
	}

	for(uint32 i = 0; i < 9; ++i)
	{
		if(c->Signatures[i] == _player->GetGUID())
		{
			SendNotification("You have already signed that charter.");
			return;
		}
	}

	if(c->IsFull())
		return;

	c->AddSignature(_player->GetLowGUID());
	c->SaveToDB();
	_player->m_playerInfo->charterId[c->CharterType] = c->GetID();
	_player->SaveToDB(false);

	Player * l = _player->GetMapMgr()->GetPlayer(c->GetLeader());
	if(l == 0)
		return;

	WorldPacket data(SMSG_PETITION_SIGN_RESULTS, 100);
	data << item_guid << _player->GetGUID() << uint32(0);
	l->GetSession()->SendPacket(&data);
	data.clear();
	data << item_guid << (uint64)c->GetLeader() << uint32(0);
	SendPacket(&data);
}
Esempio n. 4
0
void WorldSession::HandleCharterSign( WorldPacket & recv_data )
{
	uint64 item_guid;
	recv_data >> item_guid;

	Charter * c = objmgr.GetCharterByItemGuid(item_guid);
	if( c == NULL )
		return;

	for(uint32 i = 0; i < c->SignatureCount; ++i)
	{
		if(c->Signatures[i] == _player->GetGUID())
		{
			SendNotification(_player->GetSession()->LocalizedWorldSrv(79));
			return;
		}
	}

	if(c->IsFull())
		return;

	c->AddSignature(_player->GetLowGUID());
	c->SaveToDB();
	_player->m_charters[c->CharterType] = c;
	_player->SaveToDB(false);

	Player * l = _player->GetMapMgr()->GetPlayer(c->GetLeader());
	if(l == 0)
		return;

	WorldPacket data(SMSG_PETITION_SIGN_RESULTS, 100);
	data << item_guid << _player->GetGUID() << uint32(0);
	l->GetSession()->SendPacket(&data);
	data.clear();
	data << item_guid << (uint64)c->GetLeader() << uint32(0);
	SendPacket(&data);
}
Esempio n. 5
0
void WorldSession::HandleCharterTurnInCharter(WorldPacket & recv_data)
{
	uint64 mooguid;
	recv_data >> mooguid;
	Charter * pCharter = objmgr.GetCharterByItemGuid(mooguid);
	if(!pCharter) return;

	if(pCharter->CharterType == CHARTER_TYPE_GUILD)
	{
		Charter * gc = pCharter;
		if(gc == NULL)
			return;

		if( gc->GetLeader() != _player->GetLowGUID() )
			return;

		if(gc->SignatureCount < 9 && Config.MainConfig.GetBoolDefault("Server", "RequireAllSignatures", false))
		{
			SendNotification("You don't have the required amount of signatures to turn in this petition.");
			return;
		}

		// dont know hacky or not but only solution for now
		// If everything is fine create guild

		Guild *pGuild = Guild::Create();
		pGuild->CreateFromCharter(gc, this);

		// Destroy the charter
		_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] = 0;
		gc->Destroy();

		_player->GetItemInterface()->RemoveItemAmt(ITEM_ENTRY_GUILD_CHARTER, 1);
		sHookInterface.OnGuildCreate(_player, pGuild);
	}
	else
	{
		/* Arena charter - TODO: Replace with correct messages */
		ArenaTeam * team;
		uint32 type;
		uint32 i;
		uint32 icon, iconcolor, bordercolor, border, background;
		recv_data >> iconcolor >>icon >> bordercolor >> border >> background;

		switch(pCharter->CharterType)
		{
		case CHARTER_TYPE_ARENA_2V2:
			type = ARENA_TEAM_TYPE_2V2;
			break;

		case CHARTER_TYPE_ARENA_3V3:
			type = ARENA_TEAM_TYPE_3V3;
			break;

		case CHARTER_TYPE_ARENA_5V5:
			type = ARENA_TEAM_TYPE_5V5;
			break;

		default:
			SendNotification("Internal Error");
			return;
		}

		if( pCharter->GetLeader() != _player->GetLowGUID() )
			return;

		if(_player->m_playerInfo->arenaTeam[pCharter->CharterType-1] != NULL)
		{
			sChatHandler.SystemMessage(this, "You are already in an arena team.");
			return;
		}

		if(pCharter->SignatureCount < pCharter->GetNumberOfSlotsByType() && Config.MainConfig.GetBoolDefault("Server", "RequireAllSignatures", false))
		{
			sChatHandler.SystemMessage(this, "You don't have the required amount of signatures to turn in this petition.");
			return;
		}

		team = new ArenaTeam(type, objmgr.GenerateArenaTeamId());
		team->m_name = pCharter->GuildName;
		team->m_emblemColour = iconcolor;
		team->m_emblemStyle = icon;
		team->m_borderColour = bordercolor;
		team->m_borderStyle = border;
		team->m_backgroundColour = background;
		team->m_leader=_player->GetLowGUID();
		team->m_stat_rating=1500;
        
		objmgr.AddArenaTeam(team);
		objmgr.UpdateArenaTeamRankings();
		team->AddMember(_player->m_playerInfo);
		

		/* Add the members */
		for(i = 0; i < pCharter->SignatureCount; ++i)
		{
			PlayerInfo * info = objmgr.GetPlayerInfo(pCharter->Signatures[i]);
			if(info)
			{
				team->AddMember(info);
			}
		}

		_player->GetItemInterface()->SafeFullRemoveItemByGuid(mooguid);
		_player->m_playerInfo->charterId[pCharter->CharterType] = 0;
		pCharter->Destroy();
	}

	WorldPacket data(4);
	data.SetOpcode(SMSG_TURN_IN_PETITION_RESULTS);
	data << uint32(0);
	SendPacket( &data );
}
Esempio n. 6
0
// Charter part
void WorldSession::HandleCharterBuy(WorldPacket & recv_data)
{
	/*
	{CLIENT} Packet: (0x01BD) CMSG_PETITION_BUY PacketSize = 85
	|------------------------------------------------|----------------|
	|00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|
	|------------------------------------------------|----------------|
	|50 91 00 00 6E 13 01 F0 00 00 00 00 00 00 00 00 |P...n...........|
	|00 00 00 00 53 74 6F 72 6D 62 72 69 6E 67 65 72 |....Stormbringer|
	|73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |s...............|
	|00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
	|00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 |................|
	|00 00 00 00 00								  |.....		   |
	-------------------------------------------------------------------
	*/

	uint64 creature_guid;
	uint64 crap;
	uint32 crap2;
	string name;
    uint8 error;
	uint32 crap3,crap4,crap5,crap6,crap7,crap8,crap9,crap10,crap11,arena_index,crap12;
	uint16 crap13;
	uint8 crap14;
	uint32 crap15;
	recv_data >> creature_guid >> crap >> crap2 >> name;
	recv_data >> crap3 >> crap4 >> crap5 >> crap6 >> crap7 >> crap8 >> crap9 >> crap10 >> crap11
		>> crap12 >> crap13 >> crap14 >> arena_index >> crap15;

	Creature * crt = _player->GetMapMgr()->GetCreature(GET_LOWGUID_PART(creature_guid));
	if(!crt)
	{
		Disconnect();
		return;
	}

	if( arena_index >= NUM_CHARTER_TYPES )
		return;

	if(crt->GetEntry()==19861 || crt->GetEntry()==18897 || crt->GetEntry()==19856)		/* i am lazy! */
	{
		uint32 arena_type = arena_index - 1;
		if(arena_type > 2)
			return;

		if(_player->m_playerInfo->arenaTeam[arena_type])
		{
			SendNotification("You are already in an arena team.");
			return;
		}

		if(_player->m_playerInfo->charterId[arena_index] != 0)
		{
			SendNotification("You already have an arena charter of this type.");
			return;
		}

		ArenaTeam * t = objmgr.GetArenaTeamByName(name, arena_type);
		if(t != NULL)
		{
			sChatHandler.SystemMessage(this,"That name is already in use.");
			return;
		}

		if(objmgr.GetCharterByName(name, (CharterTypes)arena_index))
		{
			sChatHandler.SystemMessage(this,"That name is already in use.");
			return;
		}

		static uint32 item_ids[] = {ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_5v5};
		static uint32 costs[] = {ARENA_TEAM_CHARTER_2v2_COST,ARENA_TEAM_CHARTER_3v3_COST,ARENA_TEAM_CHARTER_5v5_COST};

		if(_player->GetUInt32Value(PLAYER_FIELD_COINAGE) < costs[arena_type] && !sWorld.free_arena_teams)
			return;			// error message needed here

		ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(item_ids[arena_type]);
		ASSERT(ip);
		SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip);
		if(res.Result == 0)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(0, 0, INV_ERR_INVENTORY_FULL);
			return;
		}

		error = _player->GetItemInterface()->CanReceiveItem(ip,1, NULL);
		if(error)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULL,NULL,error);
		}
		else
		{
			// Create the item and charter
			Item * i = objmgr.CreateItem(item_ids[arena_type], _player);
			Charter * c = objmgr.CreateCharter(_player->GetLowGUID(), (CharterTypes)arena_index);
			c->GuildName = name;
			c->ItemGuid = i->GetGUID();

			i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
			i->SetUInt32Value(ITEM_FIELD_FLAGS, 1);
			i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT, c->GetID());
			i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883);
			if( !_player->GetItemInterface()->AddItemToFreeSlot(i) )
			{
				c->Destroy();
				delete i;
				return;
			}

			c->SaveToDB();

			/*WorldPacket data(45);
			BuildItemPushResult(&data, _player->GetGUID(), ITEM_PUSH_TYPE_RECEIVE, 1, item_ids[arena_type], 0);
			SendPacket(&data);*/
			SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1);

			if(!sWorld.free_arena_teams)
				_player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -(int32)costs[arena_type]);

			_player->m_playerInfo->charterId[arena_index] = c->GetID();
			_player->SaveToDB(false);
		}
	}
	else
	{
		if( _player->GetUInt32Value(PLAYER_FIELD_COINAGE) < 1000 && !sWorld.free_guild_charters )
		{
			SendNotification("You don't have enough money.");
			return;
		}
		if(_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] != 0)
		{
			SendNotification("You already have a guild charter.");
			return;
		}

		Guild * g = objmgr.GetGuildByGuildName(name);
		Charter * c = objmgr.GetCharterByName(name, CHARTER_TYPE_GUILD);
		if(g != 0 || c != 0)
		{
			SendNotification("A guild with that name already exists.");
			return;
		}

		ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER);
		assert(ip);
		SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip);
		if(res.Result == 0)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(0, 0, INV_ERR_INVENTORY_FULL);
			return;
		}

		error = _player->GetItemInterface()->CanReceiveItem(ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER),1, NULL);
		if(error)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULL,NULL,error);
		}
		else
		{
			// Meh...
			WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 12);
			data << uint32(0x000019C2);
			data << creature_guid;
			SendPacket(&data);

			// Create the item and charter
			Item * i = objmgr.CreateItem(ITEM_ENTRY_GUILD_CHARTER, _player);
			c = objmgr.CreateCharter(_player->GetLowGUID(), CHARTER_TYPE_GUILD);
			c->GuildName = name;
			c->ItemGuid = i->GetGUID();


			i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
			i->SetUInt32Value(ITEM_FIELD_FLAGS, 1);
			i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT, c->GetID());
			i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883);
			if( !_player->GetItemInterface()->AddItemToFreeSlot(i) )
			{
				c->Destroy();
				delete i;
				return;
			}

			c->SaveToDB();

			/*data.clear();
			data.resize(45);
			BuildItemPushResult(&data, _player->GetGUID(), ITEM_PUSH_TYPE_RECEIVE, 1, ITEM_ENTRY_GUILD_CHARTER, 0);
			SendPacket(&data);*/
			SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1);

			_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] = c->GetID();

			// 10 silver
			if(!sWorld.free_guild_charters)
				_player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -1000);
			_player->SaveToDB(false);
		}
	}
}
Esempio n. 7
0
uint8 WorldSession::DeleteCharacter(uint32 guid)
{
	PlayerInfo * inf = objmgr.GetPlayerInfo(guid);
	if( inf != NULL && inf->m_loggedInPlayer == NULL )
	{
		QueryResult * result = CharacterDatabase.Query("SELECT name FROM characters WHERE guid = %u AND acct = %u", (uint32)guid, _accountId);
		if(!result)
			return CHAR_DELETE_FAILED;

		if(inf->guild)
		{
			if(inf->guild->GetGuildLeader()==inf->guid)
				return CHAR_DELETE_FAILED_GUILD_LEADER;
			else
				inf->guild->RemoveGuildMember(inf,NULL);
		}

		string name = result->Fetch()[0].GetString();
		delete result;

		for(int i = 0; i < NUM_CHARTER_TYPES; i++)
		{
			if( inf->charterId[i] != 0 )
			{
				Charter *pCharter = objmgr.GetCharter(inf->charterId[i], (CharterTypes)i);
				if( pCharter->LeaderGuid == inf->guid )
					pCharter->Destroy();
				else
					pCharter->RemoveSignature(inf->guid);
			}
		}

		for(int i = 0; i < NUM_ARENA_TEAM_TYPES; i++)
		{
			if( inf->arenaTeam[i] != NULL )
			{
				if( inf->arenaTeam[i]->m_leader == guid )
					return CHAR_DELETE_FAILED_ARENA_CAPTAIN;
				else
					inf->arenaTeam[i]->RemoveMember(inf);
			}
		}

		sPlrLog.writefromsession(this, "deleted character %s (GUID: %u)", name.c_str(), (uint32)guid);

		CharacterDatabase.WaitExecute("DELETE FROM characters WHERE guid = %u", (uint32)guid);

		CharacterDatabase.Execute("DELETE FROM character_declinedname WHERE guid = '%u'", (uint32)guid);

		Corpse* c=objmgr.GetCorpseByOwner((uint32)guid);
		if(c)
			CharacterDatabase.Execute("DELETE FROM corpses WHERE guid = %u", c->GetLowGUID());

		CharacterDatabase.Execute("DELETE FROM achievements WHERE player = %u", (uint32)guid);
		CharacterDatabase.Execute("DELETE FROM auctions WHERE owner = %u", (uint32)guid);
		CharacterDatabase.Execute("DELETE FROM charters WHERE leaderGuid = %u", (uint32)guid);
		CharacterDatabase.Execute("DELETE FROM gm_tickets WHERE guid = %u", (uint32)guid);
		CharacterDatabase.Execute("DELETE FROM guild_data WHERE playerid = %u", (uint32)guid);
		CharacterDatabase.Execute("DELETE FROM instances WHERE creator_guid = %u", (uint32)guid);
		CharacterDatabase.Execute("DELETE FROM mailbox WHERE player_guid = %u", (uint32)guid);
		CharacterDatabase.Execute("DELETE FROM playercooldowns WHERE player_guid = %u", (uint32)guid);
		CharacterDatabase.Execute("DELETE FROM playerglyphs WHERE guid = %u", (uint32)guid);
		CharacterDatabase.Execute("DELETE FROM playeritems WHERE ownerguid=%u", (uint32)guid);
		CharacterDatabase.Execute("DELETE FROM playerpets WHERE ownerguid = %u", (uint32)guid);

		CharacterDatabase.Execute("DELETE FROM character_pet_declinedname WHERE owner = '%u'", (uint32)guid);

		CharacterDatabase.Execute("DELETE FROM playerpetspells WHERE ownerguid = %u", (uint32)guid);
		CharacterDatabase.Execute("DELETE FROM playerskills WHERE player_guid = %u", (uint32)guid);
		CharacterDatabase.Execute("DELETE FROM playerspells WHERE guid = %u", (uint32)guid);
		CharacterDatabase.Execute("DELETE FROM playersummonspells WHERE ownerguid = %u", (uint32)guid);
		CharacterDatabase.Execute("DELETE FROM playertalents WHERE guid = %u", (uint32)guid);
		CharacterDatabase.Execute("DELETE FROM questlog WHERE player_guid = %u", (uint32)guid);
		CharacterDatabase.Execute("DELETE FROM social_friends WHERE character_guid = %u OR friend_guid = %u", (uint32)guid, (uint32)guid);
		CharacterDatabase.Execute("DELETE FROM social_ignores WHERE character_guid = %u OR ignore_guid = %u", (uint32)guid, (uint32)guid);
		CharacterDatabase.Execute("DELETE FROM tutorials WHERE playerId = %u", (uint32)guid);

		/* remove player info */
		objmgr.DeletePlayerInfo((uint32)guid);
		return CHAR_DELETE_SUCCESS;
	}

	return CHAR_DELETE_FAILED;
}
Esempio n. 8
0
void Item::LoadFromDB(Field* fields, Player* plr, bool light )
{
    int32 count;
    uint32 itemid = fields[2].GetUInt32(), random_prop = fields[9].GetUInt32(), random_suffix = fields[10].GetUInt32();
    m_itemProto = ItemPrototypeStorage.LookupEntry( itemid );

    ASSERT( m_itemProto );

    if(m_itemProto->LockId > 1)
        locked = true;
    else
        locked = false;

    SetUInt32Value( OBJECT_FIELD_ENTRY, itemid );
    m_owner = plr;

    wrapped_item_id=fields[3].GetUInt32();
    m_uint32Values[ITEM_FIELD_GIFTCREATOR] = fields[4].GetUInt32();
    m_uint32Values[ITEM_FIELD_CREATOR] = fields[5].GetUInt32();

    count = fields[6].GetUInt32();
    if(m_itemProto->MaxCount > 0 && count > m_itemProto->MaxCount)
        count = m_itemProto->MaxCount;
    SetUInt32Value( ITEM_FIELD_STACK_COUNT, count);

    // Again another for that did not indent to make it do anything for more than
    // one iteration x == 0 was the only one executed
    for( uint32 x = 0; x < 5; x++ )
    {
        if( m_itemProto->Spells[x].Id )
        {
            SetUInt32Value( ITEM_FIELD_SPELL_CHARGES + x , fields[7].GetUInt32() );
            break;
        }
    }

    SetUInt32Value( ITEM_FIELD_FLAGS, fields[8].GetUInt32() );
    Bind(ITEM_BIND_ON_PICKUP); // Check if we need to bind our shit.

    if( random_prop )
        SetRandomProperty( random_prop );
    else if( random_suffix )
        SetRandomSuffix( random_suffix );

    SetTextID( fields[11].GetUInt32() );

    SetUInt32Value( ITEM_FIELD_MAXDURABILITY, m_itemProto->MaxDurability );
    SetUInt32Value( ITEM_FIELD_DURABILITY, fields[12].GetUInt32() );

    if( light )
        return;

    string enchant_field = fields[15].GetString();
    vector< string > enchants = StrSplit( enchant_field, ";" );
    uint32 enchant_id;
    EnchantEntry* entry;
    uint32 time_left;
    uint32 enchslot;
    uint32 dummy = 0;

    for( vector<string>::iterator itr = enchants.begin(); itr != enchants.end(); itr++ )
    {
        if( sscanf( (*itr).c_str(), "%u,%u,%u,%u", (unsigned int*)&enchant_id, (unsigned int*)&time_left, (unsigned int*)&enchslot, (unsigned int*)&dummy) > 3 )
        {
            entry = dbcEnchant.LookupEntry( enchant_id );
            if( entry && entry->Id == enchant_id )
            {
                AddEnchantment( entry, time_left, ( time_left == 0 ), false, false, enchslot, 0, ((dummy > 0) ? true : false) );
                //(enchslot != 2) ? false : true, false);
            }
        }
    }

    string gem_field = fields[16].GetString();
    for( uint8 k = 0; k < 3; k++ )
        sscanf( gem_field.c_str(), GemReadFormat[k], &Gems[k]);

    ApplyRandomProperties( false );

    Charter* charter = guildmgr.GetCharterByItemGuid(GetLowGUID());
    if(charter != NULL)
    {
        SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, charter->GetID());

        // Charter stuff
        if(m_uint32Values[OBJECT_FIELD_ENTRY] == ITEM_ENTRY_GUILD_CHARTER)
        {
            SetUInt32Value( ITEM_FIELD_STACK_COUNT, 1 );
            SetUInt32Value( ITEM_FIELD_PROPERTY_SEED, 57813883 );
            if( plr->m_playerInfo->charterId[CHARTER_TYPE_GUILD] )
                SetUInt32Value( ITEM_FIELD_ENCHANTMENT_1_1, plr->m_playerInfo->charterId[CHARTER_TYPE_GUILD] );
        }

        if( m_uint32Values[OBJECT_FIELD_ENTRY] == ARENA_TEAM_CHARTER_2v2 )
        {
            SetUInt32Value( ITEM_FIELD_STACK_COUNT, 1 );
            SetUInt32Value( ITEM_FIELD_PROPERTY_SEED, 57813883 );
            if( plr->m_playerInfo->charterId[CHARTER_TYPE_ARENA_2V2] )
                SetUInt32Value( ITEM_FIELD_ENCHANTMENT_1_1, plr->m_playerInfo->charterId[CHARTER_TYPE_ARENA_2V2] );
        }

        if( m_uint32Values[OBJECT_FIELD_ENTRY] == ARENA_TEAM_CHARTER_3v3 )
        {
            SetUInt32Value( ITEM_FIELD_STACK_COUNT, 1 );
            SetUInt32Value( ITEM_FIELD_PROPERTY_SEED, 57813883 );
            if( plr->m_playerInfo->charterId[CHARTER_TYPE_ARENA_3V3] )
                SetUInt32Value( ITEM_FIELD_ENCHANTMENT_1_1, plr->m_playerInfo->charterId[CHARTER_TYPE_ARENA_3V3] );
        }

        if( m_uint32Values[OBJECT_FIELD_ENTRY] == ARENA_TEAM_CHARTER_5v5 )
        {
            SetUInt32Value( ITEM_FIELD_STACK_COUNT, 1 );
            SetUInt32Value( ITEM_FIELD_PROPERTY_SEED, 57813883 );
            if( plr->m_playerInfo->charterId[CHARTER_TYPE_ARENA_5V5] )
                SetUInt32Value( ITEM_FIELD_ENCHANTMENT_1_1, plr->m_playerInfo->charterId[CHARTER_TYPE_ARENA_5V5] );
        }
    }
}
Esempio n. 9
0
// Charter part
void WorldSession::HandleCharterBuy(WorldPacket & recv_data)
{
	uint8 error;
	uint64 creature_guid;
	uint32 crap;
	uint64 crap2;
	string name, unkstr;
	uint32 Data[7];
	uint16 crap10;
	uint32 crap11;
	uint32 crap12, PetitionSignerCount;
	string crap13;
	uint32 arena_index;

	recv_data >> creature_guid;
	recv_data >> crap >> crap2;
	recv_data >> name >> unkstr;
	recv_data >> Data[0] >> Data[1] >> Data[2] >> Data[3] >> Data[4] >> Data[5] >> Data[6];
	recv_data >> crap10;
	recv_data >> crap11 >> crap12 >> PetitionSignerCount;
	for(uint32 s = 0; s < 10; ++s)
		recv_data >> crap13;
	recv_data >> arena_index;

	Creature* crt = _player->GetMapMgr()->GetCreature(GET_LOWGUID_PART(creature_guid));
	if(!crt)
	{
		Disconnect();
		return;
	}

	if( arena_index >= NUM_CHARTER_TYPES )
		return;

	//All arena organizers should be allowed to create arena charter's
	if( !crt->ArenaOrganizersFlags() )
	{
		uint32 arena_type = arena_index - 1;
		if(arena_type > 2)
			return;

		if(_player->m_playerInfo->arenaTeam[arena_type])
		{
			SendNotification("You are already in an arena team.");
			return;
		}

		if(_player->m_playerInfo->charterId[arena_index] != 0)
		{
			SendNotification("You already have an arena charter of this type.");
			return;
		}

		if(!sWorld.VerifyName(name.c_str(), name.length()))
		{
			SendNotification("That name is invalid or contains invalid characters.");
			return;
		}

		ArenaTeam * t = objmgr.GetArenaTeamByName(name, arena_type);
		if(t != NULL)
		{
			sChatHandler.SystemMessage(this,"That name is already in use.");
			return;
		}

		if(objmgr.GetCharterByName(name, (CharterTypes)arena_index))
		{
			sChatHandler.SystemMessage(this,"That name is already in use.");
			return;
		}

		static uint32 item_ids[] = {ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_5v5};
		static uint32 costs[] = {ARENA_TEAM_CHARTER_2v2_COST,ARENA_TEAM_CHARTER_3v3_COST,ARENA_TEAM_CHARTER_5v5_COST};

		if(_player->GetUInt32Value(PLAYER_FIELD_COINAGE) < costs[arena_type])
		{
			sChatHandler.SystemMessage(this,"You don't have enough money!");
			return;			// error message needed here
		}

		ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(item_ids[arena_type]);
		ASSERT(ip);
		SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip);
		if(res.Result == 0)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM, INV_ERR_INVENTORY_FULL);
			return;
		}

		error = _player->GetItemInterface()->CanReceiveItem(ip,1, NULL);
		if(error)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM,error);
		}
		else
		{
			// Create the item and charter
			Item* i = objmgr.CreateItem(item_ids[arena_type], _player);
			Charter * c = objmgr.CreateCharter(_player->GetLowGUID(), (CharterTypes)arena_index);
			c->GuildName = name;
			c->ItemGuid = i->GetGUID();

			i->Bind(ITEM_BIND_ON_PICKUP);
			i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
			i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, c->GetID());
			i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883);
			if( !_player->GetItemInterface()->AddItemToFreeSlot(i) )
			{
				c->Destroy();
				c = NULL;
				i->DeleteMe();
				i = NULL;
				return;
			}

			c->SaveToDB();
			SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1);
			_player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -(int32)costs[arena_type]);
			_player->m_playerInfo->charterId[arena_index] = c->GetID();
			_player->SaveToDB(false);
		}
	}
	else
	{
		if( _player->GetUInt32Value(PLAYER_FIELD_COINAGE) < 1000)
		{
			SendNotification("You don't have enough money.");
			return;
		}
		if(_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] != 0)
		{
			SendNotification("You already have a guild charter.");
			return;
		}

		if(!sWorld.VerifyName(name.c_str(), name.length()))
		{
			SendNotification("That name is invalid or contains invalid characters.");
			return;
		}

		Guild * g = objmgr.GetGuildByGuildName(name);
		Charter * c = objmgr.GetCharterByName(name, CHARTER_TYPE_GUILD);
		if(g != 0 || c != 0)
		{
			SendNotification("A guild with that name already exists.");
			return;
		}

		ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER);
		assert(ip);
		SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip);
		if(res.Result == 0)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM, INV_ERR_INVENTORY_FULL);
			return;
		}

		error = _player->GetItemInterface()->CanReceiveItem(ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER),1, NULL);
		if(error)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM,error);
		}
		else
		{
			// Meh...
			WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 12);
			data << uint32(0x000019C2);
			data << creature_guid;
			SendPacket(&data);

			// Create the item and charter
			Item * i = objmgr.CreateItem(ITEM_ENTRY_GUILD_CHARTER, _player);
			c = objmgr.CreateCharter(_player->GetLowGUID(), CHARTER_TYPE_GUILD);
			c->GuildName = name;
			c->ItemGuid = i->GetGUID();

			i->Bind(ITEM_BIND_ON_PICKUP);
			i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
			i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, c->GetID());
			i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883);
			if( !_player->GetItemInterface()->AddItemToFreeSlot(i) )
			{
				c->Destroy();
				c = NULL;
				i->DeleteMe();
				i = NULL;
				return;
			}

			c->SaveToDB();

			SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1);

			_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] = c->GetID();

			// 10 silver
			_player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -1000);
			_player->SaveToDB(false);
		}
	}
}
Esempio n. 10
0
// Charter part
void WorldSession::HandleCharterBuy(WorldPacket & recv_data)
{
	CHECK_PACKET_SIZE(recv_data, 8+8+4+1+5*8+2+1+4+4);

	uint64 creature_guid;
	uint64 unk1, unk3, unk4, unk5, unk6, unk7;
	uint32 unk2;
	std::string name;
	uint16 unk8;
	uint8  unk9;
	uint32 arena_index;
	uint32 unk10;

	uint8 error;

	recv_data >> creature_guid;                             // NPC GUID
	recv_data >> unk1;                                      // 0
	recv_data >> unk2;                                      // 0
	recv_data >> name;                                      // name

	// recheck
	CHECK_PACKET_SIZE(recv_data, 8+8+4+(name.size()+1)+5*8+2+1+4+4);

	recv_data >> unk3;                                      // 0
	recv_data >> unk4;                                      // 0
	recv_data >> unk5;                                      // 0
	recv_data >> unk6;                                      // 0
	recv_data >> unk7;                                      // 0
	recv_data >> unk8;                                      // 0
	recv_data >> unk9;                                      // 0
	recv_data >> arena_index;                               // index
	recv_data >> unk10;                                     // 0

	Creature* crt = _player->GetMapMgr()->GetCreature(GET_LOWGUID_PART(creature_guid));
	if(!crt)
	{
		Disconnect();
		return;
	}

	if( arena_index >= NUM_CHARTER_TYPES )
		return;

	if( crt->IsArenaOrganizer() ) // All arena organizers should be allowed to create arena charter's
	{
		uint32 arena_type = arena_index - 1;
		if(arena_type > 2)
			return;

		if(_player->m_playerInfo->arenaTeam[arena_type])
		{
			SendNotification("You are already in an arena team.");
			return;
		}

		if(_player->m_playerInfo->charterId[arena_index] != 0)
		{
			SendNotification("You already have an arena charter of this type.");
			return;
		}

		ArenaTeam * t = objmgr.GetArenaTeamByName(name, arena_type);
		if(t != NULL)
		{
			sChatHandler.SystemMessage(this,"That name is already in use.");
			return;
		}

		if(objmgr.GetCharterByName(name, (CharterTypes)arena_index))
		{
			sChatHandler.SystemMessage(this,"That name is already in use.");
			return;
		}

		static uint32 item_ids[] = {ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_5v5};
		static uint32 costs[] = {ARENA_TEAM_CHARTER_2v2_COST,ARENA_TEAM_CHARTER_3v3_COST,ARENA_TEAM_CHARTER_5v5_COST};

		if(_player->GetUInt32Value(PLAYER_FIELD_COINAGE) < costs[arena_type] && !sWorld.free_arena_teams)
			return;			// error message needed here

		ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(item_ids[arena_type]);
		ASSERT(ip);
		SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip);
		if(res.Result == 0)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULL, NULL, INV_ERR_INVENTORY_FULL);
			return;
		}

		error = _player->GetItemInterface()->CanReceiveItem(ip,1, NULL);
		if(error)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULL,NULL,error);
		}
		else
		{
			// Create the item and charter
			Item* i = objmgr.CreateItem(item_ids[arena_type], _player);
			Charter * c = objmgr.CreateCharter(_player->GetLowGUID(), (CharterTypes)arena_index);
			c->GuildName = name;
			c->ItemGuid = i->GetGUID();

			i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
			i->SetUInt32Value(ITEM_FIELD_FLAGS, 1);
			i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, c->GetID());
			i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883);
			if( !_player->GetItemInterface()->AddItemToFreeSlot(i) )
			{
				c->Destroy();
				c = NULL;
				i->Destructor();
				i = NULL;
				return;
			}

			c->SaveToDB();

			SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1);

			if(!sWorld.free_arena_teams)
				_player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -(int32)costs[arena_type]);

			_player->m_playerInfo->charterId[arena_index] = c->GetID();
			_player->SaveToDB(false);
		}
	}
	else
	{
		if( _player->GetUInt32Value(PLAYER_FIELD_COINAGE) < 1000 && !sWorld.free_guild_charters )
		{
			SendNotification("You don't have enough money.");
			return;
		}
		if(_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] != 0)
		{
			SendNotification("You already have a guild charter.");
			return;
		}

		Guild * g = objmgr.GetGuildByGuildName(name);
		Charter * c = objmgr.GetCharterByName(name, CHARTER_TYPE_GUILD);
		if(g != 0 || c != 0)
		{
			SendNotification("A guild with that name already exists.");
			return;
		}

		ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER);
		assert(ip);
		SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip);
		if(res.Result == 0)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULL, NULL, INV_ERR_INVENTORY_FULL);
			return;
		}

		error = _player->GetItemInterface()->CanReceiveItem(ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER),1, NULL);
		if(error)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULL,NULL,error);
		}
		else
		{
			// Meh...
			WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 12);
			data << uint32(0x000019C2);
			data << creature_guid;
			SendPacket(&data);

			// Create the item and charter
			Item* i = objmgr.CreateItem(ITEM_ENTRY_GUILD_CHARTER, _player);
			c = objmgr.CreateCharter(_player->GetLowGUID(), CHARTER_TYPE_GUILD);
			c->GuildName = name;
			c->ItemGuid = i->GetGUID();


			i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
			i->SetUInt32Value(ITEM_FIELD_FLAGS, 1);
			i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, c->GetID());
			i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883);
			if( !_player->GetItemInterface()->AddItemToFreeSlot(i) )
			{
				c->Destroy();
				i->Destructor();
				return;
			}

			c->SaveToDB();

			SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1);

			_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] = c->GetID();

			// 10 silver
			if(!sWorld.free_guild_charters)
				_player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -1000);
			_player->SaveToDB(false);
		}
	}
}
void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
{
	CHECK_PACKET_SIZE(recv_data, 8);
	uint8 fail = 0x3B;

	uint64 guid;
	recv_data >> guid;

	if(objmgr.GetPlayer((uint32)guid) != NULL)
	{
		// "Char deletion failed"
		fail = 0x3C;
	} else {

		PlayerInfo * inf = objmgr.GetPlayerInfo((uint32)guid);
		if( inf != NULL && inf->m_loggedInPlayer == NULL )
		{
			QueryResult * result = CharacterDatabase.Query("SELECT name FROM characters WHERE guid = %u AND acct = %u", (uint32)guid, _accountId);
			if(!result)
				return;

			if(inf->guild)
			{
				if(inf->guild->GetGuildLeader()==inf->guid)
					inf->guild->Disband();
				else
					inf->guild->RemoveGuildMember(inf,NULL);
			}

			string name = result->Fetch()[0].GetString();
			delete result;

			for(int i = 0; i < NUM_CHARTER_TYPES; ++i)
			{
				Charter * c = objmgr.GetCharterByGuid(guid, (CharterTypes)i);
				if(c != NULL)
					c->RemoveSignature((uint32)guid);
			}


			for(int i = 0; i < NUM_ARENA_TEAM_TYPES; ++i)
			{
				ArenaTeam * t = objmgr.GetArenaTeamByGuid((uint32)guid, i);
				if(t != NULL)
					t->RemoveMember(inf);
			}
			
			/*if( _socket != NULL )
				sPlrLog.write("Account: %s | IP: %s >> Deleted player %s", GetAccountName().c_str(), GetSocket()->GetRemoteIP().c_str(), name.c_str());*/
			
			sPlrLog.writefromsession(this, "deleted character %s (GUID: %u)", name.c_str(), (uint32)guid);

			CharacterDatabase.WaitExecute("DELETE FROM characters WHERE guid = %u", (uint32)guid);

			Corpse * c=objmgr.GetCorpseByOwner((uint32)guid);
			if(c)
				CharacterDatabase.Execute("DELETE FROM corpses WHERE guid = %u", c->GetLowGUID());

			CharacterDatabase.Execute("DELETE FROM playeritems WHERE ownerguid=%u",(uint32)guid);
			CharacterDatabase.Execute("DELETE FROM gm_tickets WHERE guid = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM playerpets WHERE ownerguid = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM playerpetspells WHERE ownerguid = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM tutorials WHERE playerId = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM questlog WHERE player_guid = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM playercooldowns WHERE player_guid = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM mailbox WHERE player_guid = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM social_friends WHERE character_guid = %u OR friend_guid = %u", (uint32)guid, (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM social_ignores WHERE character_guid = %u OR ignore_guid = %u", (uint32)guid, (uint32)guid);

			/* remove player info */
			objmgr.DeletePlayerInfo((uint32)guid);
		}
		else
			fail = 0x3C;
	}

	OutPacket(SMSG_CHAR_DELETE, 1, &fail);
}
uint8 WorldSession::DeleteCharacter(uint32 guid)
{
    PlayerInfo * inf = objmgr.GetPlayerInfo(guid);
    if( inf != NULL && inf->m_loggedInPlayer == NULL )
    {
        QueryResult * result = CharacterDatabase.Query("SELECT name FROM characters WHERE guid = %u AND acct = %u", (uint32)guid, _accountId);
        if(!result)
            return CHAR_DELETE_FAILED;

        if(inf->GuildId)
        {
            GuildMember* gMember = guildmgr.GetGuildMember(inf->guid);
            if(gMember->pRank->iId == 0)
                return CHAR_DELETE_FAILED_GUILD_LEADER;
            else
                guildmgr.RemoveMember(NULL, inf);
        }

        string name = result->Fetch()[0].GetString();
        delete result;

        for(int i = 0; i < NUM_CHARTER_TYPES; i++)
        {
            if( inf->charterId[i] != 0 )
            {
                Charter *pCharter = guildmgr.GetCharter(inf->charterId[i], (CharterTypes)i);
                if( pCharter->LeaderGuid == inf->guid )
                    pCharter->Destroy();
                else
                    pCharter->RemoveSignature(inf->guid);
            }
        }

        for(int i = 0; i < NUM_ARENA_TEAM_TYPES; i++)
        {
            if( inf->arenaTeam[i] != NULL )
            {
                if( inf->arenaTeam[i]->m_leader == guid )
                    return CHAR_DELETE_FAILED_ARENA_CAPTAIN;
                else
                    inf->arenaTeam[i]->RemoveMember(inf);
            }
        }

        /*if( _socket != NULL )
            sPlrsLog.write("Account: %s | IP: %s >> Deleted player %s", GetAccountName().c_str(), GetSocket()->GetRemoteIP().c_str(), name.c_str());*/

        sWorld.LogPlayer(this, "deleted character %s (GUID: %u)", name.c_str(), (uint32)guid);

/*      if ( sWorld.char_restore_enabled )
        {
            //insert data into "deleted" tables
            CharacterDatabase.WaitExecute("INSERT INTO characters_deleted SELECT UNIX_TIMESTAMP(NOW()),characters.* FROM characters WHERE guid = %u", (uint32)guid);
            CharacterDatabase.WaitExecute("INSERT INTO playerglyphs_deleted SELECT playerglyphs.* FROM playerglyphs WHERE guid = %u", (uint32)guid);
            CharacterDatabase.WaitExecute("INSERT INTO playeritems_deleted SELECT playeritems.* FROM playeritems WHERE ownerguid = %u", (uint32)guid);
            CharacterDatabase.WaitExecute("INSERT INTO playerskills_deleted SELECT playerskills.* FROM playerskills WHERE player_guid = %u", (uint32)guid);
            CharacterDatabase.WaitExecute("INSERT INTO playerspells_deleted SELECT playerspells.* FROM playerspells WHERE guid = %u", (uint32)guid);
            CharacterDatabase.WaitExecute("INSERT INTO playertalents_deleted SELECT playertalents.* FROM playertalents WHERE guid = %u", (uint32)guid);
            CharacterDatabase.WaitExecute("INSERT INTO questlog_deleted SELECT questlog.* FROM questlog WHERE player_guid = %u", (uint32)guid);
        }*/

        CharacterDatabase.WaitExecute("DELETE FROM characters WHERE guid = %u", (uint32)guid);

        Corpse* c=objmgr.GetCorpseByOwner((uint32)guid);
        if(c)
            CharacterDatabase.Execute("DELETE FROM corpses WHERE guid = %u", c->GetLowGUID());

        CharacterDatabase.Execute("DELETE FROM achievements WHERE player = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM auctions WHERE owner = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM charters WHERE leaderGuid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM gm_tickets WHERE guid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM guild_data WHERE playerid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM instances WHERE creator_guid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM mailbox WHERE player_guid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playercooldowns WHERE player_guid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playerglyphs WHERE guid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playeritems WHERE ownerguid=%u",(uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playerpets WHERE ownerguid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playerpetspells WHERE ownerguid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playerskills WHERE player_guid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playerspells WHERE guid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playersummonspells WHERE ownerguid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playertalents WHERE guid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM questlog WHERE player_guid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM social_friends WHERE character_guid = %u OR friend_guid = %u", (uint32)guid, (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM social_ignores WHERE character_guid = %u OR ignore_guid = %u", (uint32)guid, (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM tutorials WHERE playerId = %u", (uint32)guid);

        /* remove player info */
        objmgr.DeletePlayerInfo((uint32)guid);
        return CHAR_DELETE_SUCCESS;
    }

    return CHAR_DELETE_FAILED;
}
Esempio n. 13
0
uint8 WorldSession::DeleteCharacter(uint32 guid)
{
    PlayerInfo* inf = objmgr.GetPlayerInfo(guid);
    if (inf != NULL && inf->m_loggedInPlayer == NULL)
    {
        QueryResult* result = CharacterDatabase.Query("SELECT name FROM characters WHERE guid = %u AND acct = %u", (uint32)guid, _accountId);
        if (!result)
            return E_CHAR_DELETE_FAILED;

        string name = result->Fetch()[0].GetString();
        delete result;

        if (inf->guild)
        {
            if (inf->guild->GetGuildLeader() == inf->guid)
                return E_CHAR_DELETE_FAILED_GUILD_LEADER;
            else
                inf->guild->RemoveGuildMember(inf, NULL);
        }

        for (int i = 0; i < NUM_CHARTER_TYPES; ++i)
        {
            Charter* c = objmgr.GetCharterByGuid(guid, (CharterTypes)i);
            if (c != NULL)
                c->RemoveSignature((uint32)guid);
        }

        for (int i = 0; i < NUM_ARENA_TEAM_TYPES; ++i)
        {
            ArenaTeam* t = objmgr.GetArenaTeamByGuid((uint32)guid, i);
            if (t != NULL && t->m_leader == guid)
                return E_CHAR_DELETE_FAILED_ARENA_CAPTAIN;
            if (t != NULL)
                t->RemoveMember(inf);
        }

        /*if( _socket != NULL )
            sPlrLog.write("Account: %s | IP: %s >> Deleted player %s", GetAccountName().c_str(), GetSocket()->GetRemoteIP().c_str(), name.c_str());*/

        sPlrLog.writefromsession(this, "deleted character %s (GUID: %u)", name.c_str(), (uint32)guid);

        CharacterDatabase.WaitExecute("DELETE FROM characters WHERE guid = %u", (uint32)guid);

        Corpse* c = objmgr.GetCorpseByOwner((uint32)guid);
        if (c)
            CharacterDatabase.Execute("DELETE FROM corpses WHERE guid = %u", c->GetLowGUID());

        CharacterDatabase.Execute("DELETE FROM playeritems WHERE ownerguid=%u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM gm_tickets WHERE playerguid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playerpets WHERE ownerguid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playerpetspells WHERE ownerguid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM tutorials WHERE playerId = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM questlog WHERE player_guid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playercooldowns WHERE player_guid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM mailbox WHERE player_guid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM social_friends WHERE character_guid = %u OR friend_guid = %u", (uint32)guid, (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM social_ignores WHERE character_guid = %u OR ignore_guid = %u", (uint32)guid, (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM character_achievement WHERE guid = '%u' AND achievement NOT IN (457, 467, 466, 465, 464, 463, 462, 461, 460, 459, 458, 1404, 1405, 1406, 1407, 1408, 1409, 1410, 1411, 1412, 1413, 1415, 1414, 1416, 1417, 1418, 1419, 1420, 1421, 1422, 1423, 1424, 1425, 1426, 1427, 1463, 1400, 456, 1402)", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM character_achievement_progress WHERE guid = '%u'", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playerspells WHERE GUID = '%u'", guid);
        CharacterDatabase.Execute("DELETE FROM playerdeletedspells WHERE GUID = '%u'", guid);
        CharacterDatabase.Execute("DELETE FROM playerreputations WHERE guid = '%u'", guid);
        CharacterDatabase.Execute("DELETE FROM playerskills WHERE GUID = '%u'", guid);

        /* remove player info */
        objmgr.DeletePlayerInfo((uint32)guid);
        return E_CHAR_DELETE_SUCCESS;
    }
    return E_CHAR_DELETE_FAILED;
}