string Game::takePlayerTurn()
{
    for (;;)
    {
        cout << "Your move (n/e/s/w/p or nothing): ";
        string playerMove;
        getline(cin, playerMove);

        Player* player = m_colosseum->player();
        int dir;

        if (playerMove.size() == 0)
        {
            if (recommendMove(*m_colosseum, player->row(), player->col(), dir))
                return player->move(dir);
            else
                return player->push();
        }
        else if (playerMove.size() == 1)
        {
            if (tolower(playerMove[0]) == 'p')
                return player->push();
            else if (charToDir(playerMove[0], dir))
                return player->move(dir);
        }
        cout << "Player move must be nothing, or 1 character n/e/s/w/p." << endl;
    }
}
void Game::play()
{
    m_colosseum->display("");
    while ( ! m_colosseum->player()->isDead()  &&  m_colosseum->villainCount() > 0)
    {
        string msg = takePlayerTurn();
        Player* player = m_colosseum->player();
        if (player->isDead())
            break;
        m_colosseum->moveVillains();	
        m_colosseum->display(msg);
    }
    if (m_colosseum->player()->isDead())
        cout << "You lose." << endl;
    else
        cout << "You win." << endl;
}