// Initialize WIN32 & OpenSG and set up the scene int main(int argc, char **argv) { // OSG init osgInit(argc,argv); { // Set up Window WindowEventProducerRecPtr TutorialWindow = createNativeWindow(); TutorialWindow->initWindow(); // Create the SimpleSceneManager helper SimpleSceneManager sceneManager; TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager)); TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager)); // Tell the Manager what to manage sceneManager.setWindow(TutorialWindow); TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1)); // Make Torus Node (creates Torus in background of scene) NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16); // Make Main Scene Node and add the Torus NodeRecPtr scene = Node::create(); scene->setCore(Group::create()); scene->addChild(TorusGeometryNode); // Create the Graphics GraphicsRecPtr graphics = Graphics2D::create(); // Initialize the LookAndFeelManager to enable default settings LookAndFeelManager::the()->getLookAndFeel()->init(); /****************************************************** Create the DefaultMutableComboBoxModel and add Elements to it (several Colors in this case). These will be the data values shown in the ComboBox. ******************************************************/ DefaultMutableComboBoxModelRecPtr ExampleComboBoxModel = DefaultMutableComboBoxModel::create(); ExampleComboBoxModel->addElement(boost::any(std::string("Red"))); ExampleComboBoxModel->addElement(boost::any(std::string("Green"))); ExampleComboBoxModel->addElement(boost::any(std::string("Blue"))); ExampleComboBoxModel->addElement(boost::any(std::string("Brown"))); ExampleComboBoxModel->addElement(boost::any(std::string("Yellow"))); ExampleComboBoxModel->addElement(boost::any(std::string("Orange"))); ExampleComboBoxModel->addElement(boost::any(std::string("Violet"))); ExampleComboBoxModel->addElement(boost::any(std::string("Black"))); /****************************************************** Create an editable ComboBox. A ComboBox has a Model just like various other Components. ******************************************************/ //Create the ComboBox ComboBoxRecPtr ExampleComboBox = ComboBox::create(); // Set the Model created above to the ComboBox ExampleComboBox->setModel(ExampleComboBoxModel); // Determine where the ComboBox starts ExampleComboBox->setSelectedIndex(0); /****************************************************** Create a non-editable ComboBox. -setEditable(bool): Determine whether the user can type in the ComboBox or if it is uneditable. In this case, it is set to false. When creating a non-editable ComboBox, a Renderer must also be assigned. For editable ComboBoxes, the ComboBox automatically shows its text due to the nature of the ComboBox. However, when uneditable, this aspect of the ComboBox is disabled, and so to display the selection, a renderer must be created and assigned to the ComboBox. Note: as with Sliders and ScrollBars, having the same Model assigned causes the ComboBoxes to be tied together. ******************************************************/ // Create another ComboBox ComboBoxRecPtr ExampleUneditableComboBox = ComboBox::create(); // Set it to be uneditable ExampleUneditableComboBox->setEditable(false); ExampleUneditableComboBox->setModel(ExampleComboBoxModel); // Create The Main InternalWindow // Create Background to be used with the Main InternalWindow ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create(); MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5)); LayoutRecPtr MainInternalWindowLayout = FlowLayout::create(); InternalWindowRecPtr MainInternalWindow = InternalWindow::create(); MainInternalWindow->pushToChildren(ExampleComboBox); MainInternalWindow->pushToChildren(ExampleUneditableComboBox); MainInternalWindow->setLayout(MainInternalWindowLayout); MainInternalWindow->setBackgrounds(MainInternalWindowBackground); MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setDrawTitlebar(false); MainInternalWindow->setResizable(false); //Create the Drawing Surface UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create(); TutorialDrawingSurface->setGraphics(graphics); TutorialDrawingSurface->setEventProducer(TutorialWindow); TutorialDrawingSurface->openWindow(MainInternalWindow); // Create the UI Foreground Object UIForegroundRecPtr foreground = UIForeground::create(); foreground->setDrawingSurface(TutorialDrawingSurface); // Tell the manager what to manage sceneManager.setRoot(scene); // Add the UI Foreground Object to the Scene ViewportRecPtr viewport = sceneManager.getWindow()->getPort(0); viewport->addForeground(foreground); //Create the Documentation Foreground and add it to the viewport SimpleScreenDoc TheSimpleScreenDoc(&sceneManager, TutorialWindow); // Show the whole scene sceneManager.showAll(); //Open Window Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5); TutorialWindow->openWindow(WinPos, WinSize, "33ComboBox"); //Enter main Loop TutorialWindow->mainLoop(); } osgExit(); return 0; }
// Initialize WIN32 & OpenSG and set up the scene int main(int argc, char **argv) { // OSG init osgInit(argc,argv); { // Set up Window WindowEventProducerRecPtr TutorialWindow = createNativeWindow(); TutorialWindow->initWindow(); // Create the SimpleSceneManager helper SimpleSceneManager sceneManager; TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager)); TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager)); // Tell the Manager what to manage sceneManager.setWindow(TutorialWindow); TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1)); // Make Torus Node (creates Torus in background of scene) NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16); // Make Main Scene Node and add the Torus NodeRecPtr scene = Node::create(); scene->setCore(Group::create()); scene->addChild(TorusGeometryNode); // Create the Graphics GraphicsRecPtr graphics = Graphics2D::create(); // Initialize the LookAndFeelManager to enable default settings LookAndFeelManager::the()->getLookAndFeel()->init(); /****************************************************** Create the DerivedFieldContainerComboBoxModel and add Elements to it (derived FieldContainerTypes ). These will be the data values shown in the ComboBox. ******************************************************/ DerivedFieldContainerComboBoxModelRecPtr ExampleComboBoxModel = DerivedFieldContainerComboBoxModel::create(); ExampleComboBoxModel->editMFDerivedFieldContainerTypes()->push_back(std::string(Component::getClassType().getCName())); /****************************************************** Create an editable ComboBox. A ComboBox has a Model just like various other Components. ******************************************************/ //Create the ComboBox ComboBoxRecPtr ExampleUneditableComboBox = ComboBox::create(); // Set it to be uneditable ExampleUneditableComboBox->setEditable(false); ExampleUneditableComboBox->setModel(ExampleComboBoxModel); ExampleUneditableComboBox->setSelectedIndex(0); ExampleUneditableComboBox->setPreferredSize(Vec2f(160.0f,ExampleUneditableComboBox->getPreferredSize().y())); // Create The Main InternalWindow // Create Background to be used with the Main InternalWindow ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create(); MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5)); FlowLayoutRecPtr MainInternalWindowLayout = FlowLayout::create(); MainInternalWindowLayout->setMinorAxisAlignment(0.2f); InternalWindowRecPtr MainInternalWindow = InternalWindow::create(); MainInternalWindow->pushToChildren(ExampleUneditableComboBox); MainInternalWindow->setLayout(MainInternalWindowLayout); MainInternalWindow->setBackgrounds(MainInternalWindowBackground); MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.8f,0.8f)); MainInternalWindow->setDrawTitlebar(false); MainInternalWindow->setResizable(false); //Create the Drawing Surface UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create(); TutorialDrawingSurface->setGraphics(graphics); TutorialDrawingSurface->setEventProducer(TutorialWindow); TutorialDrawingSurface->openWindow(MainInternalWindow); // Create the UI Foreground Object UIForegroundRecPtr foreground = UIForeground::create(); foreground->setDrawingSurface(TutorialDrawingSurface); // Tell the manager what to manage sceneManager.setRoot(scene); // Add the UI Foreground Object to the Scene ViewportRecPtr viewport = sceneManager.getWindow()->getPort(0); viewport->addForeground(foreground); // Show the whole scene sceneManager.showAll(); //Open Window Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5); TutorialWindow->openWindow(WinPos, WinSize, "42FieldContainerComboBox"); //Enter main Loop TutorialWindow->mainLoop(); } osgExit(); return 0; }