void ComponentFactory::AttachComponent(Entity* _entity, natU32 _type)
{
	componentFactory_t::iterator it = m_componentFactory.find(_type);
	assert(it != m_componentFactory.end());

	Component* component = it->second;

	// add component to type
	component->Clone(_entity, 0);
}
Esempio n. 2
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Component::Component(const Component& other)
{
	other.Clone(this, nullptr);
}