int MassSpringSystemFromTetMeshConfigFile::GenerateMassSpringSystem(const char * configFilename, MassSpringSystem ** massSpringSystem, MassSpringSystemTetMeshConfiguration * massSpringSystemTetMeshConfiguration)
{
  char tetMeshFilename[4096];
  char surfaceMeshFilename[4096];
  double density, tensileStiffness, damping;
  int addGravity;

  printf("Parsing configuration file %s...\n", configFilename);
  ConfigFile configFile;
  configFile.addOption("tetMeshFilename", tetMeshFilename);
  configFile.addOptionOptional("surfaceMeshFilename", surfaceMeshFilename, "__none");
  configFile.addOption("density", &density);
  configFile.addOption("tensileStiffness", &tensileStiffness);
  configFile.addOption("damping", &damping);
  configFile.addOption("addGravity", &addGravity);

  if (configFile.parseOptions(configFilename) != 0)
  {
    printf("Error parsing options.\n");
    return 1;
  }

  // the config variables have now been loaded with their specified values

  // informatively print the variables (with assigned values) that were just parsed
  configFile.printOptions();

  TetMesh * tetMesh;
  try
  {
    tetMesh = new TetMesh(tetMeshFilename);
  }
  catch(int eCode)
  {
    printf("Error: unable to load mesh from %s. Code: %d\n", tetMeshFilename, eCode);
    return 1;
  };
  printf("Tet mesh loaded.\n");

  MassSpringSystemFromTetMesh massSpringSystemFromTetMesh;

  int code = massSpringSystemFromTetMesh.GenerateMassSpringSystem(tetMesh, massSpringSystem, density, tensileStiffness, damping, addGravity);

  delete(tetMesh);

  if (massSpringSystemTetMeshConfiguration != NULL)
  {
    massSpringSystemTetMeshConfiguration->tetMeshFilename = DuplicateString(tetMeshFilename);
    massSpringSystemTetMeshConfiguration->surfaceMeshFilename = DuplicateString(surfaceMeshFilename);
    massSpringSystemTetMeshConfiguration->density = density;
    massSpringSystemTetMeshConfiguration->tensileStiffness = tensileStiffness;
    massSpringSystemTetMeshConfiguration->damping = damping;
    massSpringSystemTetMeshConfiguration->addGravity = addGravity;
  }

  return code;
}
void initConfigurations()
{
  ConfigFile configFile;

  // specify the entries of the config file
  configFile.addOptionOptional("windowWidth",&windowWidth,800);
  configFile.addOptionOptional("windowHeight",&windowHeight,800);

  configFile.addOption("deformableObjectFilename",deformableObjectFilename);
  configFile.addOptionOptional("modesFilename",modesFilename,"__none");
  configFile.addOptionOptional("cubicPolynomialFilename",cubicPolynomialFilename,"__none");

  configFile.addOption("dampingMassCoef",&dampingMassCoef);
  configFile.addOption("dampingStiffnessCoef",&dampingStiffnessCoef);

  configFile.addOptionOptional("plasticThreshold", &plasticThreshold, plasticThreshold);

  configFile.addOption("deformableObjectCompliance",&deformableObjectCompliance);
  configFile.addOption("frequencyScaling",&frequencyScaling);

  configFile.addOptionOptional("cameraRadius",&cameraRadius,17.5);
  configFile.addOptionOptional("focusPositionX",&focusPositionX,0.0);
  configFile.addOptionOptional("focusPositionY",&focusPositionY,0.0);
  configFile.addOptionOptional("focusPositionZ",&focusPositionZ,0.0);
  configFile.addOptionOptional("cameraLongitude",&cameraLongitude,-60.0);
  configFile.addOptionOptional("cameraLattitude",&cameraLattitude,20.0);

  configFile.addOptionOptional("renderWireframe",&renderWireframe,1);

  configFile.addOptionOptional("extraSceneGeometry",extraSceneGeometryFilename,"__none");

  configFile.addOptionOptional("enableTextures",&enableTextures,enableTextures);

  configFile.addOptionOptional("backgroundColor",backgroundColorString, backgroundColorString);

  string lightingConfigFilenameDefault = configFilesDir + "default.lighting";
  configFile.addOptionOptional("lightingConfigFilename",lightingConfigFilename,
    (char*) lightingConfigFilenameDefault.c_str());

  configFile.addOptionOptional("substepsPerTimeStep", 
    &substepsPerTimeStep, substepsPerTimeStep);

  configFile.addOptionOptional("renderOnGPU", &renderOnGPU, 1);

  // parse the configuration file
  if (configFile.parseOptions((char*)configFilename.c_str()) != 0)
  {
    printf("Error: unable to load the configuration file.\n");
    exit(1);
  }
  // the config variables have now been loaded with their specified values

  // informatively print the variables (with assigned values) that were just parsed
  configFile.printOptions();
}
int MassSpringSystemFromObjMeshConfigFile::GenerateMassSpringSystem(char * configFilename, MassSpringSystem ** massSpringSystem, MassSpringSystemObjMeshConfiguration * massSpringSystemObjConfiguration)
{
    char massSpringMeshFilename[4096];
    double surfaceDensity, tensileStiffness, shearStiffness, bendStiffness, damping;
    int addGravity;

    printf("Parsing configuration file %s...\n", configFilename);
    ConfigFile configFile;
    configFile.addOption("massSpringMeshFilename", massSpringMeshFilename);
    configFile.addOption("surfaceDensity", &surfaceDensity);
    configFile.addOption("tensileStiffness", &tensileStiffness);
    configFile.addOption("shearStiffness", &shearStiffness);
    configFile.addOption("bendStiffness", &bendStiffness);
    configFile.addOption("damping", &damping);
    configFile.addOption("addGravity", &addGravity);

    if (configFile.parseOptions(configFilename) != 0)
    {
        printf("Error parsing options.\n");
        return 1;
    }

    // the config variables have now been loaded with their specified values

    // informatively print the variables (with assigned values) that were just parsed
    configFile.printOptions();

    ObjMesh * quadMesh;
    try
    {
        quadMesh = new ObjMesh(massSpringMeshFilename);
    }
    catch(int eCode)
    {
        printf("Error: unable to load mesh from %s. Code: %d\n", massSpringMeshFilename, eCode);
        return 1;
    };

    MassSpringSystemFromObjMesh massSpringSystemFromObjMesh;

    int code = massSpringSystemFromObjMesh.GenerateMassSpringSystem(quadMesh, massSpringSystem, surfaceDensity, tensileStiffness, shearStiffness, bendStiffness, damping, addGravity);
    delete(quadMesh);

    if (massSpringSystemObjConfiguration != NULL)
    {
        massSpringSystemObjConfiguration->massSpringMeshFilename = DuplicateString(massSpringMeshFilename);
        massSpringSystemObjConfiguration->surfaceDensity = surfaceDensity;
        massSpringSystemObjConfiguration->tensileStiffness = tensileStiffness;
        massSpringSystemObjConfiguration->shearStiffness = shearStiffness;
        massSpringSystemObjConfiguration->bendStiffness = bendStiffness;
        massSpringSystemObjConfiguration->damping = damping;
        massSpringSystemObjConfiguration->addGravity = addGravity;
    }

    return code;
}
Esempio n. 4
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    void run()
    {
        if (_arguments.count() == 1) {
            printf("Usage: image_resample <config file path>\n");
            return;
        }

        ConfigFile config;

        List<StructuredType::Member> vectorMembers;
        vectorMembers.add(StructuredType::Member(String("x"), Type::integer));
        vectorMembers.add(StructuredType::Member(String("y"), Type::integer));
        StructuredType vectorType(String("Vector"), vectorMembers);
        config.addType(vectorType);

        config.addOption("inputPicture", Type::string);
        config.addOption("outputSize", vectorType);
        config.addOption("subpixels", Type::boolean);
        config.addOption("tripleResolution", Type::boolean);
        config.addOption("outputPicture", Type::string);
        config.load(_arguments[1]);

        Bitmap<SRGB> input;
        input.load(File(config.get<String>("inputPicture")));
        Bitmap<Vector3<float> > linearInput(input.size());
        input.convert(linearInput, ConvertSRGBToLinear());
        Array<Any> sizeArray = config.get<List<Any> >("outputSize");
        Vector size(sizeArray[0].value<int>(), sizeArray[1].value<int>());
        Bitmap<Vector3<float> > linearOutput(size);
        if (config.get<bool>("subpixels"))
            linearInput.subPixelResample(&linearOutput,
                config.get<bool>("tripleResolution"));
        else
            linearInput.resample(&linearOutput);
        Bitmap<SRGB> output(linearOutput.size());
        linearOutput.convert(output, ConvertLinearToSRGB());
        output.save(File(config.get<String>("outputPicture")));
    }