Esempio n. 1
0
void	ComputeShader::SetConstantBuffer( int _BufferSlot, ConstantBuffer& _Buffer )
{
	if ( !Lock() )
		return;	// Someone else is locking it !

	ID3D11Buffer*	pBuffer = _Buffer.GetBuffer();
	m_Device.DXContext().CSSetConstantBuffers( _BufferSlot, 1, &pBuffer );

	Unlock();
}
Esempio n. 2
0
bool	ComputeShader::SetConstantBuffer( const char* _pBufferName, ConstantBuffer& _Buffer ) {
	if ( !Lock() )
		return	true;	// Someone else is locking it !

	bool	bUsed = false;
	ID3D11Buffer*	pBuffer = _Buffer.GetBuffer();

	{
		int	SlotIndex = m_CSConstants.GetConstantBufferIndex( _pBufferName );
		if ( SlotIndex != -1 )
			m_Device.DXContext().CSSetConstantBuffers( SlotIndex, 1, &pBuffer );
		bUsed |= SlotIndex != -1;
	}

	Unlock();

	return	bUsed;
}