Esempio n. 1
0
static void drawGlyphsShadow(GraphicsContext* graphicsContext, cairo_t* context, const FloatPoint& point, PangoLayoutLine* layoutLine, PangoRegionType renderRegion)
{
    ContextShadow* shadow = graphicsContext->contextShadow();
    ASSERT(shadow);

    if (!(graphicsContext->textDrawingMode() & TextModeFill) || shadow->m_type == ContextShadow::NoShadow)
        return;

    FloatPoint totalOffset(point + shadow->m_offset);

    // Optimize non-blurry shadows, by just drawing text without the ContextShadow.
    if (!shadow->mustUseContextShadow(context)) {
        cairo_save(context);
        cairo_translate(context, totalOffset.x(), totalOffset.y());

        setSourceRGBAFromColor(context, shadow->m_color);
        gdk_cairo_region(context, renderRegion);
        cairo_clip(context);
        pango_cairo_show_layout_line(context, layoutLine);

        cairo_restore(context);
        return;
    }

    FloatRect extents(getPangoRegionExtents(renderRegion));
    extents.setLocation(FloatPoint(point.x(), point.y() - extents.height()));
    cairo_t* shadowContext = shadow->beginShadowLayer(context, extents);
    if (shadowContext) {
        cairo_translate(shadowContext, point.x(), point.y());
        pango_cairo_show_layout_line(shadowContext, layoutLine);

        // We need the clipping region to be active when we blit the blurred shadow back,
        // because we don't want any bits and pieces of characters out of range to be
        // drawn. Since ContextShadow expects a consistent transform, we have to undo the
        // translation before calling endShadowLayer as well.
        cairo_save(context);
        cairo_translate(context, totalOffset.x(), totalOffset.y());
        gdk_cairo_region(context, renderRegion);
        cairo_clip(context);
        cairo_translate(context, -totalOffset.x(), -totalOffset.y());

        shadow->endShadowLayer(context);
        cairo_restore(context);
    }
}
Esempio n. 2
0
// Drawing Routines
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dst,
                       const FloatRect& src, ColorSpace styleColorSpace, CompositeOperator op)
{
    QRectF normalizedDst = dst.normalized();
    QRectF normalizedSrc = src.normalized();

    startAnimation();

    if (normalizedSrc.isEmpty() || normalizedDst.isEmpty())
        return;

    QPixmap* image = nativeImageForCurrentFrame();
    if (!image)
        return;

    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, normalizedDst, solidColor(), styleColorSpace, op);
        return;
    }

    CompositeOperator previousOperator = ctxt->compositeOperation();
    ctxt->setCompositeOperation(!image->hasAlpha() && op == CompositeSourceOver ? CompositeCopy : op);

    ContextShadow* shadow = ctxt->contextShadow();
    if (shadow->m_type != ContextShadow::NoShadow) {
        QPainter* shadowPainter = shadow->beginShadowLayer(ctxt, normalizedDst);
        if (shadowPainter) {
            shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255);
            shadowPainter->drawPixmap(normalizedDst, *image, normalizedSrc);
            shadow->endShadowLayer(ctxt);
        }
    }

    ctxt->platformContext()->drawPixmap(normalizedDst, *image, normalizedSrc);

    ctxt->setCompositeOperation(previousOperator);

    if (imageObserver())
        imageObserver()->didDraw(this);
}
Esempio n. 3
0
static void drawTextCommon(GraphicsContext* ctx, const TextRun& run, const FloatPoint& point, int from, int to, const QFont& font, bool isComplexText)
{
    if (to < 0)
        to = run.length();

    QPainter *p = ctx->platformContext();

    QPen textFillPen;
    if (ctx->textDrawingMode() & TextModeFill)
        textFillPen = fillPenForContext(ctx);

    QPen textStrokePen;
    if (ctx->textDrawingMode() & TextModeStroke)
        textStrokePen = strokePenForContext(ctx);

    String sanitized = Font::normalizeSpaces(run.characters(), run.length());
    QString string = fromRawDataWithoutRef(sanitized);
    QPointF pt(point.x(), point.y());

    if (from > 0 || to < run.length()) {
        if (isComplexText) {
            QTextLayout layout(string, font);
            QTextLine line = setupLayout(&layout, run);
            float x1 = line.cursorToX(from);
            float x2 = line.cursorToX(to);
            if (x2 < x1)
                qSwap(x1, x2);

            QFontMetrics fm(font);
            int ascent = fm.ascent();
            QRectF boundingRect(point.x() + x1, point.y() - ascent, x2 - x1, fm.height());
            QRectF clip = boundingRect;

            ContextShadow* ctxShadow = ctx->contextShadow();

            if (ctxShadow->m_type != ContextShadow::NoShadow) {
                qreal dx1 = 0, dx2 = 0, dy1 = 0, dy2 = 0;
                if (ctxShadow->offset().x() > 0)
                    dx2 = ctxShadow->offset().x();
                else
                    dx1 = -ctxShadow->offset().x();
                if (ctxShadow->offset().y() > 0)
                    dy2 = ctxShadow->offset().y();
                else
                    dy1 = -ctxShadow->offset().y();
                // expand the clip rect to include the text shadow as well
                clip.adjust(dx1, dx2, dy1, dy2);
                clip.adjust(-ctxShadow->m_blurDistance, -ctxShadow->m_blurDistance, ctxShadow->m_blurDistance, ctxShadow->m_blurDistance);
            }
            p->save();
            p->setClipRect(clip.toRect(), Qt::IntersectClip);
            pt.setY(pt.y() - ascent);

            if (ctxShadow->m_type != ContextShadow::NoShadow) {
                ContextShadow* ctxShadow = ctx->contextShadow();
                if (!ctxShadow->mustUseContextShadow(ctx)) {
                    p->save();
                    p->setPen(ctxShadow->m_color);
                    p->translate(ctxShadow->offset());
                    line.draw(p, pt);
                    p->restore();
                } else {
                    QPainter* shadowPainter = ctxShadow->beginShadowLayer(ctx, boundingRect);
                    if (shadowPainter) {
                        // Since it will be blurred anyway, we don't care about render hints.
                        shadowPainter->setFont(p->font());
                        shadowPainter->setPen(ctxShadow->m_color);
                        line.draw(shadowPainter, pt);
                        ctxShadow->endShadowLayer(ctx);
                    }
                }
            }
            p->setPen(textFillPen);
            line.draw(p, pt);
            p->restore();
            return;
        }
        int skipWidth = QFontMetrics(font).width(string, from, Qt::TextBypassShaping);
        pt.setX(pt.x() + skipWidth);
        string = fromRawDataWithoutRef(sanitized, from, to - from);
    }

    p->setFont(font);

    int flags = run.rtl() ? Qt::TextForceRightToLeft : Qt::TextForceLeftToRight;
    if (!isComplexText && !(ctx->textDrawingMode() & TextModeStroke))
        flags |= Qt::TextBypassShaping;

    QPainterPath textStrokePath;
    if (ctx->textDrawingMode() & TextModeStroke)
        textStrokePath.addText(pt, font, string);

    ContextShadow* ctxShadow = ctx->contextShadow();
    if (ctxShadow->m_type != ContextShadow::NoShadow) {
        if (ctx->textDrawingMode() & TextModeFill) {
            if (ctxShadow->m_type != ContextShadow::BlurShadow) {
                p->save();
                p->setPen(ctxShadow->m_color);
                p->translate(ctxShadow->offset());
                p->drawText(pt, string, flags, run.expansion());
                p->restore();
            } else {
                QFontMetrics fm(font);
                QRectF boundingRect(pt.x(), point.y() - fm.ascent(), fm.width(string, -1, flags), fm.height());
                QPainter* shadowPainter = ctxShadow->beginShadowLayer(ctx, boundingRect);
                if (shadowPainter) {
                    // Since it will be blurred anyway, we don't care about render hints.
                    shadowPainter->setFont(p->font());
                    shadowPainter->setPen(ctxShadow->m_color);
                    shadowPainter->drawText(pt, string, flags, run.expansion());
                    ctxShadow->endShadowLayer(ctx);
                }
            }
        } else if (ctx->textDrawingMode() & TextModeStroke) {
            if (ctxShadow->m_type != ContextShadow::BlurShadow) {
                p->translate(ctxShadow->offset());
                p->strokePath(textStrokePath, QPen(ctxShadow->m_color));
                p->translate(-ctxShadow->offset());
            } else {
                QFontMetrics fm(font);
                QRectF boundingRect(pt.x(), point.y() - fm.ascent(), fm.width(string, -1, flags), fm.height());
                QPainter* shadowPainter = ctxShadow->beginShadowLayer(ctx, boundingRect);
                if (shadowPainter) {
                    // Since it will be blurred anyway, we don't care about render hints.
                    shadowPainter->setFont(p->font());
                    shadowPainter->strokePath(textStrokePath, QPen(ctxShadow->m_color));
                    ctxShadow->endShadowLayer(ctx);
                }
            }
        }
    }

    if (ctx->textDrawingMode() & TextModeStroke)
        p->strokePath(textStrokePath, textStrokePen);

    if (ctx->textDrawingMode() & TextModeFill) {
        QPen previousPen = p->pen();
        p->setPen(textFillPen);
        p->drawText(pt, string, flags, run.expansion());
        p->setPen(previousPen);
    }
}
Esempio n. 4
0
static void drawTextCommon(GraphicsContext* ctx, const TextRun& run, const FloatPoint& point, int from, int to, const QFont& font, bool isComplexText)
{
    if (to < 0)
        to = run.length();

    QPainter *p = ctx->platformContext();

    QPen textFillPen;
    if (ctx->textDrawingMode() & TextModeFill) {
        if (ctx->fillGradient()) {
            QBrush brush(*ctx->fillGradient()->platformGradient());
            brush.setTransform(ctx->fillGradient()->gradientSpaceTransform());
            textFillPen = QPen(brush, 0);
        } else if (ctx->fillPattern()) {
            AffineTransform affine;
            textFillPen = QPen(QBrush(ctx->fillPattern()->createPlatformPattern(affine)), 0);
        } else
            textFillPen = QPen(QColor(ctx->fillColor()));
    }

    QPen textStrokePen;
    if (ctx->textDrawingMode() & TextModeStroke) {
        if (ctx->strokeGradient()) {
            QBrush brush(*ctx->strokeGradient()->platformGradient());
            brush.setTransform(ctx->strokeGradient()->gradientSpaceTransform());
            textStrokePen = QPen(brush, ctx->strokeThickness());
        } else if (ctx->strokePattern()) {
            AffineTransform affine;
            QBrush brush(ctx->strokePattern()->createPlatformPattern(affine));
            textStrokePen = QPen(brush, ctx->strokeThickness());
        } else
            textStrokePen = QPen(QColor(ctx->strokeColor()), ctx->strokeThickness());
    }

    String sanitized = Font::normalizeSpaces(String(run.characters(), run.length()));
    QString string = fromRawDataWithoutRef(sanitized);
    QPointF pt(point.x(), point.y());

    if (from > 0 || to < run.length()) {
        if (isComplexText) {
            QTextLayout layout(string, font);
            QTextLine line = setupLayout(&layout, run);
            float x1 = line.cursorToX(from);
            float x2 = line.cursorToX(to);
            if (x2 < x1)
                qSwap(x1, x2);

            QFontMetrics fm(font);
            int ascent = fm.ascent();
            QRectF boundingRect(point.x() + x1, point.y() - ascent, x2 - x1, fm.height());
            QRectF clip = boundingRect;

            ContextShadow* ctxShadow = ctx->contextShadow();

            if (ctxShadow->m_type != ContextShadow::NoShadow) {
                qreal dx1 = 0, dx2 = 0, dy1 = 0, dy2 = 0;
                if (ctxShadow->offset().x() > 0)
                    dx2 = ctxShadow->offset().x();
                else
                    dx1 = -ctxShadow->offset().x();
                if (ctxShadow->offset().y() > 0)
                    dy2 = ctxShadow->offset().y();
                else
                    dy1 = -ctxShadow->offset().y();
                // expand the clip rect to include the text shadow as well
                clip.adjust(dx1, dx2, dy1, dy2);
                clip.adjust(-ctxShadow->m_blurDistance, -ctxShadow->m_blurDistance, ctxShadow->m_blurDistance, ctxShadow->m_blurDistance);
            }
            p->save();
            p->setClipRect(clip.toRect(), Qt::IntersectClip);
            pt.setY(pt.y() - ascent);

            if (ctxShadow->m_type != ContextShadow::NoShadow) {
                ContextShadow* ctxShadow = ctx->contextShadow();
                if (!ctxShadow->mustUseContextShadow(p)) {
                    p->save();
                    p->setPen(ctxShadow->m_color);
                    p->translate(ctxShadow->offset());
                    line.draw(p, pt);
                    p->restore();
                } else {
                    QPainter* shadowPainter = ctxShadow->beginShadowLayer(p, boundingRect);
                    if (shadowPainter) {
                        // Since it will be blurred anyway, we don't care about render hints.
                        shadowPainter->setFont(p->font());
                        shadowPainter->setPen(ctxShadow->m_color);
                        line.draw(shadowPainter, pt);
                        ctxShadow->endShadowLayer(p);
                    }
                }
            }
            p->setPen(textFillPen);
            line.draw(p, pt);
            p->restore();
            return;
        }
#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
        int skipWidth = QFontMetrics(font).width(string, from, Qt::TextBypassShaping);
        pt.setX(pt.x() + skipWidth);
        string = fromRawDataWithoutRef(sanitized, from, to - from);
#endif
    }

    p->setFont(font);

    int flags = run.rtl() ? Qt::TextForceRightToLeft : Qt::TextForceLeftToRight;
#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
    // See QWebPagePrivate::QWebPagePrivate() where the default path is set to Complex for Qt 4.6 and earlier.
    if (!isComplexText && !(ctx->textDrawingMode() & TextModeStroke))
        flags |= Qt::TextBypassShaping;
#endif

    QPainterPath textStrokePath;
    if (ctx->textDrawingMode() & TextModeStroke)
        textStrokePath.addText(pt, font, string);

    ContextShadow* ctxShadow = ctx->contextShadow();
    if (ctxShadow->m_type != ContextShadow::NoShadow) {
        if (ctx->textDrawingMode() & TextModeFill) {
            if (ctxShadow->m_type != ContextShadow::BlurShadow) {
                p->save();
                p->setPen(ctxShadow->m_color);
                p->translate(ctxShadow->offset());
                p->drawText(pt, string, flags, run.padding());
                p->restore();
            } else {
                QFontMetrics fm(font);
#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
                QRectF boundingRect(pt.x(), point.y() - fm.ascent(), fm.width(string, -1, flags), fm.height());
#else
                QRectF boundingRect(pt.x(), point.y() - fm.ascent(), fm.width(string), fm.height());
#endif
                QPainter* shadowPainter = ctxShadow->beginShadowLayer(p, boundingRect);
                if (shadowPainter) {
                    // Since it will be blurred anyway, we don't care about render hints.
                    shadowPainter->setFont(p->font());
                    shadowPainter->setPen(ctxShadow->m_color);
                    shadowPainter->drawText(pt, string, flags, run.padding());
                    ctxShadow->endShadowLayer(p);
                }
            }
        } else if (ctx->textDrawingMode() & TextModeStroke) {
            if (ctxShadow->m_type != ContextShadow::BlurShadow) {
                p->translate(ctxShadow->offset());
                p->strokePath(textStrokePath, QPen(ctxShadow->m_color));
                p->translate(-ctxShadow->offset());
            } else {
                QFontMetrics fm(font);
#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
                QRectF boundingRect(pt.x(), point.y() - fm.ascent(), fm.width(string, -1, flags), fm.height());
#else
                QRectF boundingRect(pt.x(), point.y() - fm.ascent(), fm.width(string), fm.height());
#endif
                QPainter* shadowPainter = ctxShadow->beginShadowLayer(p, boundingRect);
                if (shadowPainter) {
                    // Since it will be blurred anyway, we don't care about render hints.
                    shadowPainter->setFont(p->font());
                    shadowPainter->strokePath(textStrokePath, QPen(ctxShadow->m_color));
                    ctxShadow->endShadowLayer(p);
                }
            }
        }
    }

    if (ctx->textDrawingMode() & TextModeStroke)
        p->strokePath(textStrokePath, textStrokePen);

    if (ctx->textDrawingMode() & TextModeFill) {
        QPen previousPen = p->pen();
        p->setPen(textFillPen);
        p->drawText(pt, string, flags, run.padding());
        p->setPen(previousPen);
    }
}