//---------------------------------------------------------------
	void ExportSceneGraph::findReferencedObjects( ExportNode* exportNode )
	{
		if ( exportNode->hasControllers() )
		{
			ControllerList* controllerList = exportNode->getControllerList();

			size_t controllerCount = controllerList->getControllerCount();

			for ( size_t j = 0; j < controllerCount; ++j)
			{
				Controller* controller = controllerList->getController(j);

				if ( controller->getType() != Controller::MORPH )
					continue;

				MorphController* morphController = (MorphController*)controller;

				MorphR3* morpher = morphController->getMorph();

				size_t channelBankCount = morpher->chanBank.size();
				for ( size_t i = 0; i<channelBankCount; ++i)
				{
					morphChannel& channel = morpher->chanBank[i];

					if (!channel.mActive || channel.mNumPoints == 0) 
						continue;

					INode* targetINode = channel.mConnection;

					if ( !targetINode )
					{
						MorphControllerHelperGeometry morphControllerHelperGeometry;
						morphControllerHelperGeometry.exportNode = exportNode;
						morphControllerHelperGeometry.morphController = morphController;
						morphControllerHelperGeometry.controllerId = ControllerExporter::getControllerId(*exportNode, controllerCount - j, controllerList->getController(j)->getType());
						morphControllerHelperGeometry.channelBankindex = i;
						mMorphControllerHelperGeometryList.push_back(morphControllerHelperGeometry);
					}
					else
					{
						ExportNode* targetExportNode = getExportNode(targetINode);
						targetExportNode->setIsReferenced(true);
					}
				}

			}
		}

		size_t numberOfChildren = exportNode->getNumberOfChildren();

		for ( size_t i = 0; i < numberOfChildren; ++i )
			findReferencedObjects(exportNode->getChild(i));

	}
	//---------------------------------------------------------------
	void ControllerExporter::exportControllers( ExportNode* exportNode )
	{
		ControllerList* controllerList = exportNode->getControllerList();

		if ( !controllerList->hasControllers() )
			return;

		size_t controllerCount = controllerList->getControllerCount();
		for ( size_t j = 0; j < controllerCount; ++j)
		{
			size_t i = controllerCount - j - 1;
	
			Controller* controller = controllerList->getController(i);

			ObjectIdentifier poseAfter(controller->getDerivedObject(), (int)i);

			if ( mDocumentExporter->isExportedObject(poseAfter) )
			{
				if ( controller->getType() == Controller::SKIN )
					determineReferencedJoints(exportNode, (SkinController*)controller);
				continue;
			}

			String controllerId = getControllerId(*exportNode, controllerCount - i, controller->getType());
			String controllerSource;
			if ( i <  controllerCount - 1)
			{
				ExportNode* previousControllerExportNode = mDocumentExporter->getExportedObjectExportNode(ObjectIdentifier(controllerList->getController(i+1)->getDerivedObject(), (int)i+1));
				assert( previousControllerExportNode );
				controllerSource = '#' +  getControllerId(*previousControllerExportNode, controllerCount - i - 1, controllerList->getController(i+1)->getType());
			}
			else
			{
				ExportNode* geometryExportNode = mDocumentExporter->getExportedObjectExportNode(ObjectIdentifier(exportNode->getInitialPose()));
				assert( geometryExportNode );
				controllerSource = '#' + GeometriesExporter::getGeometryId(*geometryExportNode);
			}
			exportController(exportNode, controller, controllerId, controllerSource);
			mDocumentExporter->insertExportedObject(poseAfter, exportNode);
		}
	}
Esempio n. 3
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void CBaseManager::Validate(BuildingGUID nGUID)
{
	ControllerList ValidateList;
	ControllerList::iterator itBuilding = m_ControllerList.begin();
	if (GUID_INVALID != nGUID)
	{
		// Find it
		itBuilding = m_ControllerList.find(nGUID);

		// Check if it is ready to be validated
		if (true == itBuilding->second->BeforeValidate())
			ValidateList[itBuilding->first] = itBuilding->second;
	}
	else
	{
		// Check all of them
		for (itBuilding; itBuilding != m_ControllerList.end(); itBuilding++)
		{
			if (true == itBuilding->second->BeforeValidate())
				ValidateList.insert(ControllerList::value_type(itBuilding->first,itBuilding->second));
		}
	}
	if (true == ValidateList.empty()) return; // Must have something to continue with

	// Look for new interfaces and tell them they now represent me
	IEntity *pEntity = NULL;
	IEntitySystem *pES = gEnv->pEntitySystem;
	IEntityItPtr pIt = pES->GetEntityIterator();
	while (false == pIt->IsEnd())
	{
		if (NULL != (pEntity = pIt->Next()))
		{
			// Check if it has a CNCBuilding property table and that it is
			//	interfacing this particular one
			IScriptTable *pTable;
			if (NULL != pEntity && NULL != (pTable = pEntity->GetScriptTable()))
			{
				// Get property table
				SmartScriptTable props, cncbuilding;
				if (true == pTable->GetValue("Properties", props) &&
					true == props->GetValue("CNCBuilding", cncbuilding))
				{
					// Extract and build GUID
					char const* szTeam = 0;
					char const* szClass = 0;
					cncbuilding->GetValue("Team", szTeam);
					cncbuilding->GetValue("Class", szClass);
					BuildingGUID GUID = g_D6Core->pBaseManager->GenerateGUID(szTeam, szClass);
					itBuilding = ValidateList.find(GUID);
					if (itBuilding != ValidateList.end())
						itBuilding->second->AddInterface(pEntity);
				}
			}
		}
	}

	// And finally, validate them all
	for (itBuilding = ValidateList.begin(); itBuilding != ValidateList.end(); itBuilding++)
	{
		itBuilding->second->Validate();
	}
}