Esempio n. 1
0
//
//InspectCreatureDefMessage
//
int InspectCreatureDefMessage::handleMessage(SimulatorThread *sim, CharacterServerData *pld,
		SimulatorQuery *query, CreatureInstance *creatureInstance) {

	int CDefID = GetInteger(&sim->readPtr[sim->ReadPos], sim->ReadPos);

	g_CharacterManager.GetThread("SimulatorThread::handle_inspectCreatureDef");
	CharacterData *charData = g_CharacterManager.GetPointerByID(CDefID);
	g_CharacterManager.ReleaseThread();
	if (charData != NULL) {
		/* Is a player, is it for a player in the current active instance? If so, we need
		 * appearance modifiers so use the creature instance's calculated appearance.
		 *
		 * TODO Em - I don't really like this. It makes me wonder if modifiers should
		 * be on the creature def.
		 */
		CreatureInstance* cInst =
				creatureInstance == NULL || creatureInstance->actInst == NULL ?
						NULL :
						creatureInstance->actInst->GetPlayerByCDefID(
								charData->cdef.CreatureDefID);
		if (cInst != NULL) {
			CreatureDefinition cd(charData->cdef);
			cd.css.SetAppearance(cInst->PeekAppearance().c_str());
			cd.css.SetEqAppearance(cInst->PeekAppearanceEq().c_str());
			return PrepExt_CreatureDef(sim->SendBuf, &cd);

//			std::string currentAppearance = charData->cdef.css.appearance;
//			std::string currentEqAppearance = charData->cdef.css.eq_appearance;
//			charData->cdef.css.SetAppearance(cInst->PeekAppearance().c_str());
//			charData->cdef.css.SetEqAppearance(cInst->PeekAppearanceEq().c_str());
//
//			AttemptSend(SendBuf, PrepExt_CreatureDef(SendBuf, &charData->cdef));
//
//			charData->cdef.css.SetAppearance(currentAppearance.c_str());
//			charData->cdef.css.SetEqAppearance(currentEqAppearance.c_str());
		} else
			return PrepExt_CreatureDef(sim->SendBuf, &charData->cdef);
	} else {
		CreatureDefinition *target = CreatureDef.GetPointerByCDef(CDefID);
		if (target != NULL)
			return PrepExt_CreatureDef(sim->SendBuf, target);
		else
			g_Logs.simulator->warn(
					"[%d] inspectCreatureDef: could not find ID [%d]",
					sim->InternalID, CDefID);
	}
	return 0;
}
Esempio n. 2
0
int QuestActionContainer :: ExecuteSingleCommand(SimulatorThread *caller, ExtendedQuestAction &e)
{
	CreatureInstance *cInst = caller->creatureInst;
	switch(e.opCode)
	{
	case COMMAND_NONE: return 0;
	case CONDITION_HEROISM:
		{
			int value = cInst->css.heroism;
			if(Compare(value, e.param[0], e.param[1]) == true)
				return 0;
			caller->SendInfoMessage("You don't meet the heroism requirement.", INFOMSG_ERROR);
			return -1;
		}
		break;
	case CONDITION_HAS_ITEM:
		{
			int itemID = e.param[0];
			int itemCount = e.param[1];
			int count = caller->pld.charPtr->inventory.GetItemCount(INV_CONTAINER, itemID);
			if(count >= itemCount)
				return 0;
			caller->SendInfoMessage("You don't have the required items in your backpack inventory.", INFOMSG_ERROR);
			return -1;
		}
		break;
	case CONDITION_HAS_QUEST:
		{
			int questID = e.param[0];
			if(caller->pld.charPtr->questJournal.activeQuests.HasQuestID(questID) > -1)
				return 0;
			return -1;
		}
		break;
	case CONDITION_BELOW_LEVEL:
		{
			int maxLevel = e.param[0];
			if(caller->pld.charPtr->cdef.css.level < maxLevel)
				return 0;
			caller->SendInfoMessage("You are too high a level to accept this quest.", INFOMSG_ERROR);
			return -1;
		}
		break;
	case CONDITION_TRANSFORMED:
		{
			int creatureDefID = e.param[0];
			if(cInst->IsTransformed() && cInst->transformCreatureId == creatureDefID)
				return 0;
			CreatureDefinition *def = CreatureDef.GetPointerByCDef(creatureDefID);
			char buffer[128];
			Util::SafeFormat(buffer, sizeof(buffer), "You must be transformed into %s to continue with this quest.", def->css.display_name);
			caller->SendInfoMessage(buffer, INFOMSG_INFO);
			return -1;

		}
	case CONDITION_UNTRANSFORMED:
		{
			if(!cInst->IsTransformed())
				return 0;
			CreatureDefinition *def = CreatureDef.GetPointerByCDef(cInst->transformCreatureId);
			char buffer[128];
			Util::SafeFormat(buffer, sizeof(buffer), "You cannot be transformed into %s to continue with this quest.", def->css.display_name);
			caller->SendInfoMessage(buffer, INFOMSG_INFO);
			return -1;
		}
		break;
	case ACTION_CHANGE_HEROISM:
		cInst->css.heroism += e.param[0];
		cInst->OnHeroismChange();
		break;
	case ACTION_REMOVE_ITEM:
		{
			int itemID = e.param[0];
			int itemCount = e.param[1];
			char buffer[2048];
			int len = caller->pld.charPtr->inventory.RemoveItemsAndUpdate(INV_CONTAINER, itemID, itemCount, buffer);
			if(len > 0)
				caller->AttemptSend(buffer, len);
		}
		break;
	case ACTION_SEND_TEXT:
		caller->SendInfoMessage(e.paramStr.c_str(), INFOMSG_INFO);
		break;
	case ACTION_PLAY_SOUND:
		{
			STRINGLIST sub;
			Util::Split(e.paramStr, "|", sub);
			while(sub.size() < 2)
			{
				sub.push_back("");
			}
			caller->SendPlaySound(sub[0].c_str(), sub[1].c_str());
		}
		break;
	case ACTION_BROADCAST:
		{
			char buffer[128];
			Util::SafeFormat(buffer, sizeof(buffer), e.paramStr.c_str(), cInst->css.display_name);
			g_SimulatorManager.BroadcastMessage(buffer);
		}
		break;
	case ACTION_JOIN_GUILD:
		{
			int guildDefID = e.param[0];
			GuildDefinition *gDef = g_GuildManager.GetGuildDefinition(guildDefID);
			if(gDef == NULL)
				caller->SendInfoMessage("Hrmph. This guild does not exist, please report a bug!", INFOMSG_INFO);
			else {
				caller->SendInfoMessage("Joining guild ..", INFOMSG_INFO);
				caller->JoinGuild(gDef, 0);
				char buffer[64];
				Util::SafeFormat(buffer, sizeof(buffer), "You have joined %s", gDef->defName.c_str());
				caller->SendInfoMessage(buffer, INFOMSG_INFO);
			}
		}
		break;
	case ACTION_TRANSFORM:
		{
			int creatureDefID = e.param[0];
			g_Logs.data->debug("Transform: %v", creatureDefID);
			cInst->CAF_Transform(creatureDefID, 0, -1);
		}
		break;
	case ACTION_UNTRANSFORM:
		{
			g_Logs.data->debug("Untransform");
			cInst->CAF_Untransform();
		}
		break;
	default:
		return -1;
	}
	return 0;
}
Esempio n. 3
0
void InstanceScriptPlayer::RunImplementationCommands(int opcode)
{
	ScriptCore::OpData *instr = &def->instr[curInst];
	switch(opcode)
	{
	case OP_DESPAWN_ALL:
	{
		while(true) {
			CreatureInstance *source = actInst->GetNPCInstanceByCDefID(GetVarValue(instr->param1));
			if(source == NULL)
				break;
			else {
				g_Log.AddMessageFormat("Despawn: %d (%d)", GetVarValue(instr->param1), source->CreatureID);
				actInst->spawnsys.Despawn(source->CreatureID);
			}
		}
		break;
	}
	case OP_DESPAWN:
	{
		CreatureInstance *source = actInst->GetInstanceByCID(GetVarValue(instr->param1));
		g_Log.AddMessageFormat("Despawn: %d (%d)", GetVarValue(instr->param1), source->CreatureDefID);
		if(source == NULL)
			g_Log.AddMessageFormat("Despawn failed, %d does not exist.", GetVarValue(instr->param1));
		else
			actInst->spawnsys.Despawn(GetVarValue(instr->param1));
		break;
	}
	case OP_SPAWN:
		actInst->spawnsys.TriggerSpawn(instr->param1, 0, 0);
		//g_Log.AddMessageFormat("Fired spawn: %d", def->instr[curInst].param1);
		break;
	case OP_SPAWNAT:
		actInst->spawnsys.TriggerSpawn(instr->param1, instr->param2, 0);
		//g_Log.AddMessageFormat("Fired spawn: %d, creature: %d", def->instr[curInst].param1, def->instr[curInst].param2);
		break;
	case OP_SPAWNFLAG:
		actInst->spawnsys.TriggerSpawn(instr->param1, instr->param2, instr->param3);
		//g_Log.AddMessageFormat("Fired spawn: %d, creature: %d", def->instr[curInst].param1, def->instr[curInst].param2);
		break;
	case OP_SPAWNLOC:
		{
			//Pop in reverse order
			int x = PopVarStack();
			int y = PopVarStack();
			int z = PopVarStack();
			if(x != 0 && y != 0 && z != 0)
				actInst->SpawnGeneric(instr->param1, x, y, z, 0);
		}
		break;
	case OP_COUNTALIVE:
		vars[instr->param2] = actInst->CountAlive(instr->param1);
		break;
	case OP_GETNPCID:
		{
			int creatureID = 0;
			CreatureInstance *search = actInst->GetNPCInstanceByCDefID(instr->param1);
			if(search != NULL)
				creatureID = search->CreatureID;
			vars[instr->param2] = creatureID;
		}
		break;
	case OP_SETTARGET:
		{
			CreatureInstance *source = actInst->GetInstanceByCID(GetVarValue(instr->param1));
			CreatureInstance *target = actInst->GetInstanceByCID(GetVarValue(instr->param2));
			if(source != NULL && target != NULL)
				source->SelectTarget(target);
		}
		break;

	case OP_SCAN_NPC_CID:
		{
			InstanceLocation *loc = GetLocationByName(GetStringPtr(instr->param1));
			int index = VerifyIntArrayIndex(instr->param2);
			if(index >= 0)
				ScanNPCCID(loc, intArray[index].arrayData);
		}
		break;
	case OP_SCAN_NPC_CID_FOR:
		{
			InstanceLocation *loc = GetLocationByName(GetStringPtr(instr->param1));
			int index = VerifyIntArrayIndex(instr->param2);
			if(index >= 0)
				ScanNPCCIDFor(loc, instr->param3, intArray[index].arrayData);
		}
		break;
	case OP_GET_CDEF:
		{
			int cdef = 0;
			CreatureInstance *ci = GetNPCPtr(GetVarValue(instr->param1));
			if(ci)
				cdef = ci->CreatureDefID;
			SetVar(instr->param2, cdef);
		}
		break;
	case OP_GET_HEALTH_PERCENT:
		{
			CreatureInstance *ci = GetNPCPtr(GetVarValue(instr->param1));
			int health = 0;
			if(ci)
				health = static_cast<int>(ci->GetHealthRatio() * 100.0F);
			SetVar(instr->param2, health);
		}
		break;
	case OP_ORDER_WALK:
		{
			CreatureInstance *ci = GetNPCPtr(GetVarValue(instr->param1));
			if(ci)
			{
				ci->SetServerFlag(ServerFlags::ScriptMovement, true);
				ci->previousPathNode = 0;   //Disable any path links.
				ci->nextPathNode = 0;
				ci->tetherNodeX = instr->param2;
				ci->tetherNodeZ = instr->param3;
				ci->CurrentTarget.DesLocX = instr->param2;
				ci->CurrentTarget.DesLocZ = instr->param3;
				ci->CurrentTarget.desiredRange = 30;
				ci->Speed = 20;
			}
		}
		break;
	case OP_GET_TARGET:
		{
			int targetID = 0;
			CreatureInstance *ci = GetNPCPtr(GetVarValue(instr->param1));
			if(ci)
			{
				if(ci->CurrentTarget.targ != NULL)
					targetID = ci->CurrentTarget.targ->CreatureID;
			}
			SetVar(instr->param2, targetID);
		}
		break;
	case OP_AI_SCRIPT_JUMP:
		{
			CreatureInstance *ci = GetNPCPtr(GetVarValue(instr->param1));
			if(ci)
			{
				if(ci->aiScript)
					ci->aiScript->JumpToLabel(GetStringPtr(instr->param2));
			}
		}
		break;
	case OP_INFO:
		{
			char buffer[4096];
			int wpos = PrepExt_SendInfoMessage(buffer, GetStringPtr(instr->param1), INFOMSG_INFO);
			actInst->LSendToAllSimulator(buffer, wpos, -1);
		}
		break;
	case OP_CHAT:
		{
			char buffer[4096];
			int wpos = PrepExt_GenericChatMessage(buffer, 0, GetStringPtr(instr->param1), GetStringPtr(instr->param2), GetStringPtr(instr->param3));
			actInst->LSendToAllSimulator(buffer, wpos, -1);
		}
		break;
	case OP_BROADCAST:
		{
			char buffer[4096];
			if(actInst->mZoneDefPtr->mGrove)
			{
				int wpos = PrepExt_SendInfoMessage(buffer, GetStringPtr(instr->param1), INFOMSG_INFO);
				actInst->LSendToAllSimulator(buffer, wpos, -1);
			}
			else
			{
				int wpos = PrepExt_Broadcast(buffer, GetStringPtr(instr->param1));
				actInst->LSendToAllSimulator(buffer, wpos, -1);
			}
		}
		break;
	default:
		g_Log.AddMessageFormat("Unidentified InstanceScriptPlayer OpCode: %d", instr->opCode);
		break;
	}
}
Esempio n. 4
0
bool AINutPlayer::IsCIDBusy(int CID) {
	CreatureInstance *targ = ResolveCreatureInstance(CID);
	return targ == NULL ? 0 : targ->AICheckIfAbilityBusy();
}
Esempio n. 5
0
void AIScriptPlayer :: RunImplementationCommands(int opcode)
{
	ScriptCore::OpData *in = &def->instr[curInst];
	switch(opcode)
	{
	case OP_USE:
		if(attachedCreature->ab[0].bPending == false)
		{
			//DEBUG OUTPUT
			if(g_Config.DebugLogAIScriptUse == true)
			{
				const Ability2::AbilityEntry2* abptr = g_AbilityManager.GetAbilityPtrByID(in->param1);
				g_Logs.script->debug("Using: %v", abptr->GetRowAsCString(Ability2::ABROW::NAME));
			}
			//END DEBUG OUTPUT

			int r = attachedCreature->CallAbilityEvent(in->param1, EventType::onRequest);
			if(r != 0)
			{
				//Notify the creature we failed, may need a distance check.
				//The script should wait and retry soon.
				attachedCreature->AICheckAbilityFailure(r);
				nextFire = g_ServerTime + USE_FAIL_DELAY;


				if(g_Config.DebugLogAIScriptUse == true)
				{
					const Ability2::AbilityEntry2* abptr = g_AbilityManager.GetAbilityPtrByID(in->param1);
					g_Logs.script->debug("Using: %v   Failed: %v", abptr->GetRowAsCString(Ability2::ABROW::NAME), g_AbilityManager.GetAbilityErrorCode(r));
				}

				if(attachedCreature->AIAbilityFailureAllowRetry(r) == true)
				{
					advance = 0;  //Don't advance the instruction so that we can retry this command.
				}
			}
		}
		else
		{
			advance = 0;
			nextFire = g_ServerTime + USE_FAIL_DELAY;
		}
		break;
	case OP_GETWILL:
		SetVar(def->instr[curInst].param1, attachedCreature->css.will);
		break;
	case OP_GETWILLCHARGE:
		SetVar(def->instr[curInst].param1, attachedCreature->css.will_charges);
		break;
	case OP_GETMIGHT:
		SetVar(def->instr[curInst].param1, attachedCreature->css.might);
		break;
	case OP_GETMIGHTCHARGE:
		SetVar(def->instr[curInst].param1, attachedCreature->css.might_charges);
		break;
	case OP_HASTARGET:
		SetVar(def->instr[curInst].param1, (attachedCreature->CurrentTarget.targ != NULL) ? 1 : 0);
		break;
	case OP_GETLEVEL:
		SetVar(def->instr[curInst].param1, attachedCreature->css.level);
		break;
	case OP_DEBUGPRINT:
		g_Logs.script->debug("[DEBUGPRINT] (%v) %v", def->scriptName, def->stringList[def->instr[curInst].param1].c_str());
		break;
	case OP_GETCOOLDOWN:
		{
			const char *cooldownName = GetStringTableEntry(def->instr[curInst].param1);
			int cooldownID = g_AbilityManager.ResolveCooldownCategoryID(cooldownName);
			int result = (attachedCreature->HasCooldown(cooldownID) == true) ? 1 : 0;
			SetVar(in->param2, result);
		}
		break;
	case OP_ISBUSY:
		{
			int result = (attachedCreature->AICheckIfAbilityBusy() == true) ? 1 : 0;
			SetVar(in->param1, result);
		}
		break;
	case OP_COUNTENEMYNEAR:
		{
			float x = (float)attachedCreature->CurrentX;
			float z = (float)attachedCreature->CurrentZ;
			SetVar(in->param2, attachedCreature->AICountEnemyNear(in->param1, x, z));
		}
		break;
	case OP_COUNTENEMYAT:
		{
			float x = (float)attachedCreature->CurrentX;
			float z = (float)attachedCreature->CurrentZ;
			if(attachedCreature->CurrentTarget.targ != NULL)
			{
				x = (float)attachedCreature->CurrentTarget.targ->CurrentX;
				z = (float)attachedCreature->CurrentTarget.targ->CurrentZ;
			}
			SetVar(in->param2, attachedCreature->AICountEnemyNear(in->param1, x, z));
		}
		break;
	case OP_HEALTHPERCENT:
		SetVar(in->param1, static_cast<int>(attachedCreature->GetHealthRatio() * 100.0F));
		break;
	case OP_TARGETHEALTHPERCENT:
		{
			int health = 0;
			if(attachedCreature->CurrentTarget.targ != NULL)
				health = static_cast<int>(attachedCreature->CurrentTarget.targ->GetHealthRatio() * 100.0F);
			SetVar(in->param1, health);
		}
		break;
	case OP_SETELAPSEDTIME:
		SetVar(in->param1, static_cast<int>(g_PlatformTime.getElapsedMilliseconds()));
		break;
	case OP_TIMEOFFSET:
		{
			unsigned long offset = g_PlatformTime.getElapsedMilliseconds() - static_cast<unsigned long>(GetVarValue(in->param1));
			SetVar(in->param2, static_cast<int>(offset));
		}
		break;
	case OP_VISUALEFFECT:
		attachedCreature->SendEffect(GetStringTableEntry(in->param1), 0);
		break;
	case OP_VISUALEFFECTT:
		{
		int targID = 0;
		if(attachedCreature->CurrentTarget.targ != NULL)
			targID = attachedCreature->CurrentTarget.targ->CreatureID;
		attachedCreature->SendEffect(GetStringTableEntry(in->param1), targID);
		}
		break;
	case OP_SAY:
		attachedCreature->SendSay(GetStringTableEntry(in->param1));
		break;
	case OP_INSTANCECALL:
		attachedCreature->actInst->ScriptCall(GetStringTableEntry(in->param1));
		break;
	case OP_GETIDLEMOB:
		{
			int creatureDefID = in->param1;
			int creatureID = attachedCreature->AIGetIdleMob(creatureDefID);
			SetVar(in->param2, creatureID);
		}
		break;
	case OP_GETTARGET:
		{
			int creatureID = 0;
			if(attachedCreature->CurrentTarget.targ != NULL)
				creatureID = attachedCreature->CurrentTarget.targ->CreatureID;
			SetVar(in->param1, creatureID);
		}
		break;
	case OP_GETSELF:
		SetVar(in->param1, attachedCreature->CreatureID);
		break;
	case OP_SETOTHERTARGET:
		{
			int creatureID = GetVarValue(in->param1);
			int creatureIDTarg = GetVarValue(in->param2);
			attachedCreature->AIOtherSetTarget(creatureID, creatureIDTarg);
		}
		break;
	case OP_AISCRIPTCALL:
		{
			int creatureID = GetVarValue(in->param1);
			attachedCreature->AIOtherCallLabel(creatureID, GetStringTableEntry(in->param2));
		}
		break;
	case OP_ISTARGETENEMY:
		{
			int result = (attachedCreature->AIIsTargetEnemy() == true) ? 1 : 0;
			SetVar(in->param1, result);
		}
		break;
	case OP_ISTARGETFRIENDLY:
		{
			int result = (attachedCreature->AIIsTargetFriend() == true) ? 1 : 0;
			SetVar(in->param1, result);
		}
		break;
	case OP_SETSPEED:
		attachedCreature->Speed = in->param1;
		break;
	case OP_GETTARGETCDEF:
		{
			int targCDef = 0;
			if(attachedCreature->CurrentTarget.targ != NULL)
				targCDef = attachedCreature->CurrentTarget.targ->CreatureDefID;
			SetVar(in->param1, targCDef);
		}
		break;
	case OP_GETPROPERTY:
		{
			const char *propName = GetStringTableEntry(in->param1);
			SetVar(in->param2, static_cast<int>(attachedCreature->AIGetProperty(propName, false)));
		}
		break;
	case OP_GETTARGETPROPERTY:
		{
			const char *propName = GetStringTableEntry(in->param1);
			SetVar(in->param2, static_cast<int>(attachedCreature->AIGetProperty(propName, true)));
		}
		break;
	case OP_DISPELTARGETPROPERTY:
		{
			const char *propName = GetStringTableEntry(in->param1);
			int sign = in->param2;
			attachedCreature->AIDispelTargetProperty(propName, sign);
		}
		break;
	case OP_RANDOMIZE:
		SetVar(in->param2, randint(1, in->param1));
		break;
	case OP_FINDCDEF:
		{
			int creatureID = 0;
			CreatureInstance *targ = attachedCreature->actInst->GetNPCInstanceByCDefID(in->param1);
			if(targ != NULL)
				creatureID = targ->CreatureID;
			SetVar(in->param2, creatureID);
		}
		break;
	case OP_PLAYSOUND:
		{
			STRINGLIST sub;
			Util::Split(GetStringTableEntry(in->param1), "|", sub);
			while(sub.size() < 2)
			{
				sub.push_back("");
			}
			attachedCreature->SendPlaySound(sub[0].c_str(), sub[1].c_str());
		}
		break;
	case OP_GETBUFFTIER:
		SetVar(in->param2, attachedCreature->AIGetBuffTier(in->param1, false));
		break;
	case OP_GETTARGETBUFFTIER:
		SetVar(in->param2, attachedCreature->AIGetBuffTier(in->param1, true));
		break;
	case OP_TARGETINRANGE:
		SetVar(in->param2, (attachedCreature->InRange_Target((float)in->param1) == true) ? 1 : 0);
		break;
	case OP_GETTARGETRANGE:
		SetVar(in->param1, attachedCreature->AIGetTargetRange());
		break;
	case OP_SETGTAE:
		attachedCreature->AISetGTAE();
		break;
	case OP_GETSPEED:
		{
			int result = 0;
			int creatureID = GetVarValue(in->param1);
			CreatureInstance *targ = ResolveCreatureInstance(creatureID);
			if(targ != NULL)
			{
				result = targ->Speed;
			}
			SetVar(in->param2, result);
		}
		break;
	case OP_CIDISBUSY:
		{
			int result = 0;
			CreatureInstance *targ = ResolveCreatureInstance(GetVarValue(in->param1));
			if(targ != NULL)
			{
				result = (targ->AICheckIfAbilityBusy() == true) ? 1 : 0;
			}
			SetVar(in->param2, result);
		}
		break;
	default:
		g_Logs.script->error("Unidentified op type: %v", in->opCode);
		break;
	}
}
Esempio n. 6
0
void QuestScriptPlayer::RunImplementationCommands(int opcode)
{
	ScriptCore::OpData *instr = &def->instr[curInst];
	switch(instr->opCode)
	{
	case OP_INFO:
		{
		char Buffer[1024];
		int size = PrepExt_SendInfoMessage(Buffer, def->stringList[instr->param1].c_str(), INFOMSG_INFO);
		simCall->AttemptSend(Buffer, size);
		}
		break;
	case OP_EFFECT:
		{
		char Buffer[1024];
		int size = PrepExt_SendEffect(Buffer, targetID, def->stringList[instr->param1].c_str(), 0);
		actInst->LSendToAllSimulator(Buffer, size, -1);
		}
		break;
	case OP_WAITFINISH:
		if(!(RunFlags & FLAG_FINISHED))
			advance = 0;
		break;
	case OP_NPCUNUSABLE:
		CreatureInstance *targ;
		targ = actInst->GetNPCInstanceByCID(targetID);
		if(targ != NULL)
		{
			targ->SetServerFlag(ServerFlags::IsUnusable, true);
			//Trigger for deletion
			if(def->instr[curInst].param1 != 0)
			{
				//targ->_AddStatusList(StatusEffects::DEAD, -1);
				targ->SetServerFlag(ServerFlags::TriggerDelete, true);
				targ->deathTime = g_ServerTime + def->instr[curInst].param1;
			}
		}
		break;
	case OP_NPCREMOVE:
		actInst->RemoveNPCInstance(targetID);
		break;
	case OP_REQUIRECDEF:
		if(targetCDef != instr->param1)
			active = false;
		break;
	case OP_SPAWN:
		actInst->spawnsys.TriggerSpawn(instr->param1, 0, 0);
		break;
	case OP_SPAWNAT:
		actInst->SpawnAtProp(instr->param1, instr->param2, RunTimeVar[0], RunTimeVar[1]);
		break;
	case OP_WARPZONE:
		simCall->MainCallSetZone(instr->param1, 0, true);
		break;
	case OP_JMPCDEF:
		if(targetCDef == instr->param1)
		{
			curInst = instr->param2;
			advance = 0;
		}
		break;
	case OP_SETVAR:
		int index;
		index = Util::ClipInt(instr->param1, 0, MAX_VAR - 1);
		RunTimeVar[index] = instr->param2;
		break;
	case OP_EMOTE:
		{
		char Buffer[1024];
		int size = PrepExt_GenericChatMessage(Buffer, sourceID, "", "emote", def->stringList[instr->param1].c_str());
		actInst->LSendToAllSimulator(Buffer, size, -1);
		}
		break;
	default:
		g_Log.AddMessageFormat("Unidentified op type: %d", instr->opCode);
		break;
	}
}