Esempio n. 1
0
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShow)
{
	D3DApp *app = D3DApp::GetApp();
	if (app->Initialize(hInstance, width, height)) {
		app->Run();
	}
	app->Destroy();
}
Esempio n. 2
0
int main()
{
	HINSTANCE hInstance = GetModuleHandle(NULL);
	D3DApp* demo = NULL;
	int result;
	int index;
	cout << "1、clear view." << endl;
	cout << "2、box." << endl;
	cout << "3、skull" << endl;
	cout << "4、terrain" << endl;
	cout << "5、lighting" << endl;
	cin >> index;
	switch (index)
	{
	case CLEAR_VIEW:
		demo =  new D3dAppDemo1(hInstance);
		break;
	case BOX:
		demo = new CubeDemo(hInstance);
		break;
	case SKULL:
		demo = new ModelSkull(hInstance);
		break;
	case TERRAIN:
		demo = new Terrain(hInstance);
		break;
	case LIGHTING:
		demo = new LightDemo::LightingApp(hInstance);
	default:
		break;
	}
	
	if(!demo || !demo->Init() )
		return 0;

	result = demo->Run();
	delete demo;
	return result;

}