Esempio n. 1
0
void SyncClusterConnection::_connect(const std::string& hostStr) {
    log() << "SyncClusterConnection connecting to [" << hostStr << "]" << endl;
    const HostAndPort host(hostStr);
    DBClientConnection* c;
    if (connectionHook) {
        c = new DBClientConnection(
            true,  // auto reconnect
            0,     // socket timeout
        [this, host](const executor::RemoteCommandResponse& isMasterReply) {
            return connectionHook(host, isMasterReply);
        });
    } else {
        c = new DBClientConnection(true);
    }

    c->setRequestMetadataWriter(getRequestMetadataWriter());
    c->setReplyMetadataReader(getReplyMetadataReader());
    c->setSoTimeout(_socketTimeout);
    Status status = c->connect(host);
    if (!status.isOK()) {
        log() << "SyncClusterConnection connect fail to: " << hostStr << causedBy(status);
        if (status == ErrorCodes::IncompatibleCatalogManager) {
            // Make sure to propagate IncompatibleCatalogManager errors to trigger catalog manager
            // swapping.
            uassertStatusOK(status);
        }
    }
    _connAddresses.push_back(hostStr);
    _conns.push_back(c);
}
Esempio n. 2
0
bool isSelf(const HostAndPort& hostAndPort, ServiceContext* const ctx) {
    // Fastpath: check if the host&port in question is bound to one
    // of the interfaces on this machine.
    // No need for ip match if the ports do not match
    if (hostAndPort.port() == serverGlobalParams.port) {
        std::vector<std::string> myAddrs = serverGlobalParams.bind_ips;

        // If any of the bound addresses is the default route (0.0.0.0 on IPv4) it means we are
        // listening on all network interfaces and need to check against any of them.
        if (myAddrs.empty() ||
            std::any_of(myAddrs.cbegin(), myAddrs.cend(), [](std::string const& addrStr) {
                return HostAndPort(addrStr, serverGlobalParams.port).isDefaultRoute();
            })) {
            myAddrs = getBoundAddrs(IPv6Enabled());
        }

        const std::vector<std::string> hostAddrs =
            getAddrsForHost(hostAndPort.host(), hostAndPort.port(), IPv6Enabled());

        for (std::vector<std::string>::const_iterator i = myAddrs.begin(); i != myAddrs.end();
             ++i) {
            for (std::vector<std::string>::const_iterator j = hostAddrs.begin();
                 j != hostAddrs.end();
                 ++j) {
                if (*i == *j) {
                    return true;
                }
            }
        }
    }

    ctx->waitForStartupComplete();

    try {
        DBClientConnection conn;
        conn.setSoTimeout(30);  // 30 second timeout

        // We need to avoid the isMaster call triggered by a normal connect, which would
        // cause a deadlock. 'isSelf' is called by the Replication Coordinator when validating
        // a replica set configuration document, but the 'isMaster' command requires a lock on the
        // replication coordinator to execute. As such we call we call 'connectSocketOnly', which
        // does not call 'isMaster'.
        if (!conn.connectSocketOnly(hostAndPort).isOK()) {
            return false;
        }

        if (auth::isInternalAuthSet() && !conn.authenticateInternalUser().isOK()) {
            return false;
        }
        BSONObj out;
        bool ok = conn.simpleCommand("admin", &out, "_isSelf");
        bool me = ok && out["id"].type() == jstOID && instanceId == out["id"].OID();

        return me;
    } catch (const std::exception& e) {
        warning() << "couldn't check isSelf (" << hostAndPort << ") " << e.what() << std::endl;
    }

    return false;
}
 void SyncClusterConnection::_connect( const std::string& host ) {
     log() << "SyncClusterConnection connecting to [" << host << "]" << endl;
     DBClientConnection * c = new DBClientConnection( true );
     c->setSoTimeout( _socketTimeout );
     string errmsg;
     if ( ! c->connect( host , errmsg ) )
         log() << "SyncClusterConnection connect fail to: " << host << " errmsg: " << errmsg << endl;
     _connAddresses.push_back( host );
     _conns.push_back( c );
 }
Esempio n. 4
0
void SyncClusterConnection::_connect(const std::string& host) {
    log() << "SyncClusterConnection connecting to [" << host << "]" << endl;
    DBClientConnection* c = new DBClientConnection(true);
    c->setRequestMetadataWriter(getRequestMetadataWriter());
    c->setReplyMetadataReader(getReplyMetadataReader());
    c->setSoTimeout(_socketTimeout);
    string errmsg;
    if (!c->connect(HostAndPort(host), errmsg))
        log() << "SyncClusterConnection connect fail to: " << host << " errmsg: " << errmsg << endl;
    _connAddresses.push_back(host);
    _conns.push_back(c);
}
Esempio n. 5
0
    DBClientBase* ConnectionString::connect( string& errmsg, double socketTimeout ) const {
        switch ( _type ) {
        case MASTER: {
            DBClientConnection * c = new DBClientConnection(true);
            c->setSoTimeout( socketTimeout );
            log(1) << "creating new connection to:" << _servers[0] << endl;
            if ( ! c->connect( _servers[0] , errmsg ) ) {
                delete c;
                return 0;
            }
            log(1) << "connected connection!" << endl;
            return c;
        }

        case PAIR:
        case SET: {
            DBClientReplicaSet * set = new DBClientReplicaSet( _setName , _servers , socketTimeout );
            if( ! set->connect() ) {
                delete set;
                errmsg = "connect failed to set ";
                errmsg += toString();
                return 0;
            }
            return set;
        }

        case SYNC: {
            // TODO , don't copy
            list<HostAndPort> l;
            for ( unsigned i=0; i<_servers.size(); i++ )
                l.push_back( _servers[i] );
            SyncClusterConnection* c = new SyncClusterConnection( l, socketTimeout );
            return c;
        }

        case INVALID:
            throw UserException( 13421 , "trying to connect to invalid ConnectionString" );
            break;
        }

        assert( 0 );
        return 0;
    }
Esempio n. 6
0
    bool isSelf(const HostAndPort& hostAndPort) {

        // Fastpath: check if the host&port in question is bound to one
        // of the interfaces on this machine.
        // No need for ip match if the ports do not match
        if (hostAndPort.port() == serverGlobalParams.port) {
            std::vector<std::string> myAddrs = serverGlobalParams.bind_ip.empty() ?
              getBoundAddrs(IPv6Enabled()) :
              std::vector<std::string>();

            if (!serverGlobalParams.bind_ip.empty()) {
                boost::split(myAddrs, serverGlobalParams.bind_ip, boost::is_any_of(", "));
            }

            const std::vector<std::string> hostAddrs = getAddrsForHost(hostAndPort.host(),
                                                                       hostAndPort.port(),
                                                                       IPv6Enabled());

            for (std::vector<std::string>::const_iterator i = myAddrs.begin();
                 i != myAddrs.end(); ++i) {
                for (std::vector<std::string>::const_iterator j = hostAddrs.begin();
                     j != hostAddrs.end(); ++j) {
                    if (*i == *j) {
                        return true;
                    }
                }
            }
        }

        // Ensure that the server is up and ready to accept incoming network requests.
        const Listener* listener = Listener::getTimeTracker();
        if (!listener) {
            return false;
        }
        listener->waitUntilListening();

        try {
            DBClientConnection conn;
            std::string errmsg;
            conn.setSoTimeout(30); // 30 second timeout
            if (!conn.connect(hostAndPort, errmsg)) {
                return false;
            }

            if (getGlobalAuthorizationManager()->isAuthEnabled() && isInternalAuthSet()) {
                if (!authenticateInternalUser(&conn)) {
                    return false;
                }
            }
            BSONObj out;
            bool ok = conn.simpleCommand("admin" , &out, "_isSelf");
            bool me = ok && out["id"].type() == jstOID && instanceId == out["id"].OID();

            return me;
        }
        catch (const std::exception& e) {
            warning() << "could't check isSelf (" << hostAndPort << ") " << e.what() << std::endl;
        }

        return false;
    }
    DBClientBase* ConnectionString::connect( std::string& errmsg, double socketTimeout ) const {

        switch ( _type ) {
        case MASTER: {
            DBClientConnection * c = new DBClientConnection(true);
            c->setSoTimeout( socketTimeout );
            LOG(1) << "creating new connection to:" << _servers[0];
            if ( ! c->connect( _servers[0] , errmsg ) ) {
                delete c;
                return 0;
            }
            LOG(1) << "connected connection!";
            return c;
        }

        case PAIR:
        case SET: {
            DBClientReplicaSet * set = new DBClientReplicaSet( _setName , _servers , socketTimeout );
            if( ! set->connect() ) {
                delete set;
                errmsg = "connect failed to replica set ";
                errmsg += toString();
                return 0;
            }
            return set;
        }

        case SYNC: {
            // TODO , don't copy
            std::list<HostAndPort> l;
            for ( unsigned i=0; i<_servers.size(); i++ )
                l.push_back( _servers[i] );
            SyncClusterConnection* c = new SyncClusterConnection( l, socketTimeout );
            return c;
        }

        case CUSTOM: {

            // Lock in case other things are modifying this at the same time
            boost::lock_guard<boost::mutex> lk( _connectHookMutex );

            // Allow the replacement of connections with other connections - useful for testing.

            uassert( 16335, "custom connection to " + this->toString() +
                        " specified with no connection hook", _connectHook );

            // Double-checked lock, since this will never be active during normal operation
            DBClientBase* replacementConn = _connectHook->connect( *this, errmsg, socketTimeout );

            log() << "replacing connection to " << this->toString() << " with "
                  << ( replacementConn ? replacementConn->getServerAddress() : "(empty)" );

            return replacementConn;
        }

        case INVALID:
            throw UserException( 13421 , "trying to connect to invalid ConnectionString" );
            break;
        }

        verify( 0 );
        return 0;
    }
Esempio n. 8
0
bool isSelf(const HostAndPort& hostAndPort) {
    // Fastpath: check if the host&port in question is bound to one
    // of the interfaces on this machine.
    // No need for ip match if the ports do not match
    if (hostAndPort.port() == serverGlobalParams.port) {
        std::vector<std::string> myAddrs = serverGlobalParams.bind_ip.empty()
            ? getBoundAddrs(IPv6Enabled())
            : std::vector<std::string>();

        if (!serverGlobalParams.bind_ip.empty()) {
            boost::split(myAddrs, serverGlobalParams.bind_ip, boost::is_any_of(", "));
        }

        const std::vector<std::string> hostAddrs =
            getAddrsForHost(hostAndPort.host(), hostAndPort.port(), IPv6Enabled());

        for (std::vector<std::string>::const_iterator i = myAddrs.begin(); i != myAddrs.end();
             ++i) {
            for (std::vector<std::string>::const_iterator j = hostAddrs.begin();
                 j != hostAddrs.end();
                 ++j) {
                if (*i == *j) {
                    return true;
                }
            }
        }
    }

    // Ensure that the server is up and ready to accept incoming network requests.
    const Listener* listener = Listener::getTimeTracker();
    if (!listener) {
        return false;
    }
    listener->waitUntilListening();

    try {
        DBClientConnection conn;
        conn.setSoTimeout(30);  // 30 second timeout

        // We need to avoid the isMaster call triggered by a normal connect, which would
        // cause a deadlock. 'isSelf' is called by the Replication Coordinator when validating
        // a replica set configuration document, but the 'isMaster' command requires a lock on the
        // replication coordinator to execute. As such we call we call 'connectSocketOnly', which
        // does not call 'isMaster'.
        if (!conn.connectSocketOnly(hostAndPort).isOK()) {
            return false;
        }

        if (getGlobalAuthorizationManager()->isAuthEnabled() && isInternalAuthSet()) {
            if (!conn.authenticateInternalUser()) {
                return false;
            }
        }
        BSONObj out;
        bool ok = conn.simpleCommand("admin", &out, "_isSelf");
        bool me = ok && out["id"].type() == jstOID && instanceId == out["id"].OID();

        return me;
    } catch (const std::exception& e) {
        warning() << "couldn't check isSelf (" << hostAndPort << ") " << e.what() << std::endl;
    }

    return false;
}