Esempio n. 1
0
		bool pre( scene::Node& node ) const {
			scene::Path path( NodeReference( GlobalSceneGraph().root() ) );
			path.push( NodeReference( *m_entity->QER_Entity ) );
			path.push( NodeReference( node ) );
			scene::Instance* instance = GlobalSceneGraph().find( path );
			ASSERT_MESSAGE( instance != 0, "" );

			if ( Node_isPatch( node ) ) {
				DPatch* loadPatch = m_entity->NewPatch();
				loadPatch->LoadFromPatch( *instance );
			}
			else if ( Node_isBrush( node ) ) {
				DBrush* loadBrush = m_entity->NewBrush( m_count++ );
				loadBrush->LoadFromBrush( *instance, true );
			}
			return false;
		}
Esempio n. 2
0
void DEntity_loadBrush( DEntity& entity, scene::Instance& brush ){
	DBrush* loadBrush = entity.NewBrush( static_cast<int>( entity.brushList.size() ) );
	loadBrush->LoadFromBrush( brush, true );
}