void node_SetName(void * void_node, char * name ) { DSL_node * node = reinterpret_cast<DSL_node*>(void_node); node->Info().Header().SetName(name); }
void node_GetName(void * void_node, char * retval) { DSL_node * node = reinterpret_cast<DSL_node*>(void_node); sprintf( retval, "%s", node->Info().Header().GetName() ); }