bool Pack (Data_Buffer &data) { if (data.Add_Data (&x, sizeof (x))) { return (Packed_Integers::Pack (data)); } return (false); }
bool Pack (Data_Buffer &data) { if (data.Add_Data (&x, sizeof (x))) { return (Cell_Array::Pack (data, true)); } return (false); }
bool Pack (Data_Buffer &data) { if (data.Add_Data (&x, sizeof (x))) { return (Sim_Leg_Queue::Pack (data)); } return (false); }
bool Pack (Data_Buffer &data) { return (data.Add_Data (this, sizeof (*this))); }