Esempio n. 1
0
bool IOPlayer::cleanOnlineInfo()
{
	DatabaseDriver* db = DatabaseDriver::instance();
	DBQuery query;
	query << "UPDATE `players` SET `online` = 0 WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID);
	return db->executeQuery(query);
}
Esempio n. 2
0
bool IOAccount::saveAccount(const Account& acc)
{
	DatabaseDriver* db = DatabaseDriver::instance();
	DBQuery query;

	query << "UPDATE `accounts` SET `premend` = " << acc.premiumEnd << ", `warnings` = " << acc.warnings << " WHERE `id` = " << acc.number;
	return db->executeQuery(query);
}
Esempio n. 3
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void IOPlayer::updateLogoutInfo(Player* player)
{
	DatabaseDriver* db = DatabaseDriver::instance();
	DBQuery query;

	query << "UPDATE `players` SET `lastlogout` = " << player->lastLogout
			<< ", `online` = 0"
			<< " WHERE `id` = " << player->getGUID();

	db->executeQuery(query);
}
Esempio n. 4
0
bool IOPlayer::savePlayer(Player* player, bool shallow)
{
	player->preSave();

	DatabaseDriver* db = DatabaseDriver::instance();
	DBQuery query;
	DBResult_ptr result;

	//check if the player has to be saved or not
	query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID();
	if(!(result = db->storeQuery(query))){
		return false;
	}

	const uint32_t save = result->getDataInt("save");

	if(save == 0)
		return true;

	//serialize conditions
	PropWriteStream propWriteStream;
	for(ConditionList::const_iterator it = player->conditions.begin(); it != player->conditions.end(); ++it){
		if((*it)->isPersistent()){
			if(!(*it)->serialize(propWriteStream)){
				return false;
			}

			propWriteStream.ADD_UCHAR(*CONDITIONATTR_END);
		}
	}

	uint32_t conditionsSize;
	const char* conditions = propWriteStream.getStream(conditionsSize);

	//First, an UPDATE query to write the player itself
	query.reset();
	query << "UPDATE `players` SET `level` = " << player->level
	<< ", `vocation` = " << (int32_t)player->getVocationId()
	<< ", `health` = " << player->health
	<< ", `healthmax` = " << player->healthMax
	<< ", `direction` = " << player->getDirection().value()
	<< ", `experience` = " << player->experience
	<< ", `lookbody` = " << (int32_t)player->defaultOutfit.lookBody
	<< ", `lookfeet` = " << (int32_t)player->defaultOutfit.lookFeet
	<< ", `lookhead` = " << (int32_t)player->defaultOutfit.lookHead
	<< ", `looklegs` = " << (int32_t)player->defaultOutfit.lookLegs
	<< ", `looktype` = " << (int32_t)player->defaultOutfit.lookType
	<< ", `lookaddons` = " << (int32_t)player->defaultOutfit.lookAddons
	<< ", `maglevel` = " << player->magLevel
	<< ", `mana` = " << player->mana
	<< ", `manamax` = " << player->manaMax
	<< ", `manaspent` = " << player->manaSpent
	<< ", `soul` = " << player->soul
	<< ", `town_id` = " << player->town
	<< ", `posx` = " << player->getLoginPosition().x
	<< ", `posy` = " << player->getLoginPosition().y
	<< ", `posz` = " << player->getLoginPosition().z
	<< ", `cap` = " << player->getCapacity()
	<< ", `sex` = " << player->sex.value()
	<< ", `conditions` = " << db->escapeBlob(conditions, conditionsSize)
	<< ", `loss_experience` = " << (int32_t)player->getLossPercent(LOSS_EXPERIENCE)
	<< ", `loss_mana` = " << (int32_t)player->getLossPercent(LOSS_MANASPENT)
	<< ", `loss_skills` = " << (int32_t)player->getLossPercent(LOSS_SKILLTRIES)
	<< ", `loss_items` = " << (int32_t)player->getLossPercent(LOSS_ITEMS)
	<< ", `loss_containers` = " << (int32_t)player->getLossPercent(LOSS_CONTAINERS)
	<< ", `stamina` = " << player->stamina;

#ifdef __SKULLSYSTEM__
	query << ", `skull_type` = " << (player->getSkull() == SKULL_RED || player->getSkull() == SKULL_BLACK ? player->getSkull().value() : 0);
	query << ", `skull_time` = " << player->lastSkullTime;
#endif

	query << " WHERE `id` = " << player->getGUID();

	DBTransaction transaction(db);
	if(!transaction.begin())
		return false;

	if(!db->executeQuery(query)){
		return false;
	}

	//skills
	for(int32_t i = 0; i <= 6; i++){
		query.reset();
		query << "UPDATE `player_skills` SET `value` = " << player->skills[i][SKILL_LEVEL] << ", `count` = " << player->skills[i][SKILL_TRIES] << " WHERE `player_id` = " << player->getGUID() << " AND `skill_id` = " << i;

		if(!db->executeQuery(query)){
			return false;
		}
	}

	if(shallow)
		return transaction.commit();

	// deletes all player-related stuff

	/*
	query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}
	query.str("");

	query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}
	query.str("");
	*/

	query.reset();
	query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query)){
		return false;
	}

	query.reset();
	query << "DELETE FROM `player_viplist` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}

	// Starti inserting
	DBInsert insert(db);

	/*
	ItemBlockList itemList;
	Item* item;
	for(int32_t slotId = 1; slotId <= 10; ++slotId){
		if((item = player->inventory[slotId])){
			itemList.push_back(itemBlock(slotId, item));
		}
	}

	//item saving
	stmt.setQuery("INSERT INTO `player_items` (`player_id` , `pid` , `sid` , `itemtype` , `count` , `attributes` ) VALUES ");
	if(!(saveItems(player, itemList, stmt) && stmt.execute())){
		return false;
	}

	itemList.clear();
	for(DepotMap::iterator it = player->depots.begin(); it != player->depots.end(); ++it){
		itemList.push_back(itemBlock(it->first, it->second));
	}

	//save depot items
	stmt.setQuery("INSERT INTO `player_depotitems` (`player_id` , `pid` , `sid` , `itemtype` , `count` , `attributes` ) VALUES ");
	if(!(saveItems(player, itemList, stmt) && stmt.execute())){
		return false;
	}
	*/

	insert.setQuery("INSERT INTO `player_storage` (`player_id` , `id` , `value` ) VALUES ");
	for(StorageMap::const_iterator cit = player->getCustomValueIteratorBegin(); cit != player->getCustomValueIteratorEnd();cit++){
		query.reset();
		query << player->getGUID() << ", " << db->escapeString(cit->first) << ", " << db->escapeString(cit->second);
		if(!insert.addRow(query.str())){
			return false;
		}
	}

	if(!insert.execute()){
		return false;
	}

	//save vip list
	if(!player->VIPList.empty()){
		query.reset();
		query << "INSERT INTO `player_viplist` (`player_id`, `vip_id`) SELECT " << player->getGUID()
			<< ", `id` FROM `players` WHERE `id` IN (";
		for(VIPListSet::iterator it = player->VIPList.begin(); it != player->VIPList.end(); ){
			query << (*it);
			++it;
			if(it != player->VIPList.end()){
				query << ",";
			}
			else{
				query << ")";
			}
		}

		if(!db->executeQuery(query)){
			return false;
		}
	}

	//End the transaction
	return transaction.commit();
}