Esempio n. 1
0
void eae6320::Graphics::Render()
{
	
	context.clear();
	{
			context.StartScene();
			{
			
				
				for (unsigned int i = 0; i < gameObjects.size(); i++)
				{
				
					//Set Shaders
					gameObjects[i]->material->effect->setEffects(context);
					gameObjects[i]->material->effect->setPositionOffset(context, 
						gameObjects[i]->positionOffsetMatrix, 

						Math::cMatrix_transformation::CreateWorldToViewTransform(
							gameObjects[i]->rotation, gameObjects[i]->position),
						gameObjects[i]->camObject);

					gameObjects[i]->material->effect->setUniform(context,
						gameObjects[i]->material->uniformData, 
						gameObjects[i]->material->lengthOfUniform,
						gameObjects[i]->material->handleList);

					gameObjects[i]->material->setTexture(context);

					gameObjects[i]->mesh->DrawMesh(context);
				}
	
				debugMenu.menuOffset =  1/ eae6320::Time::GetSecondsElapsedThisFrame();
#ifdef _DEBUG
				//Enable Flycam
				if (eae6320::UserInput::IsKeyPressed('I'))
				{

					if (!hoveronK)
					{
						if (!isKSelected)
						{
							isKSelected = true;
							gameObjects[0]->camObject->isFlying = true;
							gameObjects[0]->flyCamObject->position = gameObjects[0]->camObject->position;
						}
						else
						{
							isKSelected = false;
							gameObjects[0]->camObject->isFlying = false;
							gameObjects[0]->camObject->position = gameObjects[0]->flyCamObject->position;
								//gameObjects[0]->camObject->position.x = gameObjects[0]->flyCamObject->position.x - 50.0f;
							;

						}
					}
					hoveronK = true;
				}
				else
				{
					hoveronK = false;
				}
				
			
				//Enable menu
				if (eae6320::UserInput::IsKeyPressed('B'))
				{

					if (!hoverOnTilde)
					{
						if (!isTildeSelected)
						{
							isTildeSelected = true;
							isDebugMenuActive = true;

						}
						else
						{
							isTildeSelected = false;
							isDebugMenuActive = false;
							debugMenu.isMenuActive = false;

						}
					}
					hoverOnTilde = true;
				}
				else
				{
					hoverOnTilde = false;
				}
				//Draw sphere where the player is standing once the flycam is activated
				if (gameObjects[0]->camObject->isFlying)
				{
					DebugSphere *currentObject;
					currentObject = debugSpheres[0];
					currentObject->m_center = gameObjects[0]->flyCamObject->position;
					currentObject->LoadDebugSphere();
					currentObject->DrawSphere();
				}
				if(isTildeSelected)
				 RunDebugMenu();
#endif

				for (unsigned int i = 0; i < spriteObjects.size(); i++)
				{
					GameSprite *currentSprite;
					currentSprite = spriteObjects[i];
					if (currentSprite && currentSprite->isInitialized())
						currentSprite->Draw(0.0f);
				}

				for (unsigned int i = 0; i < debugBoxes.size(); i++)
				{
					DebugBox *currentObject;
					currentObject = debugBoxes[i];
					currentObject->DrawBox();
				}

				for (unsigned int i = 0; i < debugLines.size(); i++)
				{
					DebugLine *currentObject;
					currentObject = debugLines[i];
					currentObject->DrawLine();
				}

				for (unsigned int i = 0; i < debugSpheres.size(); i++)
				{
					DebugSphere *currentObject;
					currentObject = debugSpheres[i];
					

					if ((debugMenu.checkBoxChecked && debugMenu.sliderSelected) || debugMenu.checkBoxChecked)
					{
						currentObject->DrawSphere();
					}
					
				}

			}
			context.EndScene();
	}
	context.displayRenderedBuffer();
}
Esempio n. 2
0
void ShowInfoText() {
	
	DebugBox frameInfo = DebugBox(Vec2i(10, 10), "FrameInfo");
	frameInfo.add("Platform time", prettyUs(toUs(g_platformTime.frameStart())));
	frameInfo.add("Game time", prettyUs(toUs(g_gameTime.now())));
	frameInfo.add("Prims", EERIEDrawnPolys);
	frameInfo.add("Particles", getParticleCount());
	frameInfo.add("Sparks", ParticleSparkCount());
	frameInfo.add("Polybooms", long(PolyBoomCount()));
	frameInfo.print();
	
	DebugBox camBox = DebugBox(Vec2i(10, frameInfo.size().y + 5), "Camera");
	camBox.add("Position", g_camera->m_pos);
	camBox.add("Rotation", g_camera->angle);
	camBox.add("Focal", g_camera->focal);
	camBox.print();
	
	DebugBox playerBox = DebugBox(Vec2i(10, camBox.size().y + 5), "Player");
	playerBox.add("Position", player.pos);
	playerBox.add("Rotation", player.angle);
	playerBox.add("Velocity", player.physics.velocity);
	
	EERIEPOLY * ep = CheckInPoly(player.pos);
	float truePolyY = -666.66f;
	if(ep) {
		float tempY = 0.f;
		if(GetTruePolyY(ep, player.pos, &tempY)) {
			truePolyY = tempY;
		}
	}
	
	ep = CheckInPoly(player.pos + Vec3f(0.f, -10.f, 0.f));
	float slope = 0.f;
	if(ep)
		slope = ep->norm.y;
	
	long zap = IsAnyPolyThere(player.pos.x, player.pos.z);
	
	playerBox.add("Ground Slope", slope);
	playerBox.add("Ground truePolyY", truePolyY);
	playerBox.add("Ground POLY", zap);
	playerBox.add("Color", CURRENT_PLAYER_COLOR);
	playerBox.add("Stealth", GetPlayerStealth());
	
	playerBox.add("Jump", player.jumplastposition);
	playerBox.add("OFFGRND", (!player.onfirmground ? "OFFGRND" : ""));
	
	playerBox.add("Life", player.lifePool);
	playerBox.add("Mana", player.manaPool);
	playerBox.add("Poisoned", player.poison);
	playerBox.add("Hunger", player.hunger);
	playerBox.add("Magic", static_cast<long>(player.doingmagic));
	playerBox.print();
	
	DebugBox miscBox = DebugBox(Vec2i(10, playerBox.size().y + 5), "Misc");
	miscBox.add(arx_name + " version", arx_version);
	miscBox.add("Level", LastLoadedScene.string());
	miscBox.add("Spell failed seq", LAST_FAILED_SEQUENCE);
	miscBox.add("Cinema", cinematicBorder.CINEMA_DECAL);
	miscBox.add("Mouse", Vec2i(DANAEMouse));
	miscBox.add("Pathfind queue", EERIE_PATHFINDER_Get_Queued_Number());
	miscBox.add("Pathfind status", EERIE_PATHFINDER_Is_Busy() ? "Working" : "Idled");
	miscBox.print();
	
	{
	struct ScriptDebugReport {
		std::string entityName;
		long events;
		long sends;
		
		ScriptDebugReport()
			: entityName("")
			, events(0)
			, sends(0)
		{}
	};
	
	ScriptDebugReport maxEvents;
	Entity * io = ARX_SCRIPT_Get_IO_Max_Events();
	if(io) {
		maxEvents.entityName = io->idString();
		maxEvents.events = io->stat_count;
	}
	
	ScriptDebugReport maxSender;
	io = ARX_SCRIPT_Get_IO_Max_Events_Sent();
	if(io) {
		maxSender.entityName = io->idString();
		maxSender.sends = io->stat_sent;
	}
	
	DebugBox scriptBox = DebugBox(Vec2i(10, miscBox.size().y + 5), "Script");
	scriptBox.add("Events", ScriptEvent::totalCount);
	scriptBox.add("Timers", ARX_SCRIPT_CountTimers());
	scriptBox.add("Max events", maxEvents.entityName);
	scriptBox.add("Max events#", maxEvents.events);
	scriptBox.add("Max sender", maxSender.entityName);
	scriptBox.add("Max sender#", maxSender.sends);
	scriptBox.print();
	}
	
		Entity * io = entities.get(LastSelectedIONum);
		if(io) {
			DebugBox entityBox = DebugBox(Vec2i(500, 10), "Entity " + io->idString());
			entityBox.add("Pos", io->pos);
			entityBox.add("Angle", io->angle);
			entityBox.add("Room", static_cast<long>(io->room));
			entityBox.add("Move", io->move);
			entityBox.add("Flags", flagNames(EntityFlagNames, io->ioflags));
			entityBox.add("GFlags", flagNames(GameFlagNames, io->gameFlags));
			entityBox.add("Show", entityVisilibityToString(io->show));
			entityBox.print();
			
			if(io->ioflags & IO_NPC) {
				IO_NPCDATA * npcData = io->_npcdata;
				
				DebugBox npcBox = DebugBox(Vec2i(500, entityBox.size().y + 5), "NPC");
				npcBox.add("Life", npcData->lifePool);
				npcBox.add("Mana", npcData->manaPool);
				npcBox.add("Poisoned", npcData->poisonned);
				npcBox.add("ArmorClass", ARX_INTERACTIVE_GetArmorClass(io));
				npcBox.add("Absorb", npcData->absorb);
				
				npcBox.add("Moveproblem", npcData->moveproblem);
				npcBox.add("Pathfind listpos", static_cast<long>(npcData->pathfind.listpos));
				npcBox.add("Pathfind listnb", npcData->pathfind.listnb);
				npcBox.add("Pathfind targ", npcData->pathfind.truetarget.handleData());
				npcBox.add("Behavior", flagNames(BehaviourFlagNames, npcData->behavior));
				
				// TODO should those really be flags ?
				PathfindFlags pflag = io->_npcdata->pathfind.flags;
				std::string pflags;
				if(pflag & PATHFIND_ALWAYS)    pflags += "ALWAYS ";
				if(pflag & PATHFIND_ONCE)      pflags += "ONCE ";
				if(pflag & PATHFIND_NO_UPDATE) pflags += "NO_UPDATE ";
				npcBox.add("Pathfind flgs", pflags);
				
				npcBox.print();
			}

			if(io->ioflags & (IO_FIX | IO_ITEM)) {
				DebugBox itemBox = DebugBox(Vec2i(500, entityBox.size().y + 5), "Item");
				
				itemBox.add("Durability", io->durability);
				itemBox.add("Durability max", io->max_durability);
				itemBox.add("Poisonous", static_cast<long>(io->poisonous));
				itemBox.add("Poisonous count", static_cast<long>(io->poisonous_count));
				itemBox.print();
			}
			
			long column2y = 400;
			
			for(size_t i = 0; i < MAX_ANIM_LAYERS; i++) {
				AnimLayer & layer = io->animlayer[i];
				
				DebugBox animLayerBox = DebugBox(Vec2i(500, column2y), str(boost::format("Anim Layer %1%") % i));
				animLayerBox.add("ctime", long(layer.ctime.t));
				animLayerBox.add("flags", flagNames(AnimUseFlagNames, layer.flags));
				
				animLayerBox.add("currentFrame", layer.currentFrame);
				if(layer.cur_anim) {
					animLayerBox.add("cur_anim", layer.cur_anim->path.string());
				} else {
					animLayerBox.add("cur_anim", "none");
				}
				
				animLayerBox.print();
				column2y = animLayerBox.size().y + 5;
			}
		}
	
	ARX_SCRIPT_Init_Event_Stats();
}
void ShowInfoText() {
	
	DebugBox frameInfo = DebugBox(Vec2i(10, 10), "FrameInfo");
	frameInfo.add("Prims", EERIEDrawnPolys);
	frameInfo.add("Particles", getParticleCount());
	frameInfo.add("Polybooms", long(polyboom.size()));
	frameInfo.add("TIME", static_cast<long>(arxtime.now_ul() / 1000));
	frameInfo.print();
	
	DebugBox playerBox = DebugBox(Vec2i(10, frameInfo.size().y + 5), "Player");
	playerBox.add("Position", player.pos);
	playerBox.add("AnchorPos", player.pos - Mscenepos);
	playerBox.add("Rotation", player.angle);
	playerBox.add("Velocity", player.physics.velocity);
	
	EERIEPOLY * ep = CheckInPoly(player.pos);
	float truePolyY = -666.66f;
	if(ep) {
		float tempY = 0.f;
		if(GetTruePolyY(ep, player.pos, &tempY)) {
			truePolyY = tempY;
		}
	}
	
	ep = CheckInPoly(player.pos + Vec3f(0.f, -10.f, 0.f));
	float slope = 0.f;
	if(ep)
		slope = ep->norm.y;
	
	long zap = IsAnyPolyThere(player.pos.x,player.pos.z);
	
	playerBox.add("Ground Slope", slope);
	playerBox.add("Ground truePolyY", truePolyY);
	playerBox.add("Ground POLY", zap);
	playerBox.add("Color", CURRENT_PLAYER_COLOR);
	playerBox.add("Stealth", GetPlayerStealth());
	
	playerBox.add("Jump", player.jumplastposition);
	playerBox.add("OFFGRND", (!player.onfirmground ? "OFFGRND" : ""));
	
	playerBox.add("Life", player.lifePool);
	playerBox.add("Mana", player.manaPool);
	playerBox.add("Poisoned", player.poison);
	playerBox.add("Hunger", player.hunger);
	playerBox.add("Magic", static_cast<long>(player.doingmagic));
	playerBox.print();
	
	DebugBox miscBox = DebugBox(Vec2i(10, playerBox.size().y + 5), "Misc");
	miscBox.add("Arx version", arx_version);
	miscBox.add("Level", LastLoadedScene.string().c_str());
	miscBox.add("Spell failed seq", LAST_FAILED_SEQUENCE.c_str());
	miscBox.add("Camera focal", ACTIVECAM->focal);
	miscBox.add("Cinema", CINEMA_DECAL);
	miscBox.add("Mouse", Vec2i(DANAEMouse));
	miscBox.add("Pathfind queue", EERIE_PATHFINDER_Get_Queued_Number());
	miscBox.add("Pathfind status", (PATHFINDER_WORKING ? "Working" : "Idled"));
	miscBox.print();
	
	{
	struct ScriptDebugReport {
		std::string entityName;
		long events;
		long sends;
		
		ScriptDebugReport()
			: entityName("")
			, events(0)
			, sends(0)
		{}
	};
	
	ScriptDebugReport maxEvents;
	Entity * io = ARX_SCRIPT_Get_IO_Max_Events();
	if(io) {
		maxEvents.entityName = io->idString();
		maxEvents.events = io->stat_count;
	}
	
	ScriptDebugReport maxSender;
	io = ARX_SCRIPT_Get_IO_Max_Events_Sent();
	if(io) {
		maxSender.entityName = io->idString();
		maxSender.sends = io->stat_sent;
	}
	
	DebugBox scriptBox = DebugBox(Vec2i(10, miscBox.size().y + 5), "Script");
	scriptBox.add("Events", ScriptEvent::totalCount);
	scriptBox.add("Timers", ARX_SCRIPT_CountTimers());
	scriptBox.add("Max events", maxEvents.entityName);
	scriptBox.add("Max events#", maxEvents.events);
	scriptBox.add("Max sender", maxSender.entityName);
	scriptBox.add("Max sender#", maxSender.sends);
	scriptBox.print();
	}
	
	if(ValidIONum(LastSelectedIONum)) {
		Entity * io = entities[LastSelectedIONum];

		if(io) {
			DebugBox entityBox = DebugBox(Vec2i(500, 10), "Entity " + io->idString());
			entityBox.add("Pos", io->pos);
			entityBox.add("Angle", io->angle);
			entityBox.add("Room", static_cast<long>(io->room));
			entityBox.add("Move", io->move);
			entityBox.add("Flags", flagNames(EntityFlagNames, io->ioflags));
			entityBox.add("Show", entityVisilibityToString(io->show));
			entityBox.print();
			
			if(io->ioflags & IO_NPC) {
				IO_NPCDATA * npcData = io->_npcdata;
				
				DebugBox npcBox = DebugBox(Vec2i(500, entityBox.size().y + 5), "NPC");
				npcBox.add("Life", npcData->lifePool);
				npcBox.add("Mana", npcData->manaPool);
				npcBox.add("Poisoned", npcData->poisonned);
				npcBox.add("ArmorClass", ARX_INTERACTIVE_GetArmorClass(io));
				npcBox.add("Absorb", npcData->absorb);
				
				npcBox.add("Moveproblem", npcData->moveproblem);
				npcBox.add("Pathfind listpos", static_cast<long>(npcData->pathfind.listpos));
				npcBox.add("Pathfind listnb", npcData->pathfind.listnb);
				npcBox.add("Pathfind targ", npcData->pathfind.truetarget.handleData());
				npcBox.add("Behavior", flagNames(BehaviourFlagNames, npcData->behavior));
				
				// TODO should those really be flags ?
				PathfindFlags pflag = io->_npcdata->pathfind.flags;
				std::string pflags;
				if(pflag & PATHFIND_ALWAYS)    pflags += "ALWAYS ";
				if(pflag & PATHFIND_ONCE)      pflags += "ONCE ";
				if(pflag & PATHFIND_NO_UPDATE) pflags += "NO_UPDATE ";
				npcBox.add("Pathfind flgs", pflags);
				
				npcBox.print();
			}

			if(io->ioflags & (IO_FIX | IO_ITEM)) {
				DebugBox itemBox = DebugBox(Vec2i(500, entityBox.size().y + 5), "Item");
				
				itemBox.add("Durability", io->durability);
				itemBox.add("Durability max", io->max_durability);
				itemBox.add("Poisonous", static_cast<long>(io->poisonous));
				itemBox.add("Poisonous count", static_cast<long>(io->poisonous_count));
				itemBox.print();
			}
		}
	}
	
	ARX_SCRIPT_Init_Event_Stats();
}