Esempio n. 1
0
void Screen::Draw(C4FacetEx &cgo, bool fDoBG)
	{
	// draw bg, if this won't be done by a fullscreen dialog
	if (fDoBG)
		{
		Dialog *pFSDlg = GetFullscreenDialog(false);
		if (!pFSDlg || !pFSDlg->HasBackground())
			{
			if (Game.GraphicsSystem.pLoaderScreen)
				Game.GraphicsSystem.pLoaderScreen->fctBackground.DrawFullScreen(cgo);
			else
				// loader not yet loaded: black BG
				lpDDraw->DrawBoxDw(cgo.Surface, 0,0, cgo.Wdt+1, cgo.Hgt+1, 0x00000000);
			}
		}
	// draw contents (if GUI-gfx are loaded, which is assumed in GUI-drawing-functions)
	if (IsVisible() && IsResLoaded())
		{
		Window::Draw(cgo);
		if (pContext) pContext->Draw(cgo);
		}
	// draw mouse cursor
	if (Application.isFullScreen) RenderMouse(cgo);
	}