Esempio n. 1
0
Assembly *GraspGLObjects::CreateTorso( void ) {

	Assembly *torso = new Assembly();
	Slab *slab = new Slab( torso_shape[X], torso_shape[Y], torso_shape[Z] );
	slab->SetColor( 0.1f, 0.4f, 0.0f );
	torso->AddComponent( slab );
	Disk *disk = new Disk( 50.0 );
	disk->SetPosition( 0.0, 0.0, -40.0 );
	disk->SetColor( 1.0f, 0.7f, 0.0f );
	torso->AddComponent( disk );
	return torso;

}
Esempio n. 2
0
MeterStick::MeterStick( void ) {

  double stick_radius = 25.0;

  Cylinder *cylinder;
  Disk *disk;

  cylinder = new Cylinder( stick_radius, stick_radius, 200.0 );
  cylinder->SetColor( RED );
  AddComponent( cylinder );
  cylinder = new Cylinder( stick_radius, stick_radius, 200.0 );
  cylinder->SetOffset( 0.0, 0.0, 200.0 );
  cylinder->SetColor( WHITE );
  AddComponent( cylinder );
  cylinder = new Cylinder( stick_radius, stick_radius, 200.0 );
  cylinder->SetOffset( 0.0, 0.0, 400.0 );
  cylinder->SetColor( RED );
  AddComponent( cylinder );
  cylinder = new Cylinder( stick_radius, stick_radius, 200.0 );
  cylinder->SetOffset( 0.0, 0.0, 600.0 );
  cylinder->SetColor( WHITE );
  AddComponent( cylinder );
  cylinder = new Cylinder( stick_radius, stick_radius, 200.0 );
  cylinder->SetOffset( 0.0, 0.0, 800.0 );
  cylinder->SetColor( RED );
  AddComponent( cylinder );

  cylinder = new Cylinder( stick_radius / 2.0, stick_radius / 2.0, 100.0 );
  cylinder->SetAttitude( 90.0, j_vector );
  cylinder->SetColor( BLACK );
  AddComponent( cylinder );

  cylinder = new Cylinder( stick_radius / 2.0, stick_radius / 2.0, 100.0 );
  cylinder->SetAttitude( 90.0, j_vector );
  cylinder->SetPosition( 0.0, 0.0, 1000.0 - stick_radius );
  cylinder->SetColor( BLACK );
  AddComponent( cylinder );

  disk = new Disk( stick_radius );
  disk->SetPosition( 0.0, 0.0, 990.0 );
  disk->SetColor( RED );
  AddComponent( disk );

}