Esempio n. 1
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    void DspTempo::Process(DspChunk& chunk)
    {
        if (!m_active || chunk.IsEmpty())
            return;

        assert(chunk.GetRate() == m_rate);
        assert(chunk.GetChannelCount() == m_channels);

        // DirectShow speed is in double precision, SoundTouch operates in single.
        // We have to adjust it dynamically.
        AdjustTempo();

        DspChunk::ToFloat(chunk);

        m_stouch.putSamples((const float*)chunk.GetData(), (uint32_t)chunk.GetFrameCount());

        DspChunk output(DspFormat::Float, m_channels, m_stouch.numSamples(), m_rate);

        uint32_t done = m_stouch.receiveSamples((float*)output.GetData(), (uint32_t)output.GetFrameCount());
        assert(done == output.GetFrameCount());
        output.ShrinkTail(done);

        auto& outSamples = (m_ftempo == m_ftempo1) ? m_outSamples1 : m_outSamples2;
        outSamples += done;

        chunk = std::move(output);
    }
Esempio n. 2
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    void DspTempo::Finish(DspChunk& chunk)
    {
        if (!m_active)
            return;

        Process(chunk);

        m_stouch.flush();
        uint32_t undone = m_stouch.numSamples();

        if (undone > 0)
        {
            DspChunk output(DspFormat::Float, m_channels, chunk.GetFrameCount() + undone, m_rate);

            if (!chunk.IsEmpty())
                memcpy(output.GetData(), chunk.GetData(), chunk.GetSize());

            m_stouch.flush();

            uint32_t done = m_stouch.receiveSamples((float*)output.GetData() + chunk.GetSampleCount(), undone);
            assert(done == undone);
            output.ShrinkTail(chunk.GetFrameCount() + done);

            chunk = std::move(output);
        }
    }
Esempio n. 3
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    DspChunk DspRate::ProcessEosChunk(soxr_t soxr, DspChunk& chunk)
    {
        assert(soxr);

        DspChunk output;

        if (!chunk.IsEmpty())
            output = ProcessChunk(soxr, chunk);

        for (;;)
        {
            DspChunk tailChunk(DspFormat::Float, m_channels, m_outputRate, m_outputRate);

            size_t inputDone = 0;
            size_t outputDo = tailChunk.GetFrameCount();
            size_t outputDone = 0;
            soxr_process(soxr, nullptr, 0, &inputDone,
                               tailChunk.GetData(), outputDo, &outputDone);
            tailChunk.ShrinkTail(outputDone);

            DspChunk::MergeChunks(output, tailChunk);

            if (outputDone < outputDo)
                break;
        }

        return output;
    }
Esempio n. 4
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    void DspLimiter::Process(DspChunk& chunk)
    {
        if (chunk.IsEmpty())
            return;

        if (!m_exclusive || (chunk.GetFormat() != DspFormat::Float &&
                             chunk.GetFormat() != DspFormat::Double))
        {
            m_active = false;
            return;
        }

        m_active = true;

        // Analyze samples
        float peak;
        if (chunk.GetFormat() == DspFormat::Double)
        {
            double largePeak = GetPeak((double*)chunk.GetData(), chunk.GetSampleCount());
            peak = std::nexttoward((float)largePeak, largePeak);
        }
        else
        {
            assert(chunk.GetFormat() == DspFormat::Float);
            peak = GetPeak((float*)chunk.GetData(), chunk.GetSampleCount());
        }

        // Configure limiter
        if (peak > 1.0f)
        {
            if (m_holdWindow <= 0)
            {
                NewTreshold(std::max(peak, 1.4f));
            }
            else if (peak > m_peak)
            {
                NewTreshold(peak);
            }

            m_holdWindow = (int64_t)m_rate * m_channels * 10; // 10 seconds
        }

        // Apply limiter
        if (m_holdWindow > 0)
        {
            if (chunk.GetFormat() == DspFormat::Double)
            {
                ApplyLimiter<double>((double*)chunk.GetData(), chunk.GetSampleCount(), m_threshold);
            }
            else
            {
                assert(chunk.GetFormat() == DspFormat::Float);
                ApplyLimiter((float*)chunk.GetData(), chunk.GetSampleCount(), m_threshold);
            }

            m_holdWindow -= chunk.GetSampleCount();
        }
    }
Esempio n. 5
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    bool AudioRenderer::PushToDevice(DspChunk& chunk, CAMEvent* pFilledEvent)
    {
        bool firstIteration = true;
        uint32_t sleepDuration = 0;
        while (!chunk.IsEmpty())
        {
            // The device buffer is full or almost full at the beginning of the second and subsequent iterations.
            // Sleep until the buffer may have significant amount of free space. Unless interrupted.
            if (!firstIteration && m_flush.Wait(sleepDuration))
                return false;

            firstIteration = false;

            CAutoLock objectLock(this);

            assert(m_state != State_Stopped);

            if (m_device)
            {
                try
                {
                    m_device->Push(chunk, pFilledEvent);
                    sleepDuration = (m_device->IsRealtime() ? 50 : m_device->GetBufferDuration() / 4);
                }
                catch (HRESULT)
                {
                    ClearDevice();
                    sleepDuration = 0;
                }
            }
            else
            {
                // The code below emulates null audio device.

                if (pFilledEvent)
                    pFilledEvent->Set();

                sleepDuration = 1;

                // Loop until the graph time passes the current sample end.
                REFERENCE_TIME graphTime;
                if (m_state == State_Running &&
                    SUCCEEDED(m_graphClock->GetTime(&graphTime)) &&
                    graphTime > m_startTime + m_sampleCorrection.GetLastFrameEnd() + m_sampleCorrection.GetTimeDivergence())
                {
                    break;
                }
            }
        }

        return true;
    }
Esempio n. 6
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    void DspBalance::Process(DspChunk& chunk)
    {
        const float balance = m_renderer.GetBalance();
        assert(balance >= -1.0f && balance <= 1.0f);

        if (balance == 0.0f || chunk.IsEmpty() || chunk.GetChannelCount() != 2)
            return;

        DspChunk::ToFloat(chunk);

        auto data = reinterpret_cast<float*>(chunk.GetData());
        const float gain = std::abs(balance);
        for (size_t i = (balance < 0.0f ? 1 : 0), n = chunk.GetSampleCount(); i < n; i += 2)
            data[i] *= gain;
    }
Esempio n. 7
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    void DspRate::Process(DspChunk& chunk)
    {
        soxr_t soxr = GetBackend();

        if (!soxr || chunk.IsEmpty())
            return;

        if (m_state == State::Variable && !m_inStateTransition && m_variableDelay > 0)
        {
            uint64_t inputPosition = llMulDiv(m_variableOutputFrames, m_inputRate, m_outputRate, 0);
            int64_t adjustedFrames = inputPosition + m_variableDelay - m_variableInputFrames;

            REFERENCE_TIME adjustTime = m_adjustTime - FramesToTimeLong(adjustedFrames, m_inputRate);

            double ratio = (double)m_inputRate * 4 / (m_outputRate * (4 + (double)adjustTime / OneSecond));

            // TODO: decrease jitter

            soxr_set_io_ratio(m_soxrv, ratio, m_outputRate / 1000);
        }

        DspChunk output = ProcessChunk(soxr, chunk);

        if (m_state == State::Variable)
        {
            m_variableInputFrames += chunk.GetFrameCount();
            m_variableOutputFrames += output.GetFrameCount();

            // soxr_delay() method is not implemented for variable rate conversion yet,
            // but the delay stays more or less constant and we can calculate it in a roundabout way.
            if (m_variableDelay == 0 && m_variableOutputFrames > 0)
            {
                uint64_t inputPosition = llMulDiv(m_variableOutputFrames, m_inputRate, m_outputRate, 0);
                m_variableDelay = m_variableInputFrames - inputPosition;
            }
        }

        FinishStateTransition(output, chunk, false);

        chunk = std::move(output);
    }
Esempio n. 8
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    DspChunk DspRate::ProcessChunk(soxr_t soxr, DspChunk& chunk)
    {
        assert(soxr);
        assert(!chunk.IsEmpty());
        assert(chunk.GetRate() == m_inputRate);
        assert(chunk.GetChannelCount() == m_channels);

        DspChunk::ToFloat(chunk);

        size_t outputFrames = (size_t)(2 * (uint64_t)chunk.GetFrameCount() * m_outputRate / m_inputRate);
        DspChunk output(DspFormat::Float, chunk.GetChannelCount(), outputFrames, m_outputRate);

        size_t inputDone = 0;
        size_t outputDone = 0;
        soxr_process(soxr, chunk.GetData(), chunk.GetFrameCount(), &inputDone,
                           output.GetData(), output.GetFrameCount(), &outputDone);
        assert(inputDone == chunk.GetFrameCount());
        output.ShrinkTail(outputDone);

        return output;
    }
Esempio n. 9
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    void DspRate::FinishStateTransition(DspChunk& processedChunk, DspChunk& unprocessedChunk, bool eos)
    {
        if (m_inStateTransition)
        {
            assert(m_state == State::Variable);

            DspChunk::ToFloat(processedChunk);
            DspChunk::ToFloat(unprocessedChunk);

            auto& first = m_transitionChunks.first;
            auto& second = m_transitionChunks.second;

            DspChunk::MergeChunks(first, processedChunk);
            assert(processedChunk.IsEmpty());

            if (m_soxrc)
            {
                // Transitioning from constant rate conversion to variable.
                if (!m_transitionCorrelation.first)
                    m_transitionCorrelation = {true, (size_t)std::round(soxr_delay(m_soxrc))};

                if (m_transitionCorrelation.second > 0)
                {
                    DspChunk::MergeChunks(second, eos ? ProcessEosChunk(m_soxrc, unprocessedChunk) :
                                                        ProcessChunk(m_soxrc, unprocessedChunk));
                }
                else
                {
                    // Nothing to flush from constant rate conversion buffer.
                    m_inStateTransition = false;
                }
            }
            else
            {
                // Transitioning from pass-through to variable rate conversion.
                m_transitionCorrelation = {};
                DspChunk::MergeChunks(second, unprocessedChunk);
            }

            // Cross-fade.
            if (m_inStateTransition)
            {
                const size_t transitionFrames = m_outputRate / 1000; // 1ms

                if (first.GetFrameCount() >= transitionFrames &&
                    second.GetFrameCount() >= m_transitionCorrelation.second + transitionFrames)
                {
                    second.ShrinkHead(second.GetFrameCount() - m_transitionCorrelation.second);
                    Crossfade(first, second, transitionFrames);
                    processedChunk = std::move(first);
                    m_inStateTransition = false;
                }
                else if (eos)
                {
                    processedChunk = std::move(second);
                    m_inStateTransition = false;
                }
            }

            if (!m_inStateTransition)
            {
                m_transitionCorrelation = {};
                m_transitionChunks = {};
                DestroyBackend(m_soxrc);
            }
        }

        unprocessedChunk = {};
    }
Esempio n. 10
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    void AudioRenderer::ApplyRateCorrection(DspChunk& chunk)
    {
        CAutoLock objectLock(this);
        assert(m_device);
        assert(!m_device->IsBitstream());
        assert(m_state == State_Running);

        if (chunk.IsEmpty())
            return;

        const REFERENCE_TIME latency = llMulDiv(chunk.GetFrameCount(), OneSecond, chunk.GetRate(), 0) +
                                       m_device->GetStreamLatency() + OneMillisecond * 10;

        const REFERENCE_TIME remaining = m_device->GetEnd() - m_device->GetPosition();

        REFERENCE_TIME deltaTime = 0;

        if (m_live)
        {
            // Rate matching.
            if (remaining > latency)
            {
                size_t dropFrames = (size_t)llMulDiv(m_device->GetWaveFormat()->nSamplesPerSec,
                                                     remaining - latency, OneSecond, 0);

                dropFrames = std::min(dropFrames, chunk.GetFrameCount());

                chunk.ShrinkHead(chunk.GetFrameCount() - dropFrames);

                DebugOut("AudioRenderer drop", dropFrames, "frames for rate matching");
            }
        }
        else
        {
            // Clock matching.
            assert(m_externalClock);

            REFERENCE_TIME graphTime, myTime, myStartTime;
            if (SUCCEEDED(m_myClock.GetAudioClockStartTime(&myStartTime)) &&
                SUCCEEDED(m_myClock.GetAudioClockTime(&myTime, nullptr)) &&
                SUCCEEDED(m_graphClock->GetTime(&graphTime)) &&
                myTime > myStartTime)
            {
                myTime -= m_device->GetSilence();

                if (myTime > graphTime)
                {
                    // Pad and adjust backwards.
                    REFERENCE_TIME padTime = myTime - graphTime;
                    assert(padTime >= 0);

                    size_t padFrames = (size_t)llMulDiv(m_device->GetWaveFormat()->nSamplesPerSec,
                                                        padTime, OneSecond, 0);

                    if (padFrames > m_device->GetWaveFormat()->nSamplesPerSec / 33) // ~30ms threshold
                    {
                        DspChunk tempChunk(chunk.GetFormat(), chunk.GetChannelCount(),
                                           chunk.GetFrameCount() + padFrames, chunk.GetRate());

                        size_t padBytes = tempChunk.GetFrameSize() * padFrames;
                        ZeroMemory(tempChunk.GetData(), padBytes);
                        memcpy(tempChunk.GetData() + padBytes, chunk.GetData(), chunk.GetSize());

                        chunk = std::move(tempChunk);

                        REFERENCE_TIME paddedTime = llMulDiv(padFrames, OneSecond,
                                                             m_device->GetWaveFormat()->nSamplesPerSec, 0);

                        m_myClock.OffsetSlavedClock(-paddedTime);
                        padTime -= paddedTime;
                        assert(padTime >= 0);

                        DebugOut("AudioRenderer pad", paddedTime / 10000., "ms for clock matching at",
                                 m_sampleCorrection.GetLastFrameEnd() / 10000., "frame position");
                    }

                    // Correct the rest with variable rate.
                    m_dspRealtimeRate.Adjust(padTime);
                    m_myClock.OffsetSlavedClock(-padTime);
                }
                else if (remaining > latency)
                {
                    // Crop and adjust forwards.
                    assert(myTime <= graphTime);
                    REFERENCE_TIME dropTime = std::min(graphTime - myTime, remaining - latency);
                    assert(dropTime >= 0);

                    size_t dropFrames = (size_t)llMulDiv(m_device->GetWaveFormat()->nSamplesPerSec,
                                                         dropTime, OneSecond, 0);

                    dropFrames = std::min(dropFrames, chunk.GetFrameCount());

                    if (dropFrames > m_device->GetWaveFormat()->nSamplesPerSec / 33) // ~30ms threshold
                    {
                        chunk.ShrinkHead(chunk.GetFrameCount() - dropFrames);

                        REFERENCE_TIME droppedTime = llMulDiv(dropFrames, OneSecond,
                                                              m_device->GetWaveFormat()->nSamplesPerSec, 0);

                        m_myClock.OffsetSlavedClock(droppedTime);
                        dropTime -= droppedTime;
                        assert(dropTime >= 0);

                        DebugOut("AudioRenderer drop", droppedTime / 10000., "ms for clock matching at",
                                 m_sampleCorrection.GetLastFrameEnd() / 10000., "frame position");
                    }

                    // Correct the rest with variable rate.
                    m_dspRealtimeRate.Adjust(-dropTime);
                    m_myClock.OffsetSlavedClock(dropTime);
                }
            }
        }
    }
Esempio n. 11
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    bool AudioRenderer::Finish(bool blockUntilEnd, CAMEvent* pFilledEvent)
    {
        DspChunk chunk;

        {
            CAutoLock objectLock(this);
            assert(m_state != State_Stopped);

            // No device - nothing to block on.
            if (!m_device)
                blockUntilEnd = false;

            try
            {
                // Apply dsp chain.
                if (m_device && !m_device->IsBitstream())
                {
                    auto f = [&](DspBase* pDsp)
                    {
                        pDsp->Finish(chunk);
                    };

                    EnumerateProcessors(f);

                    DspChunk::ToFormat(m_device->GetDspFormat(), chunk);
                }
            }
            catch (std::bad_alloc&)
            {
                chunk = DspChunk();
                assert(chunk.IsEmpty());
            }
        }

        auto doBlock = [&]
        {
            // Increase system timer resolution.
            TimePeriodHelper timePeriodHelper(1);

            for (;;)
            {
                REFERENCE_TIME remaining = 0;

                {
                    CAutoLock objectLock(this);

                    if (m_device)
                    {
                        try
                        {
                            remaining = m_device->Finish(pFilledEvent);
                        }
                        catch (HRESULT)
                        {
                            ClearDevice();
                        }
                    }
                }

                // The end of stream is reached.
                if (remaining <= 0)
                    return true;

                // Sleep until predicted end of stream.
                if (m_flush.Wait(std::max(1, (int32_t)(remaining / OneMillisecond))))
                    return false;
            }
        };

        // Send processed sample to the device, and block until the end of stream (if requested).
        return PushToDevice(chunk, pFilledEvent) && (!blockUntilEnd || doBlock());
    }