Esempio n. 1
0
void InstanceData::UpdateSpecialEncounterState(EncounterFrameCommand command, ObjectGuid linkedGuid, uint8 data1, uint8 data2)
{
    DungeonPersistentState* state = ((DungeonMap*)instance)->GetPersistanceState();
    if (!state)
        return;

    state->UpdateSpecialEncounterState(command, linkedGuid, data1, data2);
}