int main(int, char**) { cout.precision(3); EigenSolver<MatrixXf> es; MatrixXf A = MatrixXf::Random(4,4); es.compute(A, /* computeEigenvectors = */ false); cout << "The eigenvalues of A are: " << es.eigenvalues().transpose() << endl; es.compute(A + MatrixXf::Identity(4,4), false); // re-use es to compute eigenvalues of A+I cout << "The eigenvalues of A+I are: " << es.eigenvalues().transpose() << endl; return 0; }
template<typename MatrixType> void eigensolver_verify_assert(const MatrixType& m) { EigenSolver<MatrixType> eig; VERIFY_RAISES_ASSERT(eig.eigenvectors()); VERIFY_RAISES_ASSERT(eig.pseudoEigenvectors()); VERIFY_RAISES_ASSERT(eig.pseudoEigenvalueMatrix()); VERIFY_RAISES_ASSERT(eig.eigenvalues()); MatrixType a = MatrixType::Random(m.rows(),m.cols()); eig.compute(a, false); VERIFY_RAISES_ASSERT(eig.eigenvectors()); VERIFY_RAISES_ASSERT(eig.pseudoEigenvectors()); }
void computeSimpleStars(StarSet& stars, SparseOptimizer* optimizer, EdgeLabeler* labeler, EdgeCreator* creator, OptimizableGraph::Vertex* gauge_, std::string edgeTag, std::string vertexTag, int level, int step, int backboneIterations, int starIterations, double rejectionThreshold, bool debug){ cerr << "preforming the tree actions" << endl; HyperDijkstra d(optimizer); // compute a spanning tree based on the types of edges and vertices in the pool EdgeTypesCostFunction f(edgeTag, vertexTag, level); d.shortestPaths(gauge_, &f, std::numeric_limits< double >::max(), 1e-6, false, std::numeric_limits< double >::max()/2); HyperDijkstra::computeTree(d.adjacencyMap()); // constructs the stars on the backbone BackBoneTreeAction bact(optimizer, vertexTag, level, step); bact.init(); cerr << "free edges size " << bact.freeEdges().size() << endl; // perform breadth-first visit of the visit tree and create the stars on the backbone d.visitAdjacencyMap(d.adjacencyMap(),&bact,true); stars.clear(); for (VertexStarMultimap::iterator it=bact.vertexStarMultiMap().begin(); it!=bact.vertexStarMultiMap().end(); it++){ stars.insert(it->second); } cerr << "stars.size: " << stars.size() << endl; cerr << "size: " << bact.vertexStarMultiMap().size() << endl; // for each star // for all vertices in the backbone, select all edges leading/leaving from that vertex // that are contained in freeEdges. // mark the corresponding "open" vertices and add them to a multimap (vertex->star) // select a gauge in the backbone // push all vertices on the backbone // compute an initial guess on the backbone // one round of optimization backbone // lock all vertices in the backbone // push all "open" vertices // for each open vertex, // compute an initial guess given the backbone // do some rounds of solveDirect // if (fail) // - remove the vertex and the edges in that vertex from the star // - make the structures consistent // pop all "open" vertices // pop all "vertices" in the backbone // unfix the vertices in the backbone int starNum=0; for (StarSet::iterator it=stars.begin(); it!=stars.end(); it++){ Star* s =*it; HyperGraph::VertexSet backboneVertices = s->_lowLevelVertices; HyperGraph::EdgeSet backboneEdges = s->_lowLevelEdges; if (backboneEdges.empty()) continue; // cerr << "optimizing backbone" << endl; // one of these should be the gauge, to be simple we select the fisrt one in the backbone OptimizableGraph::VertexSet gauge; gauge.insert(*backboneVertices.begin()); s->gauge()=gauge; s->optimizer()->push(backboneVertices); s->optimizer()->setFixed(gauge,true); s->optimizer()->initializeOptimization(backboneEdges); s->optimizer()->computeInitialGuess(); s->optimizer()->optimize(backboneIterations); s->optimizer()->setFixed(backboneVertices, true); // cerr << "assignind edges.vertices not in bbone" << endl; HyperGraph::EdgeSet otherEdges; HyperGraph::VertexSet otherVertices; std::multimap<HyperGraph::Vertex*, HyperGraph::Edge*> vemap; for (HyperGraph::VertexSet::iterator bit=backboneVertices.begin(); bit!=backboneVertices.end(); bit++){ HyperGraph::Vertex* v=*bit; for (HyperGraph::EdgeSet::iterator eit=v->edges().begin(); eit!=v->edges().end(); eit++){ OptimizableGraph::Edge* e = (OptimizableGraph::Edge*) *eit; HyperGraph::EdgeSet::iterator feit=bact.freeEdges().find(e); if (feit!=bact.freeEdges().end()){ // edge is admissible otherEdges.insert(e); bact.freeEdges().erase(feit); for (size_t i=0; i<e->vertices().size(); i++){ OptimizableGraph::Vertex* ve= (OptimizableGraph::Vertex*)e->vertices()[i]; if (backboneVertices.find(ve)==backboneVertices.end()){ otherVertices.insert(ve); vemap.insert(make_pair(ve,e)); } } } } } // RAINER TODO maybe need a better solution than dynamic casting here?? OptimizationAlgorithmWithHessian* solverWithHessian = dynamic_cast<OptimizationAlgorithmWithHessian*>(s->optimizer()->solver()); if (solverWithHessian) { s->optimizer()->push(otherVertices); // cerr << "optimizing vertices out of bbone" << endl; // cerr << "push" << endl; // cerr << "init" << endl; s->optimizer()->initializeOptimization(otherEdges); // cerr << "guess" << endl; s->optimizer()->computeInitialGuess(); // cerr << "solver init" << endl; s->optimizer()->solver()->init(); // cerr << "structure" << endl; if (!solverWithHessian->buildLinearStructure()) cerr << "FATAL: failure while building linear structure" << endl; // cerr << "errors" << endl; s->optimizer()->computeActiveErrors(); // cerr << "system" << endl; solverWithHessian->updateLinearSystem(); // cerr << "directSolove" << endl; } else { cerr << "FATAL: hierarchical thing cannot be used with a solver that does not support the system structure construction" << endl; } // // then optimize the vertices one at a time to check if a solution is good for (HyperGraph::VertexSet::iterator vit=otherVertices.begin(); vit!=otherVertices.end(); vit++){ OptimizableGraph::Vertex* v=(OptimizableGraph::Vertex*)(*vit); v->solveDirect(); // cerr << " " << d; // if a solution is found, add a vertex and all the edges in //othervertices that are pointing to that edge to the star s->_lowLevelVertices.insert(v); for (HyperGraph::EdgeSet::iterator eit=v->edges().begin(); eit!=v->edges().end(); eit++){ OptimizableGraph::Edge* e = (OptimizableGraph::Edge*) *eit; if (otherEdges.find(e)!=otherEdges.end()) s->_lowLevelEdges.insert(e); } } //cerr << endl; // relax the backbone and optimize it all // cerr << "relax bbone" << endl; s->optimizer()->setFixed(backboneVertices, false); //cerr << "fox gauge bbone" << endl; s->optimizer()->setFixed(s->gauge(),true); //cerr << "opt init" << endl; s->optimizer()->initializeOptimization(s->_lowLevelEdges); optimizer->computeActiveErrors(); double initialChi = optimizer->activeChi2(); int starOptResult = s->optimizer()->optimize(starIterations); //cerr << starOptResult << "(" << starIterations << ") " << endl; double finalchi=-1.; cerr << "computing star: " << starNum << endl; int vKept=0, vDropped=0; if (!starIterations || starOptResult > 0 ){ optimizer->computeActiveErrors(); finalchi = optimizer->activeChi2(); #if 1 s->optimizer()->computeActiveErrors(); // cerr << "system" << endl; if (solverWithHessian) solverWithHessian->updateLinearSystem(); HyperGraph::EdgeSet prunedStarEdges = backboneEdges; HyperGraph::VertexSet prunedStarVertices = backboneVertices; for (HyperGraph::VertexSet::iterator vit=otherVertices.begin(); vit!=otherVertices.end(); vit++){ //discard the vertices whose error is too big OptimizableGraph::Vertex* v=(OptimizableGraph::Vertex*)(*vit); MatrixXd h(v->dimension(), v->dimension()); for (int i=0; i<v->dimension(); i++){ for (int j=0; j<v->dimension(); j++) h(i,j)=v->hessian(i,j); } EigenSolver<Eigen::MatrixXd> esolver; esolver.compute(h); VectorXcd ev= esolver.eigenvalues(); double emin = std::numeric_limits<double>::max(); double emax = -std::numeric_limits<double>::max(); for (int i=0; i<ev.size(); i++){ emin = ev(i).real()>emin ? emin : ev(i).real(); emax = ev(i).real()<emax ? emax : ev(i).real(); } double d=emin/emax; // cerr << " " << d; if (d>rejectionThreshold){ // if a solution is found, add a vertex and all the edges in //othervertices that are pointing to that edge to the star prunedStarVertices.insert(v); for (HyperGraph::EdgeSet::iterator eit=v->edges().begin(); eit!=v->edges().end(); eit++){ OptimizableGraph::Edge* e = (OptimizableGraph::Edge*) *eit; if (otherEdges.find(e)!=otherEdges.end()) prunedStarEdges.insert(e); } //cerr << "K( " << v->id() << "," << d << ")" ; vKept ++; } else { vDropped++; //cerr << "R( " << v->id() << "," << d << ")" ; } } s->_lowLevelEdges=prunedStarEdges; s->_lowLevelVertices=prunedStarVertices; #endif //cerr << "addHedges" << endl; //now add to the star the hierarchical edges std::vector<OptimizableGraph::Vertex*> vertices(2); vertices[0]= (OptimizableGraph::Vertex*) *s->_gauge.begin(); for (HyperGraph::VertexSet::iterator vit=s->_lowLevelVertices.begin(); vit!=s->_lowLevelVertices.end(); vit++){ OptimizableGraph::Vertex* v=(OptimizableGraph::Vertex*)*vit; vertices[1]=v; if (v==vertices[0]) continue; OptimizableGraph::Edge* e=creator->createEdge(vertices); //rr << "creating edge" << e << Factory::instance()->tag(vertices[0]) << "->" << Factory::instance()->tag(v) <endl; if (e) { e->setLevel(level+1); optimizer->addEdge(e); s->_starEdges.insert(e); } else { cerr << "HERE" << endl; cerr << "FATAL, cannot create edge" << endl; } } } cerr << " gauge: " << (*s->_gauge.begin())->id() << " kept: " << vKept << " dropped: " << vDropped << " edges:" << s->_lowLevelEdges.size() << " hedges" << s->_starEdges.size() << " initial chi " << initialChi << " final chi " << finalchi << endl; if (debug) { char starLowName[100]; sprintf(starLowName, "star-%04d-low.g2o", starNum); ofstream starLowStream(starLowName); optimizer->saveSubset(starLowStream, s->_lowLevelEdges); } bool labelOk=false; if (!starIterations || starOptResult > 0) labelOk = s->labelStarEdges(0, labeler); if (labelOk) { if (debug) { char starHighName[100]; sprintf(starHighName, "star-%04d-high.g2o", starNum); ofstream starHighStream(starHighName); optimizer->saveSubset(starHighStream, s->_starEdges); } } else { cerr << "FAILURE: " << starOptResult << endl; } starNum++; //label each hierarchical edge s->optimizer()->pop(otherVertices); s->optimizer()->pop(backboneVertices); s->optimizer()->setFixed(s->gauge(),false); } StarSet stars2; // now erase the stars that have 0 edges. They r useless for (StarSet::iterator it=stars.begin(); it!=stars.end(); it++){ Star* s=*it; if (s->lowLevelEdges().size()==0) { delete s; } else stars2.insert(s); } stars=stars2; }