Esempio n. 1
0
EntityItemProperties convertLocationFromScriptSemantics(const EntityItemProperties& scriptSideProperties) {
    // convert position and rotation properties from world-space to local, unless localPosition and localRotation
    // are set.  If they are set, they overwrite position and rotation.
    EntityItemProperties entitySideProperties = scriptSideProperties;
    bool success;

    // TODO -- handle velocity and angularVelocity

    if (scriptSideProperties.localPositionChanged()) {
        entitySideProperties.setPosition(scriptSideProperties.getLocalPosition());
    } else if (scriptSideProperties.positionChanged()) {
        glm::vec3 localPosition = SpatiallyNestable::worldToLocal(entitySideProperties.getPosition(),
                                                                  entitySideProperties.getParentID(),
                                                                  entitySideProperties.getParentJointIndex(),
                                                                  success);
        entitySideProperties.setPosition(localPosition);
    }

    if (scriptSideProperties.localRotationChanged()) {
        entitySideProperties.setRotation(scriptSideProperties.getLocalRotation());
    } else if (scriptSideProperties.rotationChanged()) {
        glm::quat localRotation = SpatiallyNestable::worldToLocal(entitySideProperties.getRotation(),
                                                                  entitySideProperties.getParentID(),
                                                                  entitySideProperties.getParentJointIndex(),
                                                                  success);
        entitySideProperties.setRotation(localRotation);
    }

    return entitySideProperties;
}
Esempio n. 2
0
EntityItemProperties convertLocationToScriptSemantics(const EntityItemProperties& entitySideProperties) {
    // In EntityTree code, properties.position and properties.rotation are relative to the parent.  In javascript,
    // they are in world-space.  The local versions are put into localPosition and localRotation and position and
    // rotation are converted from local to world space.
    EntityItemProperties scriptSideProperties = entitySideProperties;
    scriptSideProperties.setLocalPosition(entitySideProperties.getPosition());
    scriptSideProperties.setLocalRotation(entitySideProperties.getRotation());

    bool success;
    glm::vec3 worldPosition = SpatiallyNestable::localToWorld(entitySideProperties.getPosition(),
                                                              entitySideProperties.getParentID(),
                                                              entitySideProperties.getParentJointIndex(),
                                                              success);
    glm::quat worldRotation = SpatiallyNestable::localToWorld(entitySideProperties.getRotation(),
                                                              entitySideProperties.getParentID(),
                                                              entitySideProperties.getParentJointIndex(),
                                                              success);
    // TODO -- handle velocity and angularVelocity

    scriptSideProperties.setPosition(worldPosition);
    scriptSideProperties.setRotation(worldRotation);

    return scriptSideProperties;
}
Esempio n. 3
0
// TODO: Implement support for edit packets that can span an MTU sized buffer. We need to implement a mechanism for the 
//       encodeEntityEditPacket() method to communicate the the caller which properties couldn't fit in the buffer. Similar 
//       to how we handle this in the Octree streaming case.
//
// TODO: Right now, all possible properties for all subclasses are handled here. Ideally we'd prefer
//       to handle this in a more generic way. Allowing subclasses of EntityItem to register their properties
//
// TODO: There's a lot of repeated patterns in the code below to handle each property. It would be nice if the property
//       registration mechanism allowed us to collapse these repeated sections of code into a single implementation that
//       utilized the registration table to shorten up and simplify this code.
//
// TODO: Implement support for paged properties, spanning MTU, and custom properties
//
// TODO: Implement support for script and visible properties.
//
bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItemID id, const EntityItemProperties& properties,
        unsigned char* bufferOut, int sizeIn, int& sizeOut) {
    OctreePacketData ourDataPacket(false, sizeIn); // create a packetData object to add out packet details too.
    OctreePacketData* packetData = &ourDataPacket; // we want a pointer to this so we can use our APPEND_ENTITY_PROPERTY macro

    bool success = true; // assume the best
    OctreeElement::AppendState appendState = OctreeElement::COMPLETED; // assume the best
    sizeOut = 0;

    // TODO: We need to review how jurisdictions should be handled for entities. (The old Models and Particles code
    // didn't do anything special for jurisdictions, so we're keeping that same behavior here.)
    //
    // Always include the root octcode. This is only because the OctreeEditPacketSender will check these octcodes
    // to determine which server to send the changes to in the case of multiple jurisdictions. The root will be sent
    // to all servers.
    glm::vec3 rootPosition(0);
    float rootScale = 0.5f;
    unsigned char* octcode = pointToOctalCode(rootPosition.x, rootPosition.y, rootPosition.z, rootScale);

    success = packetData->startSubTree(octcode);
    delete[] octcode;
    
    // assuming we have rome to fit our octalCode, proceed...
    if (success) {

        // Now add our edit content details...
        bool isNewEntityItem = (id.id == NEW_ENTITY);

        // id
        // encode our ID as a byte count coded byte stream
        QByteArray encodedID = id.id.toRfc4122(); // NUM_BYTES_RFC4122_UUID

        // encode our ID as a byte count coded byte stream
        ByteCountCoded<quint32> tokenCoder;
        QByteArray encodedToken;

        // special case for handling "new" modelItems
        if (isNewEntityItem) {
            // encode our creator token as a byte count coded byte stream
            tokenCoder = id.creatorTokenID;
            encodedToken = tokenCoder;
        }

        // encode our type as a byte count coded byte stream
        ByteCountCoded<quint32> typeCoder = (quint32)properties.getType();
        QByteArray encodedType = typeCoder;

        quint64 updateDelta = 0; // this is an edit so by definition, it's update is in sync
        ByteCountCoded<quint64> updateDeltaCoder = updateDelta;
        QByteArray encodedUpdateDelta = updateDeltaCoder;

        EntityPropertyFlags propertyFlags(PROP_LAST_ITEM);
        EntityPropertyFlags requestedProperties = properties.getChangedProperties();
        EntityPropertyFlags propertiesDidntFit = requestedProperties;

        // TODO: we need to handle the multi-pass form of this, similar to how we handle entity data
        //
        // If we are being called for a subsequent pass at appendEntityData() that failed to completely encode this item,
        // then our modelTreeElementExtraEncodeData should include data about which properties we need to append.
        //if (modelTreeElementExtraEncodeData && modelTreeElementExtraEncodeData->includedItems.contains(getEntityItemID())) {
        //    requestedProperties = modelTreeElementExtraEncodeData->includedItems.value(getEntityItemID());
        //}

        LevelDetails entityLevel = packetData->startLevel();

        // Last Edited quint64 always first, before any other details, which allows us easy access to adjusting this
        // timestamp for clock skew
        quint64 lastEdited = properties.getLastEdited();
        bool successLastEditedFits = packetData->appendValue(lastEdited);

        bool successIDFits = packetData->appendValue(encodedID);
        if (isNewEntityItem && successIDFits) {
            successIDFits = packetData->appendValue(encodedToken);
        }
        bool successTypeFits = packetData->appendValue(encodedType);

        // NOTE: We intentionally do not send "created" times in edit messages. This is because:
        //   1) if the edit is to an existing entity, the created time can not be changed
        //   2) if the edit is to a new entity, the created time is the last edited time

        // TODO: Should we get rid of this in this in edit packets, since this has to always be 0?
        bool successLastUpdatedFits = packetData->appendValue(encodedUpdateDelta);
    
        int propertyFlagsOffset = packetData->getUncompressedByteOffset();
        QByteArray encodedPropertyFlags = propertyFlags;
        int oldPropertyFlagsLength = encodedPropertyFlags.length();
        bool successPropertyFlagsFits = packetData->appendValue(encodedPropertyFlags);
        int propertyCount = 0;

        bool headerFits = successIDFits && successTypeFits && successLastEditedFits
                                  && successLastUpdatedFits && successPropertyFlagsFits;

        int startOfEntityItemData = packetData->getUncompressedByteOffset();

        if (headerFits) {
            bool successPropertyFits;
            propertyFlags -= PROP_LAST_ITEM; // clear the last item for now, we may or may not set it as the actual item

            // These items would go here once supported....
            //      PROP_PAGED_PROPERTY,
            //      PROP_CUSTOM_PROPERTIES_INCLUDED,

            APPEND_ENTITY_PROPERTY(PROP_POSITION, appendPosition, properties.getPosition());
            APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, appendValue, properties.getDimensions()); // NOTE: PROP_RADIUS obsolete
            APPEND_ENTITY_PROPERTY(PROP_ROTATION, appendValue, properties.getRotation());
            APPEND_ENTITY_PROPERTY(PROP_MASS, appendValue, properties.getMass());
            APPEND_ENTITY_PROPERTY(PROP_VELOCITY, appendValue, properties.getVelocity());
            APPEND_ENTITY_PROPERTY(PROP_GRAVITY, appendValue, properties.getGravity());
            APPEND_ENTITY_PROPERTY(PROP_DAMPING, appendValue, properties.getDamping());
            APPEND_ENTITY_PROPERTY(PROP_LIFETIME, appendValue, properties.getLifetime());
            APPEND_ENTITY_PROPERTY(PROP_SCRIPT, appendValue, properties.getScript());
            APPEND_ENTITY_PROPERTY(PROP_COLOR, appendColor, properties.getColor());
            APPEND_ENTITY_PROPERTY(PROP_MODEL_URL, appendValue, properties.getModelURL());
            APPEND_ENTITY_PROPERTY(PROP_ANIMATION_URL, appendValue, properties.getAnimationURL());
            APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FPS, appendValue, properties.getAnimationFPS());
            APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, appendValue, properties.getAnimationFrameIndex());
            APPEND_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, appendValue, properties.getAnimationIsPlaying());
            APPEND_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, appendValue, properties.getRegistrationPoint());
            APPEND_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, appendValue, properties.getAngularVelocity());
            APPEND_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, appendValue, properties.getAngularDamping());
            APPEND_ENTITY_PROPERTY(PROP_VISIBLE, appendValue, properties.getVisible());
        }
        if (propertyCount > 0) {
            int endOfEntityItemData = packetData->getUncompressedByteOffset();
        
            encodedPropertyFlags = propertyFlags;
            int newPropertyFlagsLength = encodedPropertyFlags.length();
            packetData->updatePriorBytes(propertyFlagsOffset, 
                    (const unsigned char*)encodedPropertyFlags.constData(), encodedPropertyFlags.length());
        
            // if the size of the PropertyFlags shrunk, we need to shift everything down to front of packet.
            if (newPropertyFlagsLength < oldPropertyFlagsLength) {
                int oldSize = packetData->getUncompressedSize();

                const unsigned char* modelItemData = packetData->getUncompressedData(propertyFlagsOffset + oldPropertyFlagsLength);
                int modelItemDataLength = endOfEntityItemData - startOfEntityItemData;
                int newEntityItemDataStart = propertyFlagsOffset + newPropertyFlagsLength;
                packetData->updatePriorBytes(newEntityItemDataStart, modelItemData, modelItemDataLength);

                int newSize = oldSize - (oldPropertyFlagsLength - newPropertyFlagsLength);
                packetData->setUncompressedSize(newSize);

            } else {
                assert(newPropertyFlagsLength == oldPropertyFlagsLength); // should not have grown
            }
       
            packetData->endLevel(entityLevel);
        } else {
            packetData->discardLevel(entityLevel);
            appendState = OctreeElement::NONE; // if we got here, then we didn't include the item
        }
    
        // If any part of the model items didn't fit, then the element is considered partial
        if (appendState != OctreeElement::COMPLETED) {

            // TODO: handle mechanism for handling partial fitting data!
            // add this item into our list for the next appendElementData() pass
            //modelTreeElementExtraEncodeData->includedItems.insert(getEntityItemID(), propertiesDidntFit);

            // for now, if it's not complete, it's not successful
            success = false;
        }
    }
    
    if (success) {
        packetData->endSubTree();
        const unsigned char* finalizedData = packetData->getFinalizedData();
        int  finalizedSize = packetData->getFinalizedSize();
        if (finalizedSize <= sizeIn) {
            memcpy(bufferOut, finalizedData, finalizedSize);
            sizeOut = finalizedSize;
        } else {
            qDebug() << "ERROR - encoded edit message doesn't fit in output buffer.";
            sizeOut = 0;
            success = false;
        }
    } else {
        packetData->discardSubTree();
        sizeOut = 0;
    }
    return success;
}