Esempio n. 1
0
void Map::visitEntities (IEntityVisitor *visitor, const EntityType& type)
{
	if (type == EntityType::NONE || type == EntityTypes::PLAYER) {
		bool needUpdate = false;
		for (PlayerListIter i = _players.begin(); i != _players.end();) {
			Player* e = *i;
			if (visitor->visitEntity(e)) {
				debug(LOG_SERVER, String::format("remove player by visit %i: %s", e->getID(), e->getType().name.c_str()));
				GameEvent.removeEntity(e->getVisMask(), *e);
				delete *i;
				i = _players.erase(i);
				needUpdate = true;
			} else {
				++i;
			}
		}
		if (needUpdate) {
			updateVisMask();
			if (_players.empty()) {
				resetCurrentMap();
				return;
			}
		}
	}

	// changing the entities list is not allowed here. Adding or removing
	// would invalidate the iterators
	for (Map::EntityListIter i = _entities.begin(); i != _entities.end();) {
		IEntity* e = *i;
		if (type.isNone() || e->getType() == type) {
			if (visitor->visitEntity(e)) {
				debug(LOG_SERVER, String::format("remove entity by visit %i: %s", e->getID(), e->getType().name.c_str()));
				GameEvent.removeEntity(e->getVisMask(), *e, EntityTypes::isNpcCave(e->getType()));
				(*i)->prepareRemoval();
				delete *i;
				i = _entities.erase(i);
			} else {
				++i;
			}
		} else {
			++i;
		}
	}

	// now we will add the newly added entities to the list to not invalidate the iterators
	for (Map::EntityListIter i = _entitiesToAdd.begin(); i != _entitiesToAdd.end(); ++i) {
		_entities.push_back(*i);
	}
	_entitiesToAdd.clear();
}
Esempio n. 2
0
void Map::visitEntities (IEntityVisitor *visitor, const EntityType& type)
{
	if (type == EntityType::NONE || type == EntityTypes::PLAYER) {
		bool needUpdate = false;
		for (PlayerListIter i = _players.begin(); i != _players.end();) {
			Player* e = *i;
			if (visitor->visitEntity(e)) {
				debug(LOG_SERVER, String::format("remove player by visit %i: %s", e->getID(), e->getType().name.c_str()));
				removeEntity(ClientIdToClientMask(e->getClientId()), *e);
				delete *i;
				i = _players.erase(i);
				needUpdate = true;
			} else {
				++i;
			}
		}
		if (needUpdate) {
			if (_players.empty()) {
				resetCurrentMap();
				return;
			}
		}
	}

	// changing the entities list is not allowed here. Adding or removing
	// would invalidate the iterators
	for (Map::EntityListIter i = _entities.begin(); i != _entities.end();) {
		IEntity* e = *i;
		if (type.isNone() || e->getType() == type) {
			if (visitor->visitEntity(e)) {
				debug(LOG_SERVER, String::format("remove entity by visit %i: %s", e->getID(), e->getType().name.c_str()));
				removeEntity(0, *e);
				(*i)->remove();
				delete *i;
				i = _entities.erase(i);
			} else {
				++i;
			}
		} else {
			++i;
		}
	}
}