void State_MainMenu::OnCreate(){
	GUI_Manager* gui = m_stateMgr->GetContext()->m_guiManager;
	gui->LoadInterface(StateType::MainMenu, "MainMenu.interface", "MainMenu");
	gui->GetInterface(StateType::MainMenu, "MainMenu")->SetPosition(sf::Vector2f(250.f, 168.f));
	EventManager* eMgr = m_stateMgr->GetContext()->m_eventManager;
	eMgr->AddCallback(StateType::MainMenu, "MainMenu_Play", &State_MainMenu::Play, this);
	eMgr->AddCallback(StateType::MainMenu, "MainMenu_Quit", &State_MainMenu::Quit, this);
}
Esempio n. 2
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void State_Console::OnCreate()
{
    SetTrancendent(true);
    SetTransparent(true);
    
    
    m_console.Add("get_player", [this](std::vector<std::string> l) -> std::string{
        if(l[0] == "make"){
            
            /*
            Character* player = (Character*)GetStateManager().GetContext().GetEntityManager()->Find("Player");
            
            if(player){
                if(l[1] == "jump"){
                    player->Jump();
                    return "character jumped!";
                } else if(l[1] == "attack"){
                    player->Attack();
                    return "character attacked!";
                }
            }else{
                return "player not found";
            }
             */
            
        }
        
        return "get_player: invalid parameters";
        
    }, 2, 2, "make 'jump' 'attack'");

    EventManager* evMgr = GetStateManager().GetContext().GetEventManager();
    evMgr->AddCallback(StateType::Console, "Key_Tilde", &State_Console::Close, this);
    evMgr->AddCallback(StateType::Console, "Text_Entered", &Console::HandleTextInput, &m_console);
    evMgr->AddCallback(StateType::Console, "Key_Return", &Console::ValidateInput, &m_console);
    evMgr->AddCallback(StateType::Console, "Key_Backspace", &Console::Backspace, &m_console);
    evMgr->AddCallback(StateType::Console, "Key_Up", &Console::CycleInputUp, &m_console);
    evMgr->AddCallback(StateType::Console, "Key_Down", &Console::CycleInputDown, &m_console);
    evMgr->AddCallback(StateType::Console, "Key_Left", &Console::MoveCursorLeft, &m_console);
    evMgr->AddCallback(StateType::Console, "Key_Right", &Console::MoveCursorRight, &m_console);
    evMgr->AddCallback(StateType::Console, "Key_PageUp", &Console::ScrollOutputUp, &m_console);
    evMgr->AddCallback(StateType::Console, "Key_PageDown", &Console::ScrollOutputDown, &m_console);
    //evMgr->AddCallback(StateType::Console, "Key_Shift", &State_Console::OpenFull, this);
}