int main() { Executer exe; exe.execute(); }
int main() { Engine* engine = new Engine(); Executer* executer = new Executer(); Parser* parser = new Parser(); string q1 = "a <- Project (Animal, Number) animals;"; string q2 = "a <- cross1 * cross2"; string q3 = "a <- cross1 - cross3"; string q4 = "a <- cross1 + cross2;"; string q5 = "a<- j1 JOIN j2"; //all test queries above this function correctly string q6 = ""; string createTest = "CREATE TABLE Teams (id INTEGER, favnum INTEGER, state INTEGER) PRIMARY KEY (id)"; string insertTest = "INSERT INTO Students VALUES FROM (Mouse, 12345665, Mexico)"; string insertTest2 = "INSERT INTO Mammals VALUES FROM (Mouse, 12345665, Mexico)"; string DiffTest = "a <- All_Warriors - Warriors_Starters;"; engine->open("join1.txt"); engine->changeRelationName(0, "j1"); engine->show("j1"); engine->open("join2.txt"); engine->changeRelationName(1, "j2"); engine->show("j2"); vector<int> theVec; // To test use the different hardcoded strings to parse first. //vector<Token> tok = parser->splitInput(q1); //vector<Token> tok = parser->splitInput(insertTest2); vector<Token> tokenvec = parser->splitInput(q5); //vector<Token> tokenvec0 = parser->splitInput(q2); Executer* exec = new Executer(); exec->execute(engine, tokenvec); /*for(int i = 0; i < tok.size(); i++){ cout << "tok value: " << tok.at(i).getValue() << "\t" << tok.at(i).getTokenType() << endl; } cout << endl; for(int j =0; j < tokenvec.size(); j++){ cout << "token value: " << tokenvec.at(j).getValue() << "\t" << tokenvec.at(j).getTokenType() << endl; }*/ //engine->show("Students"); //engine->show("Mammals"); //engine->show("Teams"); //engine->show("projection"); //engine->show("Students"); /*cout << "Running" << endl; while (true) { string line; getline(cin, line); // temp if (line == "q" || line == "quit") return 0; else if (line == "h" || line == "help") help(); // parsing vector<int> conditions; parser->splitInput (line, conditions); // create condition tree // executer executer->execute (engine, parser->getTokenVector().at(0)); // NOT ALWAYS ZERO! }*/ }